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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-29 01:35:50 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:56:00 -0500
commit03b09bed5dba644a06b5a591c477e7c4345f2b2d (patch)
treecc0f76e9edb0162b8b9a666ac22c0c43b93c3361 /Source/Core
parent2e15440896f0267ef4b602ebfded277c95e0572f (diff)
Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index a4d3f3a397..6b0b61902a 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -577,8 +577,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if (g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
WRITE(p, "#extension GL_ARB_explicit_attrib_location : enable\n");
- if (g_ActiveConfig.backend_info.bSupportsGLSLBlend)
- WRITE(p, "#extension GL_ARB_blend_func_extended : enable\n");
// Silly differences
WRITE(p, "#define float2 vec2\n");
WRITE(p, "#define float3 vec3\n");