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authorPierre Bourdon <delroth@gmail.com>2016-07-23 10:58:29 +0200
committerGitHub <noreply@github.com>2016-07-23 10:58:29 +0200
commit048a4ce186aad43f712d09b9b6dbf9c2f15f96df (patch)
treef813779930046e911b10e9154b50c634c3ef253b /Source/Core
parent11fea215f1606c34a023afd349a15a72e4f38b6d (diff)
parent0a7a3aef0e4a0c33c10df978be44fea8d6c59926 (diff)
Merge pull request #4051 from JMC47/WiimoteNetplay
Remove fake wiimote data that was causing desyncs.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/NetPlayClient.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index 70d6b7ba14..9d974d3342 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -820,18 +820,6 @@ bool NetPlayClient::StartGame(const std::string& path)
for (unsigned int i = 0; i < 4; ++i)
WiimoteReal::ChangeWiimoteSource(i,
m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE);
-
- // Needed to prevent locking up at boot if (when) the wiimotes connect out of order.
- NetWiimote nw;
- nw.resize(4, 0);
-
- for (unsigned int w = 0; w < 4; ++w)
- {
- if (m_wiimote_map[w] != -1)
- // probably overkill, but whatever
- for (unsigned int i = 0; i < 7; ++i)
- m_wiimote_buffer[w].Push(nw);
- }
}
UpdateDevices();