summaryrefslogtreecommitdiff
path: root/Source/Core
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2016-02-24 22:53:24 +1000
committerStenzek <stenzek@gmail.com>2016-02-28 17:24:47 +1000
commit0a96e2f53117aaa3e094b1ea4282c5aea08e8fd8 (patch)
tree7106c710cdb38ed28b54d1afc1c2291a70077719 /Source/Core
parentc793459b88651513b4f2f5ed5795f1561f67cb1d (diff)
D3D11: Fix texture dumping, for both single and multi-mip textures
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D12/TextureCache.cpp81
1 files changed, 33 insertions, 48 deletions
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
index 9ecc7e6123..309e62c6fc 100644
--- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
@@ -28,8 +28,7 @@ static std::unique_ptr<D3DStreamBuffer> s_efb_copy_stream_buffer = nullptr;
static u32 s_efb_copy_last_cbuf_id = UINT_MAX;
static ID3D12Resource* s_texture_cache_entry_readback_buffer = nullptr;
-static void* s_texture_cache_entry_readback_buffer_data = nullptr;
-static UINT s_texture_cache_entry_readback_buffer_size = 0;
+static size_t s_texture_cache_entry_readback_buffer_size = 0;
TextureCache::TCacheEntry::~TCacheEntry()
{
@@ -43,47 +42,27 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
{
- // EXISTINGD3D11TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
- static bool warn_once = true;
- if (level && warn_once)
- {
- WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D12 backend!");
- warn_once = false;
- return false;
- }
-
- D3D12_RESOURCE_DESC texture_desc = m_texture->GetTex12()->GetDesc();
-
- const unsigned int required_readback_buffer_size = D3D::AlignValue(static_cast<unsigned int>(texture_desc.Width) * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
-
- if (s_texture_cache_entry_readback_buffer_size < required_readback_buffer_size)
- {
- s_texture_cache_entry_readback_buffer_size = required_readback_buffer_size;
-
- // We know the readback buffer won't be in use right now, since we wait on this thread
- // for the GPU to finish execution right after copying to it.
+ u32 level_width = std::max(config.width >> level, 1u);
+ u32 level_height = std::max(config.height >> level, 1u);
+ size_t level_pitch = D3D::AlignValue(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+ size_t required_readback_buffer_size = level_pitch * level_height;
- SAFE_RELEASE(s_texture_cache_entry_readback_buffer);
- }
-
- if (!s_texture_cache_entry_readback_buffer_size)
+ // Check if the current readback buffer is large enough
+ if (required_readback_buffer_size > s_texture_cache_entry_readback_buffer_size)
{
- CheckHR(
- D3D::device12->CreateCommittedResource(
- &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
- D3D12_HEAP_FLAG_NONE,
- &CD3DX12_RESOURCE_DESC::Buffer(s_texture_cache_entry_readback_buffer_size),
- D3D12_RESOURCE_STATE_COPY_DEST,
- nullptr,
- IID_PPV_ARGS(&s_texture_cache_entry_readback_buffer)
- )
- );
+ // Reallocate the buffer with the new size. Safe to immediately release because we're the only user and we block until completion.
+ if (s_texture_cache_entry_readback_buffer)
+ s_texture_cache_entry_readback_buffer->Release();
- CheckHR(s_texture_cache_entry_readback_buffer->Map(0, nullptr, &s_texture_cache_entry_readback_buffer_data));
+ s_texture_cache_entry_readback_buffer_size = required_readback_buffer_size;
+ CheckHR(D3D::device12->CreateCommittedResource(&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
+ D3D12_HEAP_FLAG_NONE,
+ &CD3DX12_RESOURCE_DESC::Buffer(s_texture_cache_entry_readback_buffer_size),
+ D3D12_RESOURCE_STATE_COPY_DEST,
+ nullptr,
+ IID_PPV_ARGS(&s_texture_cache_entry_readback_buffer)));
}
- bool saved_png = false;
-
m_texture->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_COPY_SOURCE);
D3D12_TEXTURE_COPY_LOCATION dst_location = {};
@@ -91,26 +70,31 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst_location.PlacedFootprint.Offset = 0;
dst_location.PlacedFootprint.Footprint.Depth = 1;
- dst_location.PlacedFootprint.Footprint.Format = texture_desc.Format;
- dst_location.PlacedFootprint.Footprint.Width = static_cast<UINT>(texture_desc.Width);
- dst_location.PlacedFootprint.Footprint.Height = texture_desc.Height;
- dst_location.PlacedFootprint.Footprint.RowPitch = D3D::AlignValue(dst_location.PlacedFootprint.Footprint.Width * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+ dst_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ dst_location.PlacedFootprint.Footprint.Width = level_width;
+ dst_location.PlacedFootprint.Footprint.Height = level_height;
+ dst_location.PlacedFootprint.Footprint.RowPitch = static_cast<UINT>(level_pitch);
- D3D12_TEXTURE_COPY_LOCATION src_location = CD3DX12_TEXTURE_COPY_LOCATION(m_texture->GetTex12(), 0);
+ D3D12_TEXTURE_COPY_LOCATION src_location = CD3DX12_TEXTURE_COPY_LOCATION(m_texture->GetTex12(), level);
D3D::current_command_list->CopyTextureRegion(&dst_location, 0, 0, 0, &src_location, nullptr);
D3D::command_list_mgr->ExecuteQueuedWork(true);
- saved_png = TextureToPng(
- static_cast<u8*>(s_texture_cache_entry_readback_buffer_data),
+ // Map readback buffer and save to file.
+ void* readback_texture_map;
+ CheckHR(s_texture_cache_entry_readback_buffer->Map(0, nullptr, &readback_texture_map));
+
+ bool saved = TextureToPng(
+ static_cast<u8*>(readback_texture_map),
dst_location.PlacedFootprint.Footprint.RowPitch,
filename,
dst_location.PlacedFootprint.Footprint.Width,
dst_location.PlacedFootprint.Footprint.Height
);
- return saved_png;
+ s_texture_cache_entry_readback_buffer->Unmap(0, nullptr);
+ return saved;
}
void TextureCache::TCacheEntry::CopyRectangleFromTexture(
@@ -538,7 +522,6 @@ TextureCache::TextureCache()
s_efb_copy_last_cbuf_id = UINT_MAX;
s_texture_cache_entry_readback_buffer = nullptr;
- s_texture_cache_entry_readback_buffer_data = nullptr;
s_texture_cache_entry_readback_buffer_size = 0;
m_palette_pixel_shaders[GX_TL_IA8] = GetConvertShader12(std::string("IA8"));
@@ -588,8 +571,10 @@ TextureCache::~TextureCache()
if (s_texture_cache_entry_readback_buffer)
{
- D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(s_texture_cache_entry_readback_buffer);
+ // Safe to destroy the readback buffer immediately, as the only time it's used is blocked until completion.
+ s_texture_cache_entry_readback_buffer->Release();
s_texture_cache_entry_readback_buffer = nullptr;
+ s_texture_cache_entry_readback_buffer_size = 0;
}
D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(m_palette_uniform_buffer);