diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-19 18:24:33 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-19 22:45:39 +0100 |
| commit | 0d79e8f32b1dd3f03fdcb857cd7e5c9b7ce30dfe (patch) | |
| tree | 358e64555f387fa7bf2274137665ed439077ebb2 /Source/Core | |
| parent | ca18e51450a8155bb66cf0816f25057717a792c6 (diff) | |
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index bcd7758fba..f2b102038e 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - out.Write("\tcentroid in VS_OUTPUT o;\n"); + out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - out.Write("\tcentroid out VS_OUTPUT o;\n"); + out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 4a63c7a977..1c0befd1fd 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { out.Write("in VertexData {\n"); - out.Write("\tcentroid in VS_OUTPUT o;\n"); + out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index f14cd559da..10ebc89f86 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -75,8 +75,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { out.Write("out VertexData {\n" - "\tcentroid out VS_OUTPUT o;\n" - "};\n"); + "\tcentroid %s VS_OUTPUT o;\n" + "};\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out"); } else { |
