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authorLioncash <mathew1800@gmail.com>2014-01-29 14:39:13 -0500
committerLioncash <mathew1800@gmail.com>2014-01-29 14:39:13 -0500
commit0f555d3a47dc636a6968675fd5cf4381e11f74e4 (patch)
tree139c229f401c6912a50cc9f34db9374b724c85f8 /Source/Core
parentac2ebd264dcccbc90f6132e9254608fe85f15278 (diff)
Remove two references to DX9 in VideoCommon.
DX9 isn't a backend anymore, so may as well get rid of them
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/EmuWindow.cpp3
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp2
2 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/EmuWindow.cpp b/Source/Core/VideoCommon/EmuWindow.cpp
index 7bb675789e..23a7208605 100644
--- a/Source/Core/VideoCommon/EmuWindow.cpp
+++ b/Source/Core/VideoCommon/EmuWindow.cpp
@@ -155,8 +155,7 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
{
// TODO:
// 1. Remove redundant window manipulation,
- // 2. Make DX9 in fullscreen can be overlapped by other dialogs
- // 3. Request window sizes which actually make the client area map to a common resolution
+ // 2. Request window sizes which actually make the client area map to a common resolution
HWND Ret;
int x=0, y=0, width=640, height=480;
Host_GetRenderWindowSize(x, y, width, height);
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index ca90077bc1..4632d098c4 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -459,7 +459,7 @@ void VertexShaderManager::SetConstants()
projection hack for metroid other m...attempt to remove black projection layer from cut scenes.
g_fProjectionMatrix[15] = 1.0f was the default setting before
this hack was added...setting g_fProjectionMatrix[14] to -1 might make the hack more stable, needs more testing.
- Only works for OGL and DX9...this is not helping DX11
+ Only works for OGL...this is not helping DX11
*/
g_fProjectionMatrix[14] = 0.0f;