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authorJules Blok <jules.blok@gmail.com>2014-11-08 16:19:15 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commit0f63186371c4f0bcc784fa8506d18b9514075d29 (patch)
tree2470df87ce474d93f6a8503833058b53283a63d9 /Source/Core
parent9994ccb3422b88649eb160bf373d4d29b08a4768 (diff)
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/VideoConfigDiag.cpp3
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp28
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp4
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h1
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp3
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
6 files changed, 22 insertions, 18 deletions
diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp
index dae92a728a..3ec8010f1a 100644
--- a/Source/Core/DolphinWX/VideoConfigDiag.cpp
+++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp
@@ -153,6 +153,7 @@ static wxString stereo_3d_desc = wxTRANSLATE("Select the stereoscopic 3D mode,
static wxString stereo_separation_desc = wxTRANSLATE("Control the interpupillary distance, this is the distance between the virtual eyes.");
static wxString stereo_convergence_desc = wxTRANSLATE("Control the convergence distance, this controls the apparant distance of virtual objects.\nA lower value creates a stronger feeling of depth while a higher value is generally more comfortable.");
static wxString stereo_swap_desc = wxTRANSLATE("Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.\n\nIf unsure, leave this unchecked.");
+static wxString stereo_mono_depth_desc = wxTRANSLATE("Use the same depth buffer for both eyes in an EFB copy.\nThis is needed for games which use the depth buffer to calculate shadows.\n\nIf unsure, leave this unchecked.");
#if !defined(__APPLE__)
@@ -473,6 +474,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_stereo->Add(CreateCheckBox(page_enh, _("Swap eyes"), wxGetTranslation(stereo_swap_desc), vconfig.bStereoSwapEyes));
+ szr_stereo->Add(CreateCheckBox(page_enh, _("Mono EFB Depth Copy"), wxGetTranslation(stereo_mono_depth_desc), vconfig.bStereoMonoEFBDepth));
+
wxStaticBoxSizer* const group_stereo = new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Stereoscopy"));
group_stereo->Add(szr_stereo, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
szr_enh_main->Add(group_stereo, 0, wxEXPAND | wxALL, 5);
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index a84da5dbb6..f635cb5fe6 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -361,7 +361,7 @@ void TextureCache::CompileShaders()
"out vec4 ocol0;\n"
"\n"
"void main(){\n"
- " vec4 texcol = texture(samp9, vec3(f_uv0.xy, 0));\n"
+ " vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n"
// 255.99998474121 = 16777215/16777216*256
" float workspace = texcol.x * 255.99998474121;\n"
@@ -387,30 +387,21 @@ void TextureCache::CompileShaders()
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];\n"
"}\n";
- const char *VProgram = (g_ActiveConfig.iStereoMode > 0) ?
- "out vec2 v_uv0;\n"
+ const char *VProgram =
+ "out vec3 %s_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"uniform vec4 copy_position;\n" // left, top, right, bottom
"void main()\n"
"{\n"
" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
- " v_uv0 = mix(copy_position.xy, copy_position.zw, rawpos) / vec2(textureSize(samp9, 0).xy);\n"
- " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
- "}\n" :
- "out vec3 f_uv0;\n"
- "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
- "uniform vec4 copy_position;\n" // left, top, right, bottom
- "void main()\n"
- "{\n"
- " vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
- " f_uv0 = vec3(mix(copy_position.xy, copy_position.zw, rawpos) / vec2(textureSize(samp9, 0).xy), 0.0);\n"
+ " %s_uv0 = vec3(mix(copy_position.xy, copy_position.zw, rawpos) / vec2(textureSize(samp9, 0).xy), 0.0);\n"
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
"}\n";
const char *GProgram = (g_ActiveConfig.iStereoMode > 0) ?
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 6) out;\n"
- "in vec2 v_uv0[];\n"
+ "in vec3 v_uv0[];\n"
"out vec3 f_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"void main()\n"
@@ -418,7 +409,7 @@ void TextureCache::CompileShaders()
" int layers = textureSize(samp9, 0).z;\n"
" for (int layer = 0; layer < layers; ++layer) {\n"
" for (int i = 0; i < gl_in.length(); ++i) {\n"
- " f_uv0 = vec3(v_uv0[i], layer);\n"
+ " f_uv0 = vec3(v_uv0[i].xy, layer);\n"
" gl_Position = gl_in[i].gl_Position;\n"
" gl_Layer = layer;\n"
" EmitVertex();\n"
@@ -427,8 +418,11 @@ void TextureCache::CompileShaders()
" }\n"
"}\n" : nullptr;
- ProgramShaderCache::CompileShader(s_ColorMatrixProgram, VProgram, pColorMatrixProg, GProgram);
- ProgramShaderCache::CompileShader(s_DepthMatrixProgram, VProgram, pDepthMatrixProg, GProgram);
+ const char* prefix = (GProgram == nullptr) ? "f" : "v";
+ const char* depth_layer = (g_ActiveConfig.bStereoMonoEFBDepth) ? "0" : "f_uv0.z";
+
+ ProgramShaderCache::CompileShader(s_ColorMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), pColorMatrixProg, GProgram);
+ ProgramShaderCache::CompileShader(s_DepthMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), StringFromFormat(pDepthMatrixProg, depth_layer).c_str(), GProgram);
s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index e057b379ad..7fa540022d 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -116,7 +116,8 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
g_texture_cache->ClearRenderTargets();
}
- if ((config.iStereoMode > 0) != backup_config.s_stereo_3d)
+ if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
+ config.bStereoMonoEFBDepth != backup_config.s_mono_efb_depth)
{
g_texture_cache->DeleteShaders();
g_texture_cache->CompileShaders();
@@ -133,6 +134,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
backup_config.s_hires_textures = config.bHiresTextures;
backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
backup_config.s_stereo_3d = config.iStereoMode > 0;
+ backup_config.s_mono_efb_depth = config.bStereoMonoEFBDepth;
}
void TextureCache::Cleanup()
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 64bc41f19d..d9cd2b8c16 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -146,6 +146,7 @@ private:
bool s_hires_textures;
bool s_copy_cache_enable;
bool s_stereo_3d;
+ bool s_mono_efb_depth;
} backup_config;
};
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index d97a5a9377..de2891fa74 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -70,6 +70,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("StereoSeparation", &iStereoSeparation, 50);
settings->Get("StereoFocalLength", &iStereoFocalLength, 30);
settings->Get("StereoSwapEyes", &bStereoSwapEyes, false);
+ settings->Get("StereoMonoEFBDepth", &bStereoMonoEFBDepth, false);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
settings->Get("FastDepthCalc", &bFastDepthCalc, true);
settings->Get("MSAA", &iMultisampleMode, 0);
@@ -145,6 +146,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
CHECK_SETTING("Video_Settings", "StereoSwapEyes", bStereoSwapEyes);
+ CHECK_SETTING("Video_Settings", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
@@ -237,6 +239,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("StereoSeparation", iStereoSeparation);
settings->Set("StereoFocalLength", iStereoFocalLength);
settings->Set("StereoSwapEyes", bStereoSwapEyes);
+ settings->Set("StereoMonoEFBDepth", bStereoMonoEFBDepth);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
settings->Set("FastDepthCalc", bFastDepthCalc);
settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 994264e58e..9d926a879b 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -83,6 +83,7 @@ struct VideoConfig final
int iStereoSeparation;
int iStereoFocalLength;
bool bStereoSwapEyes;
+ bool bStereoMonoEFBDepth;
// Information
bool bShowFPS;