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| author | JosJuice <josjuice@gmail.com> | 2025-04-22 17:55:23 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-22 17:55:23 +0200 |
| commit | 12010ebf78006505ba2e91bbe7c660e3792d87a6 (patch) | |
| tree | 0146b9ecdc762ce44403eec443e8f69d7ce3c7b4 /Source/Core | |
| parent | 89873d623855497d8ce59c98a6d27b59a091b3e7 (diff) | |
| parent | d670c21c8eba0fb0673a9a594c57c345a5de68d1 (diff) | |
Merge pull request #13557 from LillyJadeKatrin/pause-bugfix
AchievementManager: Always allow pausing if game not loaded
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/AchievementManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index 01ed2b91a2..1522422b30 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -348,6 +348,8 @@ void AchievementManager::DoFrame() bool AchievementManager::CanPause() { + if (!IsGameLoaded()) + return true; u32 frames_to_next_pause = 0; bool can_pause = rc_client_can_pause(m_client, &frames_to_next_pause); if (!can_pause) |
