diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-08 01:51:08 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-08 01:51:08 -0600 |
| commit | 1201988fe4e94720f32f2165ee03d5debf957cd7 (patch) | |
| tree | c6190f131699fa161e0856db3e764f2a5b80ee15 /Source/Core | |
| parent | f77d54ff52c19ae7b61e2bc7e59d5de1a6e22722 (diff) | |
Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 93 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 13 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 34 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.h | 2 |
4 files changed, 98 insertions, 44 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index dcfa2da05d..3d328ed70c 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -508,6 +508,22 @@ const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num) sprintf(result, " : register(%s%d)", prefix, num); return result; } +const char* WriteBinding(API_TYPE ApiType, const u32 num) +{ + if(ApiType != API_GLSL || !g_ActiveConfig.backend_info.bSupportsGLSLBinding) + return ""; + static char result[64]; + sprintf(result, "layout(binding = %d) ", num); + return result; +} +const char* WriteLocation(API_TYPE ApiType, const u32 num) +{ + if(ApiType != API_GLSL || !g_ActiveConfig.backend_info.bSupportsGLSLLocation) + return ""; + static char result[64]; + sprintf(result, "layout(location = %d) ", num); + return result; +} const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components) { @@ -537,7 +553,16 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if(ApiType == API_GLSL) { // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 120\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLLocation) + { + WRITE(p, "#version 330 compatibility\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLLocation) + WRITE(p, "#extension GL_ARB_separate_shader_objects : enable\n"); + } + else + WRITE(p, "#version 120\n"); // Silly differences WRITE(p, "#define float2 vec2\n"); WRITE(p, "#define float3 vec3\n"); @@ -547,52 +572,58 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType WRITE(p, "#define frac(x) fract(x)\n"); WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n"); WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); - } - // Declare samplers - - if(ApiType != API_D3D11) - { - WRITE(p, "uniform sampler2D "); + + for (int i = 0; i < 8; ++i) + WRITE(p, "%suniform sampler2D samp%d;\n", WriteBinding(ApiType, i), i); } else { - WRITE(p, "sampler "); - } + // Declare samplers - bool bfirst = true; - for (int i = 0; i < 8; ++i) - { - WRITE(p, "%s samp%d %s", bfirst?"":",", i, WriteRegister(ApiType, "s", i)); - bfirst = false; - } - WRITE(p, ";\n"); - if(ApiType == API_D3D11) - { - WRITE(p, "Texture2D "); - bfirst = true; + if(ApiType != API_D3D11) + { + WRITE(p, "uniform sampler2D "); + } + else + { + WRITE(p, "sampler "); + } + + bool bfirst = true; for (int i = 0; i < 8; ++i) { - WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i); + WRITE(p, "%s samp%d %s", bfirst?"":",", i, WriteRegister(ApiType, "s", i)); bfirst = false; } WRITE(p, ";\n"); + if(ApiType == API_D3D11) + { + WRITE(p, "Texture2D "); + bfirst = true; + for (int i = 0; i < 8; ++i) + { + WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i); + bfirst = false; + } + WRITE(p, ";\n"); + } } WRITE(p, "\n"); - WRITE(p, "uniform float4 "I_COLORS"[4] %s;\n", WriteRegister(ApiType, "c", C_COLORS)); - WRITE(p, "uniform float4 "I_KCOLORS"[4] %s;\n", WriteRegister(ApiType, "c", C_KCOLORS)); - WRITE(p, "uniform float4 "I_ALPHA"[1] %s;\n", WriteRegister(ApiType, "c", C_ALPHA)); - WRITE(p, "uniform float4 "I_TEXDIMS"[8] %s;\n", WriteRegister(ApiType, "c", C_TEXDIMS)); - WRITE(p, "uniform float4 "I_ZBIAS"[2] %s;\n", WriteRegister(ApiType, "c", C_ZBIAS)); - WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] %s;\n", WriteRegister(ApiType, "c", C_INDTEXSCALE)); - WRITE(p, "uniform float4 "I_INDTEXMTX"[6] %s;\n", WriteRegister(ApiType, "c", C_INDTEXMTX)); - WRITE(p, "uniform float4 "I_FOG"[3] %s;\n", WriteRegister(ApiType, "c", C_FOG)); + WRITE(p, "%suniform float4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType, C_COLORS), WriteRegister(ApiType, "c", C_COLORS)); + WRITE(p, "%suniform float4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType, C_KCOLORS), WriteRegister(ApiType, "c", C_KCOLORS)); + WRITE(p, "%suniform float4 "I_ALPHA"[1] %s;\n", WriteLocation(ApiType, C_ALPHA), WriteRegister(ApiType, "c", C_ALPHA)); + WRITE(p, "%suniform float4 "I_TEXDIMS"[8] %s;\n", WriteLocation(ApiType, C_TEXDIMS), WriteRegister(ApiType, "c", C_TEXDIMS)); + WRITE(p, "%suniform float4 "I_ZBIAS"[2] %s;\n", WriteLocation(ApiType, C_ZBIAS), WriteRegister(ApiType, "c", C_ZBIAS)); + WRITE(p, "%suniform float4 "I_INDTEXSCALE"[2] %s;\n", WriteLocation(ApiType, C_INDTEXSCALE), WriteRegister(ApiType, "c", C_INDTEXSCALE)); + WRITE(p, "%suniform float4 "I_INDTEXMTX"[6] %s;\n", WriteLocation(ApiType, C_INDTEXMTX), WriteRegister(ApiType, "c", C_INDTEXMTX)); + WRITE(p, "%suniform float4 "I_FOG"[3] %s;\n", WriteLocation(ApiType, C_FOG), WriteRegister(ApiType, "c", C_FOG)); if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { - WRITE(p, "uniform float4 "I_PLIGHTS"[40] %s;\n", WriteRegister(ApiType, "c", C_PLIGHTS)); - WRITE(p, "uniform float4 "I_PMATERIALS"[4] %s;\n", WriteRegister(ApiType, "c", C_PMATERIALS)); + WRITE(p, "%suniform float4 "I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType, C_PLIGHTS), WriteRegister(ApiType, "c", C_PLIGHTS)); + WRITE(p, "%suniform float4 "I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType, C_PMATERIALS), WriteRegister(ApiType, "c", C_PMATERIALS)); } if(ApiType != API_GLSL) diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index bf45484850..1be760a608 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -26,6 +26,7 @@ #include "PixelShaderGen.h" #include "BPMemory.h" #include "RenderBase.h" +#include "VideoConfig.h" #define WRITE p+=sprintf @@ -92,6 +93,8 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType) } else if (ApiType == API_GLSL) { + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + WRITE(p, "layout(binding = 0) "); WRITE(p, "uniform sampler2DRect samp0;\n"); } else if (ApiType & API_D3D9) @@ -177,6 +180,8 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType) } else if (ApiType == API_GLSL) { + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + WRITE(p, "layout(binding = 0) "); WRITE(p, "uniform sampler2DRect samp0;\n"); } else if (ApiType & API_D3D9) @@ -834,7 +839,13 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) if(ApiType == API_GLSL) { // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 120\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + { + WRITE(p, "#version 330 compatibility\n"); + WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n"); + } + else + WRITE(p, "#version 120\n"); // Silly differences WRITE(p, "#define float2 vec2\n"); WRITE(p, "#define float3 vec3\n"); diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 9a6a220979..78feff6541 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -164,7 +164,8 @@ char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType) } extern const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num); - +extern const char* WriteBinding(API_TYPE ApiType, const u32 num); +extern const char* WriteLocation(API_TYPE ApiType, const u32 num); const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) { @@ -187,7 +188,16 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) if(ApiType == API_GLSL) { // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 120\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLLocation) + { + WRITE(p, "#version 330 compatibility\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) + WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLLocation) + WRITE(p, "#extension GL_ARB_separate_shader_objects : enable\n"); + } + else + WRITE(p, "#version 120\n"); // Silly differences WRITE(p, "#define float2 vec2\n"); WRITE(p, "#define float3 vec3\n"); @@ -199,15 +209,15 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); } // uniforms - WRITE(p, "uniform float4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteRegister(ApiType, "c", C_TRANSFORMMATRICES)); - WRITE(p, "uniform float4 "I_TEXMATRICES"[24] %s;\n", WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices - WRITE(p, "uniform float4 "I_NORMALMATRICES"[32] %s;\n", WriteRegister(ApiType, "c", C_NORMALMATRICES)); - WRITE(p, "uniform float4 "I_POSNORMALMATRIX"[6] %s;\n", WriteRegister(ApiType, "c", C_POSNORMALMATRIX)); - WRITE(p, "uniform float4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES)); - WRITE(p, "uniform float4 "I_LIGHTS"[40] %s;\n", WriteRegister(ApiType, "c", C_LIGHTS)); - WRITE(p, "uniform float4 "I_MATERIALS"[4] %s;\n", WriteRegister(ApiType, "c", C_MATERIALS)); - WRITE(p, "uniform float4 "I_PROJECTION"[4] %s;\n", WriteRegister(ApiType, "c", C_PROJECTION)); - WRITE(p, "uniform float4 "I_DEPTHPARAMS" %s;\n", WriteRegister(ApiType, "c", C_DEPTHPARAMS)); + WRITE(p, "%suniform float4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType, C_TRANSFORMMATRICES), WriteRegister(ApiType, "c", C_TRANSFORMMATRICES)); + WRITE(p, "%suniform float4 "I_TEXMATRICES"[24] %s;\n", WriteLocation(ApiType, C_TEXMATRICES), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices + WRITE(p, "%suniform float4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation(ApiType, C_NORMALMATRICES), WriteRegister(ApiType, "c", C_NORMALMATRICES)); + WRITE(p, "%suniform float4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation(ApiType, C_POSNORMALMATRIX), WriteRegister(ApiType, "c", C_POSNORMALMATRIX)); + WRITE(p, "%suniform float4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType, C_POSTTRANSFORMMATRICES), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES)); + WRITE(p, "%suniform float4 "I_LIGHTS"[40] %s;\n", WriteLocation(ApiType, C_LIGHTS), WriteRegister(ApiType, "c", C_LIGHTS)); + WRITE(p, "%suniform float4 "I_MATERIALS"[4] %s;\n", WriteLocation(ApiType, C_MATERIALS), WriteRegister(ApiType, "c", C_MATERIALS)); + WRITE(p, "%suniform float4 "I_PROJECTION"[4] %s;\n", WriteLocation(ApiType, C_PROJECTION), WriteRegister(ApiType, "c", C_PROJECTION)); + WRITE(p, "%suniform float4 "I_DEPTHPARAMS" %s;\n", WriteLocation(ApiType, C_DEPTHPARAMS), WriteRegister(ApiType, "c", C_DEPTHPARAMS)); p = GenerateVSOutputStruct(p, components, ApiType); @@ -403,7 +413,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) { // transform the light dir into tangent space - WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift); + WRITE(p, "ldir = normalize("I_LIGHTS"[%d + 3].xyz - pos.xyz);\n", texinfo.embosslightshift); WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift); } else diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h index 63df7e0ded..414086ed15 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.h +++ b/Source/Core/VideoCommon/Src/VideoConfig.h @@ -168,6 +168,8 @@ struct VideoConfig bool bSupportsFormatReinterpretation; bool bSupportsPixelLighting; bool bSupportsGLSL; + bool bSupportsGLSLBinding; + bool bSupportsGLSLLocation; } backend_info; }; |
