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authorMat M <mathew1800@gmail.com>2016-10-13 15:45:20 -0400
committerGitHub <noreply@github.com>2016-10-13 15:45:20 -0400
commit14facbc438fed7ec3c2d1a0e7045ba1b47b5a8c2 (patch)
tree2c3218a05ecb220786e6ee676c1c19cabfbe12a8 /Source/Core
parent5541237b74e058393ff9eb01beb6823fef161223 (diff)
parent6a67b571cca0cb86ac873a117122f47b0f62728e (diff)
Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/Debugger/CodeWindow.cpp108
-rw-r--r--Source/Core/DolphinWX/Debugger/CodeWindow.h5
-rw-r--r--Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp68
-rw-r--r--Source/Core/DolphinWX/Frame.cpp6
-rw-r--r--Source/Core/DolphinWX/Frame.h13
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp635
6 files changed, 436 insertions, 399 deletions
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindow.cpp b/Source/Core/DolphinWX/Debugger/CodeWindow.cpp
index b3b4bf8ac6..388160f384 100644
--- a/Source/Core/DolphinWX/Debugger/CodeWindow.cpp
+++ b/Source/Core/DolphinWX/Debugger/CodeWindow.cpp
@@ -459,110 +459,6 @@ void CCodeWindow::UpdateCallstack()
callstack->Append(StrToWxStr("invalid callstack"));
}
-// Create CPU Mode menus
-void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* pMenuBar)
-{
- // CPU Mode
- wxMenu* pCoreMenu = new wxMenu;
-
- wxMenuItem* interpreter = pCoreMenu->Append(
- IDM_INTERPRETER, _("&Interpreter Core"),
- _("This is necessary to get break points"
- " and stepping to work as explained in the Developer Documentation. But it can be very"
- " slow, perhaps slower than 1 fps."),
- wxITEM_CHECK);
- interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
- pCoreMenu->AppendSeparator();
-
- pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
- _("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
-
- pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
- _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
- "crashing.\n[This option must be selected before a game is started.]"),
- wxITEM_CHECK);
- pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
-
- pCoreMenu->AppendSeparator();
- pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
- pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
-
- pCoreMenu->AppendSeparator();
- pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
- _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
- wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx Off"), wxEmptyString,
- wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz Off"), wxEmptyString,
- wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired Off"), wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"), wxEmptyString, wxITEM_CHECK);
-
- pMenuBar->Append(pCoreMenu, _("&JIT"));
-
- // Debug Menu
- wxMenu* pDebugMenu = new wxMenu;
-
- pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
- pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
- pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
- pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
- pDebugMenu->AppendSeparator();
-
- wxMenu* pPerspectives = new wxMenu;
- Parent->m_SavedPerspectives = new wxMenu;
- pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
- pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
- _("Save currently-toggled perspectives"));
- pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
- _("Toggle editing of perspectives"), wxITEM_CHECK);
- pPerspectives->AppendSeparator();
- pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
- pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
- Parent->PopulateSavedPerspectives();
- pPerspectives->AppendSeparator();
- wxMenu* pAddPane = new wxMenu;
- pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
- pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
- pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
- pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
- pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
- pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
- pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
- pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
- "Disable docking of perspective panes to main window", wxITEM_CHECK);
-
- pMenuBar->Append(pDebugMenu, _("&Debug"));
-
- CreateMenuSymbols(pMenuBar);
-}
-
-void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
-{
- wxMenuItem* boottopause =
- pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
- _("Start the game directly instead of booting to pause"), wxITEM_CHECK);
- boottopause->Check(bBootToPause);
-
- wxMenuItem* automaticstart = pMenu->Append(
- IDM_AUTOMATIC_START, _("&Automatic Start"),
- _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
- " if you have not given it an elf file with the --elf command line. [This can be"
- " convenient if you are bug-testing with a certain game and want to rebuild"
- " and retry it several times, either with changes to Dolphin or if you are"
- " developing a homebrew game.]"),
- wxITEM_CHECK);
- automaticstart->Check(bAutomaticStart);
-
- pMenu->Append(IDM_FONT_PICKER, _("&Font..."));
-}
-
// CPU Mode and JIT Menu
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
{
@@ -572,10 +468,10 @@ void CCodeWindow::OnCPUMode(wxCommandEvent& event)
PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
break;
case IDM_BOOT_TO_PAUSE:
- bBootToPause = !bBootToPause;
+ SConfig::GetInstance().bBootToPause = event.IsChecked();
return;
case IDM_AUTOMATIC_START:
- bAutomaticStart = !bAutomaticStart;
+ SConfig::GetInstance().bAutomaticStart = event.IsChecked();
return;
case IDM_JIT_OFF:
SConfig::GetInstance().bJITOff = event.IsChecked();
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindow.h b/Source/Core/DolphinWX/Debugger/CodeWindow.h
index 0cd6604261..ccd7f4163e 100644
--- a/Source/Core/DolphinWX/Debugger/CodeWindow.h
+++ b/Source/Core/DolphinWX/Debugger/CodeWindow.h
@@ -97,9 +97,6 @@ public:
void Repopulate();
void NotifyMapLoaded();
- void CreateMenu(const SConfig& _LocalCoreStartupParameter, wxMenuBar* pMenuBar);
- void CreateMenuOptions(wxMenu* pMenu);
- void CreateMenuSymbols(wxMenuBar* pMenuBar);
void PopulateToolbar(wxToolBar* toolBar);
void UpdateButtonStates();
void OpenPages();
@@ -130,8 +127,6 @@ public:
}
// Settings
- bool bAutomaticStart;
- bool bBootToPause;
bool bShowOnStart[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
int iNbAffiliation[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
index 42a4b8f22c..ae33abc7ed 100644
--- a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
+++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
@@ -56,10 +56,12 @@ void CCodeWindow::Load()
// The font to override DebuggerFont with
std::string fontDesc;
+ auto& config_instance = SConfig::GetInstance();
+
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("DebuggerFont", &fontDesc);
- general->Get("AutomaticStart", &bAutomaticStart, false);
- general->Get("BootToPause", &bBootToPause, true);
+ general->Get("AutomaticStart", &config_instance.bAutomaticStart, false);
+ general->Get("BootToPause", &config_instance.bBootToPause, true);
if (!fontDesc.empty())
DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
@@ -115,68 +117,6 @@ void CCodeWindow::Save()
ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
-// Symbols, JIT, Profiler
-// ----------------
-void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
-{
- wxMenu* pSymbolsMenu = new wxMenu;
- pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
- _("Remove names from all functions and variables."));
- pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
- _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
- "names for other functions."));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
- _("Try to load this game's function names automatically - but doesn't check "
- ".map files stored on the disc image yet."));
- pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
- _("Save the function names for each address to a .map file in your user "
- "settings map folder, named after the title id."));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(
- IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
- _("Load any .map file containing the function names and addresses for this game."));
- pSymbolsMenu->Append(
- IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
- _("Try to load a .map file that might be from a slightly different version."));
- pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
- _("Save the function names and addresses for this game as a .map file. If "
- "you want to open it in IDA pro, use the .idc script."));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(
- IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
- _("Save the entire disassembled code. This may take a several seconds"
- " and may require between 50 and 100 MB of hard drive space. It will only save code"
- " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
- " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
- " that from SymbolDB::SaveMap()."));
-
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(
- IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
- _("Create a .dsy file that can be used to recognise these same functions in other games."));
- pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
- _("Add any named functions missing from a .dsy file, so it can also "
- "recognise these additional functions in other games."));
- pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
- _("Make a new .dsy file which can recognise more functions, by combining "
- "two existing files. The first input file has priority."));
- pSymbolsMenu->Append(
- IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
- _("Must use Generate symbol map first! Recognise names of any standard library functions "
- "used in multiple games, by loading them from a .dsy file."));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
- pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
- pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
-
- wxMenu* pProfilerMenu = new wxMenu;
- pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile Blocks"), wxEmptyString, wxITEM_CHECK);
- pProfilerMenu->AppendSeparator();
- pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
- pMenuBar->Append(pProfilerMenu, _("&Profiler"));
-}
-
void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
{
switch (event.GetId())
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 5d810f0b11..2253297bb6 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -401,10 +401,10 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
GetStatusBar()->Hide();
// Give it a menu bar
- wxMenuBar* menubar_active = CreateMenu();
+ wxMenuBar* menubar_active = CreateMenuBar();
SetMenuBar(menubar_active);
// Create a menubar to service requests while the real menubar is hidden from the screen
- m_menubar_shadow = CreateMenu();
+ m_menubar_shadow = CreateMenuBar();
// ---------------
// Main panel
@@ -1306,7 +1306,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
// Recreate the menubar if needed.
if (wxFrame::GetMenuBar() == nullptr)
{
- SetMenuBar(CreateMenu());
+ SetMenuBar(CreateMenuBar());
}
// Show statusbar if enabled
diff --git a/Source/Core/DolphinWX/Frame.h b/Source/Core/DolphinWX/Frame.h
index 646d1d2b0b..3e03ea0373 100644
--- a/Source/Core/DolphinWX/Frame.h
+++ b/Source/Core/DolphinWX/Frame.h
@@ -199,7 +199,18 @@ private:
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
- wxMenuBar* CreateMenu();
+ wxMenuBar* CreateMenuBar();
+ wxMenu* CreateFileMenu();
+ wxMenu* CreateEmulationMenu();
+ wxMenu* CreateMovieMenu();
+ wxMenu* CreateOptionsMenu();
+ wxMenu* CreateToolsMenu();
+ wxMenu* CreateViewMenu();
+ wxMenu* CreateJITMenu();
+ wxMenu* CreateDebugMenu();
+ wxMenu* CreateSymbolsMenu();
+ wxMenu* CreateProfilerMenu();
+ wxMenu* CreateHelpMenu();
// Utility
wxString GetMenuLabel(int Id);
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 502380762e..ef08e6b721 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -101,156 +101,267 @@ const wxSize& CFrame::GetToolbarBitmapSize() const
// Create menu items
// ---------------------
-wxMenuBar* CFrame::CreateMenu()
+wxMenuBar* CFrame::CreateMenuBar()
{
- wxMenuBar* menubar = new wxMenuBar();
+ auto* const menu_bar = new wxMenuBar;
+ menu_bar->Append(CreateFileMenu(), _("&File"));
+ menu_bar->Append(CreateEmulationMenu(), _("&Emulation"));
+ menu_bar->Append(CreateMovieMenu(), _("&Movie"));
+ menu_bar->Append(CreateOptionsMenu(), _("&Options"));
+ menu_bar->Append(CreateToolsMenu(), _("&Tools"));
+ menu_bar->Append(CreateViewMenu(), _("&View"));
- // file menu
- wxMenu* fileMenu = new wxMenu;
- fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
- fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
+ if (UseDebugger)
+ {
+ menu_bar->Append(CreateJITMenu(), _("&JIT"));
+ menu_bar->Append(CreateDebugMenu(), _("&Debug"));
+ menu_bar->Append(CreateSymbolsMenu(), _("&Symbols"));
+ menu_bar->Append(CreateProfilerMenu(), _("&Profiler"));
+ }
+
+ menu_bar->Append(CreateHelpMenu(), _("&Help"));
- wxMenu* externalDrive = new wxMenu;
- fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), externalDrive);
+ return menu_bar;
+}
+
+wxMenu* CFrame::CreateFileMenu()
+{
+ auto* const external_drive_menu = new wxMenu;
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
{
- externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
- }
-
- fileMenu->AppendSeparator();
- fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
- fileMenu->AppendSeparator();
- fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
- menubar->Append(fileMenu, _("&File"));
-
- // Emulation menu
- wxMenu* emulationMenu = new wxMenu;
- emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
- emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
- emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
- emulationMenu->AppendSeparator();
- emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
- emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
-
- emulationMenu->AppendSeparator();
- emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
-
- emulationMenu->AppendSeparator();
- wxMenu* saveMenu = new wxMenu;
- wxMenu* loadMenu = new wxMenu;
- wxMenu* slotSelectMenu = new wxMenu;
- emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
- emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
- emulationMenu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slotSelectMenu);
-
- saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
- saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
- saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
- saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
- saveMenu->AppendSeparator();
-
- loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
- loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
- loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
- loadMenu->AppendSeparator();
-
- for (unsigned int i = 0; i < State::NUM_STATES; i++)
- {
- loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
- saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
- slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
+ external_drive_menu->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
- loadMenu->AppendSeparator();
- for (unsigned int i = 0; i < State::NUM_STATES; i++)
- loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
-
- menubar->Append(emulationMenu, _("&Emulation"));
-
- // Movie menu
- wxMenu* movieMenu = new wxMenu;
- movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
- movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
- movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
- movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString,
- wxITEM_CHECK);
- movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
- movieMenu->AppendSeparator();
- movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
- movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
- movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
- movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
- movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
- movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
- movieMenu->Check(IDM_RECORD_READ_ONLY, true);
- movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
- movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
- movieMenu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
- movieMenu->Check(IDM_SHOW_RTC_DISPLAY, SConfig::GetInstance().m_ShowRTC);
- movieMenu->AppendSeparator();
- movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
- movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
- movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
- movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
- menubar->Append(movieMenu, _("&Movie"));
-
- // Options menu
- wxMenu* pOptionsMenu = new wxMenu;
- pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
- pOptionsMenu->AppendSeparator();
- pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
- pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
- pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
- pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
- if (g_pCodeWindow)
- {
- pOptionsMenu->AppendSeparator();
- g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
- }
- menubar->Append(pOptionsMenu, _("&Options"));
+ auto* const file_menu = new wxMenu;
+ file_menu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
+ file_menu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
+ file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
- // Tools menu
- wxMenu* toolsMenu = new wxMenu;
- toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
- toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
- toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
- toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
+ return file_menu;
+}
- toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
+wxMenu* CFrame::CreateEmulationMenu()
+{
+ auto* const load_state_menu = new wxMenu;
+ load_state_menu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
+ load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
+ load_state_menu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
+ load_state_menu->AppendSeparator();
- toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
- UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
+ auto* const save_state_menu = new wxMenu;
+ save_state_menu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
+ save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
+ save_state_menu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
+ save_state_menu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
+ save_state_menu->AppendSeparator();
- toolsMenu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
+ auto* const slot_select_menu = new wxMenu;
- toolsMenu->AppendSeparator();
- wxMenu* wiimoteMenu = new wxMenu;
- toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
- wiimoteMenu->AppendSeparator();
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ {
+ load_state_menu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
+ save_state_menu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
+ slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
+ }
- menubar->Append(toolsMenu, _("&Tools"));
+ load_state_menu->AppendSeparator();
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ load_state_menu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
+
+ auto* const emulation_menu = new wxMenu;
+ emulation_menu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
+ emulation_menu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
+ emulation_menu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
+ emulation_menu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
+ emulation_menu->AppendSeparator();
+ emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
+ emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
+ emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
+
+ return emulation_menu;
+}
- wxMenu* viewMenu = new wxMenu;
- viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
- viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
- viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
- viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
- viewMenu->AppendSeparator();
- viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
- viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
- viewMenu->AppendSeparator();
+wxMenu* CFrame::CreateMovieMenu()
+{
+ auto* const movie_menu = new wxMenu;
+ const auto& config_instance = SConfig::GetInstance();
+
+ movie_menu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
+ movie_menu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
+ movie_menu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
+ movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE));
+ movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
+ movie_menu->AppendSeparator();
+ movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
+ movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
+ movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
+ movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
+ movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
+ movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
+ movie_menu->Check(IDM_RECORD_READ_ONLY, true);
+ movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
+ movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
+ movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
+ movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
+ movie_menu->AppendSeparator();
+ movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
+ movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
+ movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
+ movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
+
+ return movie_menu;
+}
+
+wxMenu* CFrame::CreateOptionsMenu()
+{
+ auto* const options_menu = new wxMenu;
+ options_menu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
+ options_menu->AppendSeparator();
+ options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
+ options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
+ options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
+ options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
+
+ if (UseDebugger)
+ {
+ options_menu->AppendSeparator();
+
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const boot_to_pause =
+ options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
+ _("Start the game directly instead of booting to pause"));
+ boot_to_pause->Check(config_instance.bBootToPause);
+
+ auto* const automatic_start = options_menu->AppendCheckItem(
+ IDM_AUTOMATIC_START, _("&Automatic Start"),
+ _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
+ " if you have not given it an elf file with the --elf command line. [This can be"
+ " convenient if you are bug-testing with a certain game and want to rebuild"
+ " and retry it several times, either with changes to Dolphin or if you are"
+ " developing a homebrew game.]"));
+ automatic_start->Check(config_instance.bAutomaticStart);
+
+ options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
+ }
+
+ return options_menu;
+}
+
+wxMenu* CFrame::CreateToolsMenu()
+{
+ auto* const wiimote_menu = new wxMenu;
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
+ wiimote_menu->AppendSeparator();
+ wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
+
+ auto* const tools_menu = new wxMenu;
+ tools_menu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
+ tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
+ tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
+ tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
+ tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
+ tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
+
+ UpdateWiiMenuChoice(tools_menu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
+
+ tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
+ tools_menu->AppendSeparator();
+ tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
+
+ return tools_menu;
+}
+
+wxMenu* CFrame::CreateViewMenu()
+{
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const platform_menu = new wxMenu;
+ platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
+ platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
+ platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
+ platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
+ platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
+ platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
+ platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
+ platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
+
+ auto* const region_menu = new wxMenu;
+ region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
+ region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
+ region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
+ region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
+ region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
+ region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
+ region_menu->AppendSeparator();
+ region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
+ region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
+ region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
+ region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
+ region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
+ region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
+ region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
+ region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
+ region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
+ region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
+ region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
+ region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
+ region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
+ region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
+ region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
+ region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
+ region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
+ region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
+ region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
+ region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
+ region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
+ region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
+
+ auto* const columns_menu = new wxMenu;
+ columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
+ columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
+ columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
+ columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
+ columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
+ columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
+ columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
+ columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
+ columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
+ columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
+
+ auto* const view_menu = new wxMenu;
+ view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
+ view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
+ view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
+ view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
+ view_menu->AppendSeparator();
+ view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
+ view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
+ view_menu->AppendSeparator();
if (g_pCodeWindow)
{
- viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
+ view_menu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
_("&Memory"), _("&JIT"), _("&Sound"),
@@ -258,103 +369,187 @@ wxMenuBar* CFrame::CreateMenu()
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
{
- viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
- viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
+ view_menu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
+ view_menu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
}
- viewMenu->AppendSeparator();
+ view_menu->AppendSeparator();
}
else
{
- viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
- viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
- }
-
- wxMenu* platformMenu = new wxMenu;
- viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
- platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
- platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
- platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
- platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
- platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
- platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
- platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
- platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
-
- wxMenu* regionMenu = new wxMenu;
- viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
- regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
- regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
- regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
- regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
- regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
- regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
- regionMenu->AppendSeparator();
- regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
- regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
- regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
- regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
- regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
- regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
- regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
- regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
- regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
- regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
- regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
- regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
- regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
- regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
- regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
- regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
- regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
- regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
- regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
- regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
- regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
- regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
-
- viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
- viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
- viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
-
- wxMenu* columnsMenu = new wxMenu;
- viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
- columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
- columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
- columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
- columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
- columnsMenu->Check(IDM_SHOW_FILENAME, SConfig::GetInstance().m_showFileNameColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
- columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
- columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
- columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
- columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
-
- menubar->Append(viewMenu, _("&View"));
-
- if (g_pCodeWindow)
- {
- g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
+ view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
+ view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
}
- // Help menu
- wxMenu* helpMenu = new wxMenu;
- // Re-enable when there's something useful to display */
- // helpMenu->Append(wxID_HELP, _("&Help"));
- helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
- helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
- helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
- helpMenu->AppendSeparator();
- helpMenu->Append(wxID_ABOUT, _("&About"));
- menubar->Append(helpMenu, _("&Help"));
-
- return menubar;
+ view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
+ view_menu->AppendSubMenu(region_menu, _("Show Regions"));
+
+ view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
+ view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
+
+ view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
+ view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
+
+ return view_menu;
+}
+
+wxMenu* CFrame::CreateJITMenu()
+{
+ auto* const jit_menu = new wxMenu;
+ const auto& config_instance = SConfig::GetInstance();
+
+ auto* const interpreter = jit_menu->AppendCheckItem(
+ IDM_INTERPRETER, _("&Interpreter Core"),
+ _("This is necessary to get break points"
+ " and stepping to work as explained in the Developer Documentation. But it can be very"
+ " slow, perhaps slower than 1 fps."));
+ interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
+
+ jit_menu->AppendSeparator();
+ jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
+ _("Provide safer execution by not linking the JIT blocks."));
+
+ jit_menu->AppendCheckItem(
+ IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
+ _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
+ "crashing.\n[This option must be selected before a game is started.]"));
+
+ jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
+ jit_menu->AppendSeparator();
+ jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
+ jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
+ jit_menu->AppendSeparator();
+
+ jit_menu->AppendCheckItem(
+ IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
+ _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
+
+ jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
+ jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
+
+ return jit_menu;
+}
+
+wxMenu* CFrame::CreateDebugMenu()
+{
+ m_SavedPerspectives = new wxMenu;
+ PopulateSavedPerspectives();
+
+ auto* const add_pane_menu = new wxMenu;
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
+ add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
+
+ auto* const perspective_menu = new wxMenu;
+ perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
+ _("Save currently-toggled perspectives"));
+ perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
+ _("Toggle editing of perspectives"));
+ perspective_menu->AppendSeparator();
+ perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
+ perspective_menu->AppendSubMenu(m_SavedPerspectives, _("Saved Perspectives"));
+ perspective_menu->AppendSeparator();
+ perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
+ perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
+ perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
+ _("Disable docking of perspective panes to main window"));
+
+ auto* const debug_menu = new wxMenu;
+ debug_menu->Append(IDM_STEP, _("Step &Into\tF11"));
+ debug_menu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
+ debug_menu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
+ debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
+ debug_menu->AppendSeparator();
+ debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
+
+ return debug_menu;
+}
+
+wxMenu* CFrame::CreateSymbolsMenu()
+{
+ auto* const symbols_menu = new wxMenu;
+ symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
+ _("Remove names from all functions and variables."));
+ symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
+ _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
+ "names for other functions."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
+ _("Try to load this game's function names automatically - but doesn't check "
+ ".map files stored on the disc image yet."));
+ symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
+ _("Save the function names for each address to a .map file in your user "
+ "settings map folder, named after the title id."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
+ _("Load any .map file containing the function names and addresses for this game."));
+ symbols_menu->Append(
+ IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
+ _("Try to load a .map file that might be from a slightly different version."));
+ symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
+ _("Save the function names and addresses for this game as a .map file. If "
+ "you want to open it in IDA pro, use the .idc script."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
+ _("Save the entire disassembled code. This may take a several seconds"
+ " and may require between 50 and 100 MB of hard drive space. It will only save code"
+ " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
+ " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
+ " that from SymbolDB::SaveMap()."));
+
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(
+ IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
+ _("Create a .dsy file that can be used to recognise these same functions in other games."));
+ symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
+ _("Add any named functions missing from a .dsy file, so it can also "
+ "recognise these additional functions in other games."));
+ symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
+ _("Make a new .dsy file which can recognise more functions, by combining "
+ "two existing files. The first input file has priority."));
+ symbols_menu->Append(
+ IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
+ _("Must use Generate symbol map first! Recognise names of any standard library functions "
+ "used in multiple games, by loading them from a .dsy file."));
+ symbols_menu->AppendSeparator();
+ symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
+ symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
+
+ return symbols_menu;
+}
+
+wxMenu* CFrame::CreateProfilerMenu()
+{
+ auto* const profiler_menu = new wxMenu;
+ profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
+ profiler_menu->AppendSeparator();
+ profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
+
+ return profiler_menu;
+}
+
+wxMenu* CFrame::CreateHelpMenu()
+{
+ auto* const help_menu = new wxMenu;
+ help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
+ help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
+ help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
+ help_menu->AppendSeparator();
+ help_menu->Append(wxID_ABOUT, _("&About"));
+
+ return help_menu;
}
wxString CFrame::GetMenuLabel(int Id)