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authorJMC47 <JMC4789@gmail.com>2021-10-09 12:18:41 -0400
committerGitHub <noreply@github.com>2021-10-09 12:18:41 -0400
commit1beaa07793028da7225e979b2baf2e22df011573 (patch)
tree0b3a39ed7c3569e2ea5ef877c10189c1c278be04 /Source/Core
parentff1cb5a1c08d5a4a2a0449b8b23a4977ccc20f8a (diff)
parent514475646df7c4c7aa3f8f394bced2a28a22b788 (diff)
Merge pull request #9670 from iwubcode/freelook-input-controller
Core / VideoCommon: refactor FreeLookCamera
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/FreeLookManager.cpp39
-rw-r--r--Source/Core/Core/FreeLookManager.h2
-rw-r--r--Source/Core/Core/State.cpp2
-rw-r--r--Source/Core/VideoCommon/FreeLookCamera.cpp169
-rw-r--r--Source/Core/VideoCommon/FreeLookCamera.h73
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp21
6 files changed, 159 insertions, 147 deletions
diff --git a/Source/Core/Core/FreeLookManager.cpp b/Source/Core/Core/FreeLookManager.cpp
index 39d1f47278..ac0206ced9 100644
--- a/Source/Core/Core/FreeLookManager.cpp
+++ b/Source/Core/Core/FreeLookManager.cpp
@@ -216,6 +216,15 @@ void FreeLookController::Update()
if (!g_freelook_camera.IsActive())
return;
+ auto* camera_controller = g_freelook_camera.GetController();
+ if (camera_controller->SupportsInput())
+ {
+ UpdateInput(static_cast<CameraControllerInput*>(camera_controller));
+ }
+}
+
+void FreeLookController::UpdateInput(CameraControllerInput* camera_controller)
+{
const auto lock = GetStateLock();
float dt = 1.0;
@@ -239,48 +248,48 @@ void FreeLookController::Update()
const auto gyro_motion_quat =
Common::Quaternion::RotateXYZ(gyro_motion_rad_velocity_converted * dt);
- g_freelook_camera.Rotate(gyro_motion_quat);
+ camera_controller->Rotate(gyro_motion_quat);
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
- g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed() * dt);
+ camera_controller->MoveVertical(-camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
- g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed() * dt);
+ camera_controller->MoveVertical(camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
- g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed() * dt);
+ camera_controller->MoveHorizontal(camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
- g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed() * dt);
+ camera_controller->MoveHorizontal(-camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
- g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed() * dt);
+ camera_controller->MoveForward(camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
- g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed() * dt);
+ camera_controller->MoveForward(-camera_controller->GetSpeed() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
- g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize() * dt);
+ camera_controller->IncreaseFovX(camera_controller->GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
- g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize() * dt);
+ camera_controller->IncreaseFovX(-1.0f * camera_controller->GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
- g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize() * dt);
+ camera_controller->IncreaseFovY(camera_controller->GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
- g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize() * dt);
+ camera_controller->IncreaseFovY(-1.0f * camera_controller->GetFovStepSize() * dt);
if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
- g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * -0.9 * dt);
+ camera_controller->ModifySpeed(camera_controller->GetSpeed() * -0.9 * dt);
if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
- g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * 1.1 * dt);
+ camera_controller->ModifySpeed(camera_controller->GetSpeed() * 1.1 * dt);
if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
- g_freelook_camera.ResetSpeed();
+ camera_controller->ResetSpeed();
if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>())
- g_freelook_camera.Reset();
+ camera_controller->Reset();
}
namespace FreeLook
diff --git a/Source/Core/Core/FreeLookManager.h b/Source/Core/Core/FreeLookManager.h
index 87ed4c694b..16cfe909e0 100644
--- a/Source/Core/Core/FreeLookManager.h
+++ b/Source/Core/Core/FreeLookManager.h
@@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
+class CameraControllerInput;
class InputConfig;
namespace ControllerEmu
@@ -52,6 +53,7 @@ public:
void Update();
private:
+ void UpdateInput(CameraControllerInput* camera_controller);
ControllerEmu::Buttons* m_move_buttons;
ControllerEmu::Buttons* m_speed_buttons;
ControllerEmu::Buttons* m_fov_buttons;
diff --git a/Source/Core/Core/State.cpp b/Source/Core/Core/State.cpp
index 1a34e4919b..7283424abc 100644
--- a/Source/Core/Core/State.cpp
+++ b/Source/Core/Core/State.cpp
@@ -73,7 +73,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
-constexpr u32 STATE_VERSION = 137; // Last changed in PR 9803
+constexpr u32 STATE_VERSION = 138; // Last changed in PR 9670
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,
diff --git a/Source/Core/VideoCommon/FreeLookCamera.cpp b/Source/Core/VideoCommon/FreeLookCamera.cpp
index 9c2987717b..55d86d9d27 100644
--- a/Source/Core/VideoCommon/FreeLookCamera.cpp
+++ b/Source/Core/VideoCommon/FreeLookCamera.cpp
@@ -35,12 +35,12 @@ std::string to_string(FreeLook::ControlType type)
return "";
}
-class SixAxisController final : public CameraController
+class SixAxisController final : public CameraControllerInput
{
public:
SixAxisController() = default;
- Common::Matrix44 GetView() override { return m_mat; }
+ Common::Matrix44 GetView() const override { return m_mat; }
void MoveVertical(float amt) override
{
@@ -64,18 +64,26 @@ public:
m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
}
- void Reset() override { m_mat = Common::Matrix44::Identity(); }
+ void Reset() override
+ {
+ CameraControllerInput::Reset();
+ m_mat = Common::Matrix44::Identity();
+ }
- void DoState(PointerWrap& p) override { p.Do(m_mat); }
+ void DoState(PointerWrap& p) override
+ {
+ CameraControllerInput::DoState(p);
+ p.Do(m_mat);
+ }
private:
Common::Matrix44 m_mat = Common::Matrix44::Identity();
};
-class FPSController final : public CameraController
+class FPSController final : public CameraControllerInput
{
public:
- Common::Matrix44 GetView() override
+ Common::Matrix44 GetView() const override
{
return Common::Matrix44::FromQuaternion(m_rotate_quat) *
Common::Matrix44::Translate(m_position);
@@ -118,6 +126,7 @@ public:
void Reset() override
{
+ CameraControllerInput::Reset();
m_position = Common::Vec3{};
m_rotation = Common::Vec3{};
m_rotate_quat = Common::Quaternion::Identity();
@@ -125,6 +134,7 @@ public:
void DoState(PointerWrap& p) override
{
+ CameraControllerInput::DoState(p);
p.Do(m_rotation);
p.Do(m_rotate_quat);
p.Do(m_position);
@@ -136,10 +146,10 @@ private:
Common::Vec3 m_position = Common::Vec3{};
};
-class OrbitalController final : public CameraController
+class OrbitalController final : public CameraControllerInput
{
public:
- Common::Matrix44 GetView() override
+ Common::Matrix44 GetView() const override
{
return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
Common::Matrix44::FromQuaternion(m_rotate_quat);
@@ -152,7 +162,7 @@ public:
void MoveForward(float amt) override
{
m_distance += -1 * amt;
- m_distance = std::clamp(m_distance, 0.0f, m_distance);
+ m_distance = std::max(m_distance, MIN_DISTANCE);
}
void Rotate(const Common::Vec3& amt) override
@@ -174,142 +184,123 @@ public:
void Reset() override
{
+ CameraControllerInput::Reset();
m_rotation = Common::Vec3{};
m_rotate_quat = Common::Quaternion::Identity();
- m_distance = 0;
+ m_distance = MIN_DISTANCE;
}
void DoState(PointerWrap& p) override
{
+ CameraControllerInput::DoState(p);
p.Do(m_rotation);
p.Do(m_rotate_quat);
p.Do(m_distance);
}
private:
- float m_distance = 0;
+ static constexpr float MIN_DISTANCE = 0.0f;
+ float m_distance = MIN_DISTANCE;
Common::Vec3 m_rotation = Common::Vec3{};
Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
};
} // namespace
-FreeLookCamera::FreeLookCamera()
+Common::Vec2 CameraControllerInput::GetFieldOfViewMultiplier() const
{
- SetControlType(FreeLook::ControlType::SixAxis);
-}
-
-void FreeLookCamera::SetControlType(FreeLook::ControlType type)
-{
- if (m_current_type && *m_current_type == type)
- {
- return;
- }
-
- if (type == FreeLook::ControlType::SixAxis)
- {
- m_camera_controller = std::make_unique<SixAxisController>();
- }
- else if (type == FreeLook::ControlType::Orbital)
- {
- m_camera_controller = std::make_unique<OrbitalController>();
- }
- else if (type == FreeLook::ControlType::FPS)
- {
- m_camera_controller = std::make_unique<FPSController>();
- }
-
- m_current_type = type;
+ return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
}
-Common::Matrix44 FreeLookCamera::GetView()
+void CameraControllerInput::DoState(PointerWrap& p)
{
- return m_camera_controller->GetView();
+ p.Do(m_speed);
+ p.Do(m_fov_x_multiplier);
+ p.Do(m_fov_y_multiplier);
}
-Common::Vec2 FreeLookCamera::GetFieldOfView() const
+void CameraControllerInput::IncreaseFovX(float fov)
{
- return Common::Vec2{m_fov_x, m_fov_y};
+ m_fov_x_multiplier += fov;
+ m_fov_x_multiplier = std::max(m_fov_x_multiplier, MIN_FOV_MULTIPLIER);
}
-void FreeLookCamera::MoveVertical(float amt)
+void CameraControllerInput::IncreaseFovY(float fov)
{
- m_camera_controller->MoveVertical(amt);
- m_dirty = true;
+ m_fov_y_multiplier += fov;
+ m_fov_y_multiplier = std::max(m_fov_y_multiplier, MIN_FOV_MULTIPLIER);
}
-void FreeLookCamera::MoveHorizontal(float amt)
+float CameraControllerInput::GetFovStepSize() const
{
- m_camera_controller->MoveHorizontal(amt);
- m_dirty = true;
+ return 1.5f;
}
-void FreeLookCamera::MoveForward(float amt)
+void CameraControllerInput::Reset()
{
- m_camera_controller->MoveForward(amt);
+ m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
+ m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
m_dirty = true;
}
-void FreeLookCamera::Rotate(const Common::Vec3& amt)
+void CameraControllerInput::ModifySpeed(float amt)
{
- m_camera_controller->Rotate(amt);
- m_dirty = true;
+ m_speed += amt;
+ m_speed = std::max(m_speed, 0.0f);
}
-void FreeLookCamera::Rotate(const Common::Quaternion& amt)
+void CameraControllerInput::ResetSpeed()
{
- m_camera_controller->Rotate(amt);
- m_dirty = true;
+ m_speed = DEFAULT_SPEED;
}
-void FreeLookCamera::IncreaseFovX(float fov)
+float CameraControllerInput::GetSpeed() const
{
- m_fov_x += fov;
- m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
+ return m_speed;
}
-void FreeLookCamera::IncreaseFovY(float fov)
+FreeLookCamera::FreeLookCamera()
{
- m_fov_y += fov;
- m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
+ SetControlType(FreeLook::ControlType::SixAxis);
}
-float FreeLookCamera::GetFovStepSize() const
+void FreeLookCamera::SetControlType(FreeLook::ControlType type)
{
- return 1.5f;
-}
+ if (m_current_type && *m_current_type == type)
+ {
+ return;
+ }
-void FreeLookCamera::Reset()
-{
- m_camera_controller->Reset();
- m_fov_x = 1.0f;
- m_fov_y = 1.0f;
- m_dirty = true;
-}
+ if (type == FreeLook::ControlType::SixAxis)
+ {
+ m_camera_controller = std::make_unique<SixAxisController>();
+ }
+ else if (type == FreeLook::ControlType::Orbital)
+ {
+ m_camera_controller = std::make_unique<OrbitalController>();
+ }
+ else if (type == FreeLook::ControlType::FPS)
+ {
+ m_camera_controller = std::make_unique<FPSController>();
+ }
-void FreeLookCamera::ModifySpeed(float amt)
-{
- m_speed += amt;
- m_speed = std::clamp(m_speed, 0.0f, m_speed);
+ m_current_type = type;
}
-void FreeLookCamera::ResetSpeed()
+Common::Matrix44 FreeLookCamera::GetView() const
{
- m_speed = 60.0f;
+ return m_camera_controller->GetView();
}
-float FreeLookCamera::GetSpeed() const
+Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
{
- return m_speed;
+ return m_camera_controller->GetFieldOfViewMultiplier();
}
void FreeLookCamera::DoState(PointerWrap& p)
{
if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
{
- p.Do(m_speed);
p.Do(m_current_type);
- p.Do(m_fov_x);
- p.Do(m_fov_y);
if (m_camera_controller)
{
m_camera_controller->DoState(p);
@@ -318,10 +309,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
else
{
const auto old_type = m_current_type;
- p.Do(m_speed);
p.Do(m_current_type);
- p.Do(m_fov_x);
- p.Do(m_fov_y);
if (old_type == m_current_type)
{
m_camera_controller->DoState(p);
@@ -340,17 +328,12 @@ void FreeLookCamera::DoState(PointerWrap& p)
}
}
-bool FreeLookCamera::IsDirty() const
-{
- return m_dirty;
-}
-
-void FreeLookCamera::SetClean()
+bool FreeLookCamera::IsActive() const
{
- m_dirty = false;
+ return FreeLook::GetActiveConfig().enabled;
}
-bool FreeLookCamera::IsActive() const
+CameraController* FreeLookCamera::GetController() const
{
- return FreeLook::GetActiveConfig().enabled;
+ return m_camera_controller.get();
}
diff --git a/Source/Core/VideoCommon/FreeLookCamera.h b/Source/Core/VideoCommon/FreeLookCamera.h
index cd04ff69cd..fa62742bd2 100644
--- a/Source/Core/VideoCommon/FreeLookCamera.h
+++ b/Source/Core/VideoCommon/FreeLookCamera.h
@@ -23,7 +23,28 @@ public:
CameraController(CameraController&&) = delete;
CameraController& operator=(CameraController&&) = delete;
- virtual Common::Matrix44 GetView() = 0;
+ virtual Common::Matrix44 GetView() const = 0;
+ virtual Common::Vec2 GetFieldOfViewMultiplier() const = 0;
+
+ virtual void DoState(PointerWrap& p) = 0;
+
+ virtual bool IsDirty() const = 0;
+ virtual void SetClean() = 0;
+
+ virtual bool SupportsInput() const = 0;
+};
+
+class CameraControllerInput : public CameraController
+{
+public:
+ Common::Vec2 GetFieldOfViewMultiplier() const final override;
+
+ void DoState(PointerWrap& p) override;
+
+ bool IsDirty() const final override { return m_dirty; }
+ void SetClean() final override { m_dirty = false; }
+
+ bool SupportsInput() const final override { return true; }
virtual void MoveVertical(float amt) = 0;
virtual void MoveHorizontal(float amt) = 0;
@@ -35,7 +56,23 @@ public:
virtual void Reset() = 0;
- virtual void DoState(PointerWrap& p) = 0;
+ void IncreaseFovX(float fov);
+ void IncreaseFovY(float fov);
+ float GetFovStepSize() const;
+
+ void ModifySpeed(float multiplier);
+ void ResetSpeed();
+ float GetSpeed() const;
+
+private:
+ static constexpr float MIN_FOV_MULTIPLIER = 0.025f;
+ static constexpr float DEFAULT_SPEED = 60.0f;
+ static constexpr float DEFAULT_FOV_MULTIPLIER = 1.0f;
+
+ float m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
+ float m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
+ float m_speed = DEFAULT_SPEED;
+ bool m_dirty = false;
};
class FreeLookCamera
@@ -43,42 +80,18 @@ class FreeLookCamera
public:
FreeLookCamera();
void SetControlType(FreeLook::ControlType type);
- Common::Matrix44 GetView();
- Common::Vec2 GetFieldOfView() const;
-
- void MoveVertical(float amt);
- void MoveHorizontal(float amt);
- void MoveForward(float amt);
-
- void Rotate(const Common::Vec3& amt);
- void Rotate(const Common::Quaternion& amt);
-
- void IncreaseFovX(float fov);
- void IncreaseFovY(float fov);
- float GetFovStepSize() const;
-
- void Reset();
+ Common::Matrix44 GetView() const;
+ Common::Vec2 GetFieldOfViewMultiplier() const;
void DoState(PointerWrap& p);
- bool IsDirty() const;
- void SetClean();
-
- void ModifySpeed(float multiplier);
- void ResetSpeed();
- float GetSpeed() const;
-
bool IsActive() const;
+ CameraController* GetController() const;
+
private:
- bool m_dirty = false;
- float m_fov_x = 1.0f;
- float m_fov_y = 1.0f;
std::optional<FreeLook::ControlType> m_current_type;
std::unique_ptr<CameraController> m_camera_controller;
-
- float m_min_fov_multiplier = 0.025f;
- float m_speed = 60.0f;
};
extern FreeLookCamera g_freelook_camera;
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 88c6806326..1b0bf55de7 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -356,7 +356,7 @@ void VertexShaderManager::SetConstants()
}
}
- if (bProjectionChanged || g_freelook_camera.IsDirty())
+ if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty())
{
bProjectionChanged = false;
@@ -366,16 +366,21 @@ void VertexShaderManager::SetConstants()
{
case ProjectionType::Perspective:
{
- const Common::Vec2 fov =
- g_freelook_camera.IsActive() ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1};
- g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov.x;
+ const Common::Vec2 fov_multiplier = g_freelook_camera.IsActive() ?
+ g_freelook_camera.GetFieldOfViewMultiplier() :
+ Common::Vec2{1, 1};
+ g_fProjectionMatrix[0] =
+ rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
g_fProjectionMatrix[1] = 0.0f;
- g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov.x;
+ g_fProjectionMatrix[2] =
+ rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
g_fProjectionMatrix[3] = 0.0f;
g_fProjectionMatrix[4] = 0.0f;
- g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov.y;
- g_fProjectionMatrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov.y;
+ g_fProjectionMatrix[5] =
+ rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
+ g_fProjectionMatrix[6] =
+ rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
g_fProjectionMatrix[7] = 0.0f;
g_fProjectionMatrix[8] = 0.0f;
@@ -435,7 +440,7 @@ void VertexShaderManager::SetConstants()
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
- g_freelook_camera.SetClean();
+ g_freelook_camera.GetController()->SetClean();
dirty = true;
}