diff options
| author | hrydgard <hrydgard@gmail.com> | 2010-06-12 17:39:33 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-06-12 17:39:33 +0000 |
| commit | 1cd25e2406ea370cacfb82ec6dc164153052ca9d (patch) | |
| tree | 29c06c64c49841b89a83f614c77fb59bda4f6008 /Source/Core | |
| parent | 3e3aa2364e4ed6c3fe3be9331b7d0827adf9042f (diff) | |
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/InputCommon/InputCommon.vcproj | 18 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerEmu.cpp | 375 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerEmu.h | 438 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/InputConfig.cpp | 69 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/InputConfig.h | 53 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/SConscript | 2 | ||||
| -rw-r--r-- | Source/Core/InputUICommon/InputUICommon.vcproj | 425 | ||||
| -rw-r--r-- | Source/Core/InputUICommon/Src/ConfigDiag.cpp | 957 | ||||
| -rw-r--r-- | Source/Core/InputUICommon/Src/ConfigDiag.h | 245 | ||||
| -rw-r--r-- | Source/Core/InputUICommon/Src/ConfigDiagBitmaps.cpp | 318 | ||||
| -rw-r--r-- | Source/Core/InputUICommon/Src/SConscript | 14 |
11 files changed, 2913 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/InputCommon.vcproj b/Source/Core/InputCommon/InputCommon.vcproj index c6a11789e0..92849a1c27 100644 --- a/Source/Core/InputCommon/InputCommon.vcproj +++ b/Source/Core/InputCommon/InputCommon.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="9.00" + Version="9,00" Name="InputCommon" ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}" RootNamespace="VideoCommon" @@ -481,6 +481,14 @@ > </File> <File + RelativePath=".\Src\ControllerEmu.cpp" + > + </File> + <File + RelativePath=".\Src\ControllerEmu.h" + > + </File> + <File RelativePath=".\Src\DirectInputBase.cpp" > </File> @@ -509,6 +517,14 @@ > </File> <File + RelativePath=".\Src\InputConfig.cpp" + > + </File> + <File + RelativePath=".\Src\InputConfig.h" + > + </File> + <File RelativePath=".\Src\SDL_Util.cpp" > </File> diff --git a/Source/Core/InputCommon/Src/ControllerEmu.cpp b/Source/Core/InputCommon/Src/ControllerEmu.cpp new file mode 100644 index 0000000000..d696a55c96 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerEmu.cpp @@ -0,0 +1,375 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "ControllerEmu.h" + +#if defined(HAVE_X11) && HAVE_X11 +#include <X11/Xlib.h> +#endif + +ControllerEmu::~ControllerEmu() +{ + // control groups + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + delete *i; +} + +ControllerEmu::ControlGroup::~ControlGroup() +{ + // controls + std::vector<Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + delete *ci; + + // settings + std::vector<Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + delete *si; +} + +ControllerEmu::Extension::~Extension() +{ + // attachments + std::vector<ControllerEmu*>::const_iterator + ai = attachments.begin(), + ae = attachments.end(); + for ( ; ai!=ae; ++ai ) + delete *ai; +} +ControllerEmu::ControlGroup::Control::~Control() +{ + delete control_ref; +} + +void ControllerEmu::UpdateReferences( ControllerInterface& devi ) +{ + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + { + std::vector<ControlGroup::Control*>::const_iterator + ci = (*i)->controls.begin(), + ce = (*i)->controls.end(); + for ( ; ci!=ce; ++ci ) + devi.UpdateReference( (*ci)->control_ref ); + + // extension + if ( GROUP_TYPE_EXTENSION == (*i)->type ) + { + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)*i)->attachments.begin(), + ae = ((Extension*)*i)->attachments.end(); + for ( ; ai!=ae; ++ai ) + (*ai)->UpdateReferences( devi ); + } + } +} + +void ControllerEmu::UpdateDefaultDevice() +{ + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + { + std::vector<ControlGroup::Control*>::const_iterator + ci = (*i)->controls.begin(), + ce = (*i)->controls.end(); + for ( ; ci!=ce; ++ci ) + (*ci)->control_ref->device_qualifier = default_device; + + // extension + if ( GROUP_TYPE_EXTENSION == (*i)->type ) + { + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)*i)->attachments.begin(), + ae = ((Extension*)*i)->attachments.end(); + for ( ; ai!=ae; ++ai ) + { + (*ai)->default_device = default_device; + (*ai)->UpdateDefaultDevice(); + } + } + } +} + +void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base ) +{ + std::string group( base + name ); group += "/"; + + // settings + std::vector<ControlGroup::Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + { + sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100); + (*si)->value /= 100; + } + + // controls + std::vector<ControlGroup::Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + { + // control and dev qualifier + sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, ""); + std::string dev; + sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str()); + (*ci)->control_ref->device_qualifier.FromString(dev); + + // range + sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f); + (*ci)->control_ref->range /= 100; + + // input mode + if ( (*ci)->control_ref->is_input ) + sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 ); + } + + // extensions + if ( GROUP_TYPE_EXTENSION == type ) + { + Extension* const ex = ((Extension*)this); + + ex->switch_extension = 0; + unsigned int n = 0; + std::string extname; + sec->Get((base + name).c_str(), &extname, ""); + + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)this)->attachments.begin(), + ae = ((Extension*)this)->attachments.end(); + for ( ; ai!=ae; ++ai,++n ) + { + (*ai)->default_device.FromString( defdev ); + (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" ); + + if ( (*ai)->GetName() == extname ) + ex->switch_extension = n; + } + } +} + +void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base ) +{ + std::string defdev = default_device.ToString(); + if (base.empty()) + { + sec->Get((base + "Device").c_str(), &defdev, ""); + default_device.FromString(defdev); + } + std::vector<ControlGroup*>::const_iterator i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + (*i)->LoadConfig(sec, defdev, base); +} + +void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base ) +{ + std::string group( base + name ); group += "/"; + + // settings + std::vector<ControlGroup::Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f); + + // controls + std::vector<ControlGroup::Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + { + // control and dev qualifier + sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, ""); + sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev); + + // range + sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f); + + // input mode + if ( (*ci)->control_ref->is_input ) + { + const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode; + if (mode) + sec->Set((group+(*ci)->name+"/Mode").c_str(), mode); + else + sec->Delete((group+(*ci)->name+"/Mode").c_str()); + } + } + + // extensions + if ( GROUP_TYPE_EXTENSION == type ) + { + Extension* const ext = ((Extension*)this); + sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None"); + + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)this)->attachments.begin(), + ae = ((Extension*)this)->attachments.end(); + for ( ; ai!=ae; ++ai ) + (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" ); + } +} + +void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base ) +{ + const std::string defdev = default_device.ToString(); + if ( base.empty() ) + sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, ""); + + std::vector<ControlGroup*>::const_iterator i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + (*i)->SaveConfig( sec, defdev, base ); +} + +ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK ) +{ + for ( unsigned int i = 0; i < 4; ++i ) + controls.push_back( new Input( named_directions[i] ) ); + + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); + settings.push_back( new Setting("Square Stick", 0 ) ); + +} + +ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS ) +{ + settings.push_back( new Setting("Threshold", 0.5f ) ); +} + +ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS ) +{ + settings.push_back( new Setting("Threshold", 0.9f ) ); +} + +ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS ) +{ + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); +} + +ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE ) +{ + controls.push_back( new Input( "Up" ) ); + controls.push_back( new Input( "Down" ) ); + controls.push_back( new Input( "Left" ) ); + controls.push_back( new Input( "Right" ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); +} + +ControllerEmu::Tilt::Tilt( const char* const _name ) + : ControlGroup( _name, GROUP_TYPE_TILT ) +{ + memset(m_tilt, 0, sizeof(m_tilt)); + + //for ( unsigned int i = 0; i < 4; ++i ) + //controls.push_back( new Input( named_directions[i] ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Left" ) ); + controls.push_back( new Input( "Right" ) ); + + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); + settings.push_back( new Setting("Circle Stick", 0 ) ); +} + +ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize ) + : ControlGroup( _name, GROUP_TYPE_CURSOR ) + , wiimote_initialize(_wiimote_initialize) + , m_z(0) +{ + for ( unsigned int i = 0; i < 4; ++i ) + controls.push_back( new Input( named_directions[i] ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Hide" ) ); + + settings.push_back( new Setting("Center", 0.5f ) ); + settings.push_back( new Setting("Width", 0.5f ) ); + settings.push_back( new Setting("Height", 0.5f ) ); + +} + +void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize) +{ +#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)) + unsigned int win_width = 2, win_height = 2; +#endif + +#ifdef _WIN32 + // Get the cursor position for the entire screen + POINT point = { 1, 1 }; + GetCursorPos(&point); + // Get the cursor position relative to the upper left corner of the rendering window + ScreenToClient(wiimote_initialize->hWnd, &point); + + // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.) + RECT Rect; + GetClientRect(wiimote_initialize->hWnd, &Rect); + // Width and height is the size of the rendering window + win_width = Rect.right - Rect.left; + win_height = Rect.bottom - Rect.top; + +#elif defined(HAVE_X11) && HAVE_X11 + int root_x, root_y; + struct + { + int x, y; + } point = { 1, 1 }; + + Display* const wm_display = (Display*)wiimote_initialize->hWnd; + Window glwin = *(Window *)wiimote_initialize->pXWindow; + + XWindowAttributes win_attribs; + XGetWindowAttributes (wm_display, glwin, &win_attribs); + win_width = win_attribs.width; + win_height = win_attribs.height; + Window root_dummy, child_win; + unsigned int mask; + XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask); +#endif + +#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)) + // Return the mouse position as a range from -1 to 1 + x = (float)point.x / (float)win_width * 2 - 1; + y = (float)point.y / (float)win_height * 2 - 1; +#else + x = 0; + y = 0; +#endif + +} diff --git a/Source/Core/InputCommon/Src/ControllerEmu.h b/Source/Core/InputCommon/Src/ControllerEmu.h new file mode 100644 index 0000000000..90170c21cd --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerEmu.h @@ -0,0 +1,438 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _CONTROLLEREMU_H_ +#define _CONTROLLEREMU_H_ + +// windows crap +#define NOMINMAX + +#include "pluginspecs_pad.h" +#include "pluginspecs_wiimote.h" +#include <math.h> + +#include "ControllerInterface/ControllerInterface.h" +#include "IniFile.h" + +#include <vector> +#include <string> +#include <algorithm> + +#define sign(x) ((x)?(x)<0?-1:1:0) + +enum +{ + GROUP_TYPE_OTHER, + GROUP_TYPE_STICK, + GROUP_TYPE_MIXED_TRIGGERS, + GROUP_TYPE_BUTTONS, + GROUP_TYPE_FORCE, + GROUP_TYPE_EXTENSION, + GROUP_TYPE_TILT, + GROUP_TYPE_CURSOR, + GROUP_TYPE_TRIGGERS, +}; + +const char * const named_directions[] = +{ + "Up", + "Down", + "Left", + "Right" +}; + +void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize); + +class ControllerEmu +{ +public: + + class ControlGroup + { + public: + + class Control + { + protected: + Control( ControllerInterface::ControlReference* const _ref, const char * const _name ) + : control_ref(_ref), name(_name){} + public: + + virtual ~Control(); + ControllerInterface::ControlReference* const control_ref; + const char * const name; + + }; + + class Input : public Control + { + public: + + Input( const char * const _name ) + : Control( new ControllerInterface::InputReference, _name ) {} + + }; + + class Output : public Control + { + public: + + Output( const char * const _name ) + : Control( new ControllerInterface::OutputReference, _name ) {} + + }; + + class Setting + { + public: + + Setting(const char* const _name, const ControlState def_value + , const unsigned int _low = 0, const unsigned int _high = 100 ) + : name(_name) + , value(def_value) + , default_value(def_value) + , low(_low) + , high(_high){} + + const char* const name; + ControlState value; + const ControlState default_value; + const unsigned int low, high; + }; + + ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {} + virtual ~ControlGroup(); + + void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" ); + void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" ); + + const char* const name; + const unsigned int type; + + std::vector< Control* > controls; + std::vector< Setting* > settings; + + }; + + class AnalogStick : public ControlGroup + { + public: + + template <typename C> + void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range ) + { + // this is all a mess + + ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + ControlState deadzone = settings[0]->value; + ControlState square = settings[1]->value; + ControlState m = controls[4]->control_ref->State(); + + // modifier code + if ( m ) + { + yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2); + xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2); + } + + // deadzone / square stick code + if ( deadzone || square ) + { + // this section might be all wrong, but its working good enough, i think + + ControlState ang = atan2( yy, xx ); + ControlState ang_sin = sin(ang); + ControlState ang_cos = cos(ang); + + // the amt a full square stick would have at current angle + ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 ); + + // the amt a full stick would have that was ( user setting squareness) at current angle + // i think this is more like a pointed circle rather than a rounded square like it should be + ControlState stick_full = ( 1 + ( square_full - 1 ) * square ); + + ControlState dist = sqrt(xx*xx + yy*yy); + + // dead zone code + dist = std::max( 0.0f, dist - deadzone * stick_full ); + dist /= ( 1 - deadzone ); + + // square stick code + ControlState amt = dist / stick_full; + dist -= ((square_full - 1) * amt * square); + + yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) ); + xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) ); + } + + *y = C( yy * range + base ); + *x = C( xx * range + base ); + } + + AnalogStick( const char* const _name ); + + }; + + class Buttons : public ControlGroup + { + public: + Buttons( const char* const _name ); + + template <typename C> + void GetState( C* const buttons, const C* bitmasks ) + { + std::vector<Control*>::iterator i = controls.begin(), + e = controls.end(); + for ( ; i!=e; ++i, ++bitmasks ) + if ( (*i)->control_ref->State() > settings[0]->value ) // threshold + *buttons |= *bitmasks; + } + + }; + + class MixedTriggers : public ControlGroup + { + public: + + template <typename C, typename S> + void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range ) + { + const unsigned int trig_count = ((unsigned int) (controls.size() / 2)); + for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog ) + { + if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold + { + *analog = range; + *digital |= *bitmasks; + } + else + *analog = S(controls[i+trig_count]->control_ref->State() * range); + + } + } + + MixedTriggers( const char* const _name ); + + }; + + class Triggers : public ControlGroup + { + public: + + template <typename S> + void GetState( S* analog, const unsigned int range ) + { + const unsigned int trig_count = ((unsigned int) (controls.size())); + const ControlState deadzone = settings[0]->value; + for ( unsigned int i=0; i<trig_count; ++i,++analog ) + *analog = S( std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range ); + } + + Triggers( const char* const _name ); + + }; + + class Force : public ControlGroup + { + public: + Force( const char* const _name ); + + template <typename C, typename R> + void GetState( C* axis, const u8 base, const R range ) + { + const float deadzone = settings[0]->value; + for ( unsigned int i=0; i<6; i+=2 ) + { + const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State(); + if (abs(state) > deadzone) + *axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base); + //*axis++ = state * range + base; + else + *axis++ = (C)(base); + } + } + }; + + class Tilt : public ControlGroup + { + public: + Tilt( const char* const _name ); + + template <typename C, typename R> + void GetState( C* const x, C* const y, const unsigned int base, const R range ) + { + // this is all a mess + + ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + ControlState deadzone = settings[0]->value; + ControlState circle = settings[1]->value; + ControlState m = controls[4]->control_ref->State(); + + // modifier code + if ( m ) + { + yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2); + xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2); + } + + // deadzone / circle stick code + if ( deadzone || circle ) + { + // this section might be all wrong, but its working good enough, i think + + ControlState ang = atan2( yy, xx ); + ControlState ang_sin = sin(ang); + ControlState ang_cos = cos(ang); + + // the amt a full square stick would have at current angle + ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 ); + + // the amt a full stick would have that was ( user setting circular ) at current angle + // i think this is more like a pointed circle rather than a rounded square like it should be + ControlState stick_full = (square_full * (1 - circle)) + (circle); + + ControlState dist = sqrt(xx*xx + yy*yy); + + // dead zone code + dist = std::max( 0.0f, dist - deadzone * stick_full ); + dist /= (1 - deadzone); + + // circle stick code + ControlState amt = dist / stick_full; + dist += (square_full - 1) * amt * circle; + + yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) ); + xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) ); + } + + // this is kinda silly here + // gui being open will make this happen 2x as fast, o well + if (xx > m_tilt[0]) + m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx); + else if (xx < m_tilt[0]) + m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx); + + if (yy > m_tilt[1]) + m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy); + else if (yy < m_tilt[1]) + m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy); + + *y = C( m_tilt[1] * range + base ); + *x = C( m_tilt[0] * range + base ); + } + private: + float m_tilt[2]; + }; + + class Cursor : public ControlGroup + { + public: + Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize ); + + template <typename C> + void GetState( C* const x, C* const y, C* const z, const bool adjusted = false ) + { + const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State(); + + // silly being here + if (zz > m_z) + m_z = std::min(m_z + 0.1f, zz); + else if (zz < m_z) + m_z = std::max(m_z - 0.1f, zz); + + *z = m_z; + + // hide + if (controls[6]->control_ref->State() > 0.5f) + { + *x = 10000; *y = 0; + } + else + { + float xx, yy; + GetMousePos(xx, yy, wiimote_initialize); + + // use mouse cursor, or user defined mapping if they have something mapped + // this if seems horrible + if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() ) + yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + else + yy = -yy; + + if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() ) + xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + // adjust cursor according to settings + if (adjusted) + { + xx *= ( settings[1]->value * 2 ); + yy *= ( settings[2]->value * 2 ); + yy += ( settings[0]->value - 0.5f ); + } + + *x = xx; + *y = yy; + } + } + + private: + const SWiimoteInitialize* const wiimote_initialize; + + float m_z; + }; + + class Extension : public ControlGroup + { + public: + Extension( const char* const _name ) + : ControlGroup( _name, GROUP_TYPE_EXTENSION ) + , switch_extension(0) + , active_extension(0) {} + ~Extension(); + + void GetState( u8* const data, const bool focus = true ); + + std::vector<ControllerEmu*> attachments; + + int switch_extension; + int active_extension; + }; + + virtual ~ControllerEmu(); + + virtual std::string GetName() const = 0; + + virtual void LoadDefaults() {} + + void LoadConfig(IniFile::Section *sec, const std::string& base = ""); + void SaveConfig(IniFile::Section *sec, const std::string& base = ""); + void UpdateDefaultDevice(); + + void UpdateReferences( ControllerInterface& devi ); + + std::vector< ControlGroup* > groups; + + ControllerInterface::DeviceQualifier default_device; + +}; + + +#endif diff --git a/Source/Core/InputCommon/Src/InputConfig.cpp b/Source/Core/InputCommon/Src/InputConfig.cpp new file mode 100644 index 0000000000..410aecb928 --- /dev/null +++ b/Source/Core/InputCommon/Src/InputConfig.cpp @@ -0,0 +1,69 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "InputConfig.h" + +Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name ) + : ini_name(_ini_name) + , gui_name(_gui_name) + , profile_name(_profile_name) +{ + // GCPads + //for ( unsigned int i = 0; i<4; ++i ) + //controllers.push_back( new GCPad( i ) ); + // Wiimotes / disabled, cause it only the GUI half is done + //for ( unsigned int i = 0; i<4; ++i ) + // controllers.push_back( new Wiimote( i ) ); +}; + +Plugin::~Plugin() +{ + // delete pads + std::vector<ControllerEmu*>::const_iterator i = controllers.begin(), + e = controllers.end(); + for ( ; i != e; ++i ) + delete *i; +} + +bool Plugin::LoadConfig() +{ + IniFile inifile; + if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini")) + return false; + + std::vector< ControllerEmu* >::const_iterator + i = controllers.begin(), + e = controllers.end(); + for ( ; i!=e; ++i ) { + (*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); + } +} + +void Plugin::SaveConfig() +{ + std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ); + + IniFile inifile; + inifile.Load(ini_filename); + + std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), + e = controllers.end(); + for ( ; i!=e; ++i ) + (*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); + + inifile.Save(ini_filename); +} diff --git a/Source/Core/InputCommon/Src/InputConfig.h b/Source/Core/InputCommon/Src/InputConfig.h new file mode 100644 index 0000000000..6e8d8adef0 --- /dev/null +++ b/Source/Core/InputCommon/Src/InputConfig.h @@ -0,0 +1,53 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _CONFIG_H_ +#define _CONFIG_H_ + +#include "Thread.h" +#include "FileUtil.h" +#include "IniFile.h" + +#include "ControllerInterface/ControllerInterface.h" +#include "ControllerEmu.h" + +#include <string> +#include <vector> +#include <map> +#include <sstream> + +class Plugin +{ +public: + + Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name ); + ~Plugin(); + + bool LoadConfig(); + void SaveConfig(); + + std::vector< ControllerEmu* > controllers; + + Common::CriticalSection controls_crit, interface_crit; // lock controls first + ControllerInterface controller_interface; + + const char * const ini_name; + const char * const gui_name; + const char * const profile_name; +}; + +#endif diff --git a/Source/Core/InputCommon/Src/SConscript b/Source/Core/InputCommon/Src/SConscript index 426d877aac..fad361aadf 100644 --- a/Source/Core/InputCommon/Src/SConscript +++ b/Source/Core/InputCommon/Src/SConscript @@ -4,8 +4,10 @@ Import('env') files = [ 'Configuration.cpp', + 'ControllerEmu.cpp', 'EventHandler.cpp', 'InputCommon.cpp', + 'InputConfig.cpp', 'SDL_Util.cpp', 'ControllerInterface/ControllerInterface.cpp', 'ControllerInterface/SDL/SDL.cpp' diff --git a/Source/Core/InputUICommon/InputUICommon.vcproj b/Source/Core/InputUICommon/InputUICommon.vcproj new file mode 100644 index 0000000000..6e4b6c9a97 --- /dev/null +++ b/Source/Core/InputUICommon/InputUICommon.vcproj @@ -0,0 +1,425 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
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+ Name="InputUICommon"
+ ProjectGUID="{374E2DB7-42DF-4E59-8474-62B6687F4978}"
+ RootNamespace="InputUICommon"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="196613"
+ >
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+ <Platform
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+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="3"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ EnableIntrinsicFunctions="true"
+ WholeProgramOptimization="false"
+ AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <File
+ RelativePath=".\Src\ConfigDiag.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\ConfigDiag.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\ConfigDiagBitmaps.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\SConscript"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/Source/Core/InputUICommon/Src/ConfigDiag.cpp b/Source/Core/InputUICommon/Src/ConfigDiag.cpp new file mode 100644 index 0000000000..981fd854a7 --- /dev/null +++ b/Source/Core/InputUICommon/Src/ConfigDiag.cpp @@ -0,0 +1,957 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "ConfigDiag.h" + +#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s ) + +static Plugin* g_plugin; + +void GamepadPage::ConfigExtension( wxCommandEvent& event ) +{ + ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension; + + // show config diag, if "none" isn't selected + if ( ex->switch_extension ) + { + wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition ); + wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition ); + wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL ); + + const std::size_t orig_size = control_groups.size(); + + ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups ); + pnl->SetSizerAndFit( szr ); // needed + pnl_szr->Add( pnl, 0, wxLEFT, 5 ); + dlg->SetSizerAndFit( pnl_szr ); // needed + + dlg->Center(); + + dlg->ShowModal(); + dlg->Destroy(); + + // remove the new groups that were just added, now that the window closed + control_groups.resize( orig_size ); + } +} + +PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext ) + : wxChoice( parent, -1 ) + , extension(ext) +{ + + std::vector<ControllerEmu*>::const_iterator + i = extension->attachments.begin(), + e = extension->attachments.end(); + + for ( ; i!=e; ++i ) + Append( wxString::FromAscii( (*i)->GetName().c_str() ) ); + + UpdateGUI(); +} + +void PadSettingExtension::UpdateGUI() +{ + Select( extension->switch_extension ); +} + +void PadSettingExtension::UpdateValue() +{ + extension->switch_extension = GetSelection(); +} + +PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label ) + : wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition ) + , value(_value) +{ + UpdateGUI(); +} + +void PadSettingCheckBox::UpdateGUI() +{ + SetValue( value > 0 ); +} + +void PadSettingCheckBox::UpdateValue() +{ + // 0.01 so its saved to the ini file as just 1. :( + value = 0.01 * GetValue(); +} + +void PadSettingChoice::UpdateGUI() +{ + SetValue(value * 100); +} + +void PadSettingChoice::UpdateValue() +{ + value = float(GetValue()) / 100; +} + +ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs ) + :wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition ) + ,control_reference(ref) +{ + + device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER ); + + _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this ); + _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this ); + + std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(), + e = devs.end(); + ControllerInterface::DeviceQualifier dq; + for ( ; i!=e; ++i ) + { + dq.FromDevice( *i ); + device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) ); + } + + control_chooser = new ControlChooser( this, ref, parent ); + + wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") ); + d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 ); + + wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); + szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 ); + szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 ); + + SetSizerAndFit( szr ); // needed + +} + +ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label ) +: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) ) +, control_reference( _ref ) +{ + if ( label.empty() ) + SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) ); + else + SetLabel( wxString::FromAscii( label.c_str() ) ); +} + +void ConfigDialog::UpdateProfileComboBox() +{ + std::string pname( File::GetUserPath(D_CONFIG_IDX) ); + pname += PROFILES_PATH; pname += g_plugin->profile_name; + + CFileSearch::XStringVector exts; + exts.push_back("*.ini"); + CFileSearch::XStringVector dirs; + dirs.push_back( pname ); + CFileSearch cfs( exts, dirs ); + const CFileSearch::XStringVector& sv = cfs.GetFileNames(); + + wxArrayString strs; + CFileSearch::XStringVector::const_iterator si = sv.begin(), + se = sv.end(); + for ( ; si!=se; ++si ) + { + std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ; + strs.push_back( wxString::FromAscii( str.c_str() ) ); + } + + std::vector< GamepadPage* >::iterator i = m_padpages.begin(), + e = m_padpages.end(); + for ( ; i != e; ++i ) + { + (*i)->profile_cbox->Clear(); + (*i)->profile_cbox->Append(strs); + } +} + +void ConfigDialog::UpdateControlReferences() +{ + std::vector< GamepadPage* >::iterator i = m_padpages.begin(), + e = m_padpages.end(); + for ( ; i != e; ++i ) + (*i)->controller->UpdateReferences( g_plugin->controller_interface ); +} + +void ConfigDialog::ClickSave( wxCommandEvent& event ) +{ + g_plugin->SaveConfig(); + Close(); +} + +void ControlChooser::UpdateListContents() +{ + control_lbox->Clear(); + + // make sure it's a valid device + if ( control_reference->device ) + { + if ( control_reference->is_input ) + { + // for inputs + std::vector<ControllerInterface::Device::Input*>::const_iterator + i = control_reference->device->Inputs().begin(), + e = control_reference->device->Inputs().end(); + for ( ; i!=e; ++i ) + control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) ); + } + else + { + // for outputs + std::vector<ControllerInterface::Device::Output*>::const_iterator + i = control_reference->device->Outputs().begin(), + e = control_reference->device->Outputs().end(); + for ( ; i!=e; ++i ) + control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) ); + } + } + + UpdateListSelection(); +} + +void ControlChooser::UpdateListSelection() +{ + UpdateGUI(); + + wxArrayString control_names = control_lbox->GetStrings(); + const std::string cname = control_reference->control_qualifier.name; + + control_lbox->DeselectAll(); + + // if text starts and ends with '|' it's multiple controls, otherwise just single one + if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false) + { + for (int i = int(control_names.size()) - 1; i >= 0; --i) + if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos) + control_lbox->Select( i ); + } + else + { + const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str())); + if (n >= 0) + control_lbox->Select(n); + } +} + +void ControlChooser::UpdateGUI() +{ + // update textbox + textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str())); + + // updates the "bound controls:" label + size_t bound = control_reference->controls.size(); + std::ostringstream ss; + ss << "Bound Controls: "; + if ( bound ) ss << bound; else ss << "None"; + m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) ); +}; + +void GamepadPage::UpdateGUI() +{ + device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) ); + + std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(), + ge = control_groups.end(); + for ( ; g!=ge; ++g ) + { + // buttons + std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin() + , e = (*g)->control_buttons.end(); + for ( ; i!=e; ++i ) + (*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) ); + + // cboxes + std::vector<PadSetting*>::const_iterator si = (*g)->options.begin() + , se = (*g)->options.end(); + for ( ; si!=se; ++si ) + (*si)->UpdateGUI(); + } +} + +void GamepadPage::ClearAll( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + // just load an empty ini section to clear everything :P + IniFile::Section section; + controller->LoadConfig(§ion); + + // no point in using the real ControllerInterface i guess + ControllerInterface face; + controller->UpdateReferences(face); + + UpdateGUI(); + + g_plugin->controls_crit.Leave(); // leave +} + +void ControlDialog::SetControl( wxCommandEvent& event ) +{ + control_reference->control_qualifier.name = + std::string( control_chooser->textctrl->GetValue().ToAscii() ); + + g_plugin->controls_crit.Enter(); // enter + control_reference->UpdateControls(); + g_plugin->controls_crit.Leave(); // leave + + control_chooser->UpdateListSelection(); +} + +void GamepadPage::SetDevice( wxCommandEvent& event ) +{ + controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) ); + + // show user what it was validated as + device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) ); + + // this will set all the controls to this default device + controller->UpdateDefaultDevice(); + + // update references + g_plugin->controls_crit.Enter(); // enter + controller->UpdateReferences( g_plugin->controller_interface ); + g_plugin->controls_crit.Leave(); // leave +} + +void ControlDialog::SetDevice( wxCommandEvent& event ) +{ + control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) ); + + // show user what it was validated as + device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) ); + + // update references + g_plugin->controls_crit.Enter(); // enter + g_plugin->controller_interface.UpdateReference( control_reference ); + g_plugin->controls_crit.Leave(); // leave + + // update gui + control_chooser->UpdateListContents(); +} + +void ControlDialog::ClearControl( wxCommandEvent& event ) +{ + control_reference->control_qualifier.name.clear(); + + g_plugin->controls_crit.Leave(); // enter + control_reference->UpdateControls(); + g_plugin->controls_crit.Leave(); // leave + + control_chooser->UpdateListSelection(); +} + +void GamepadPage::AdjustSetting( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + // updates the setting value from the GUI control + (dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue(); + + g_plugin->controls_crit.Leave(); // leave +} + +void GamepadPage::AdjustControlOption( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT; + + if ( m_control_dialog->control_reference->is_input ) + ((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = + m_control_dialog->control_chooser->mode_cbox->GetSelection(); + + g_plugin->controls_crit.Leave(); // leave +} + +void GamepadPage::ConfigControl( wxCommandEvent& event ) +{ + m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() ); + m_control_dialog->ShowModal(); + m_control_dialog->Destroy(); + + // update changes that were made in the dialog + UpdateGUI(); +} + +void GamepadPage::ClearControl( wxCommandEvent& event ) +{ + ControlButton* const btn = (ControlButton*)event.GetEventObject(); + btn->control_reference->control_qualifier.name.clear(); + btn->control_reference->device_qualifier = controller->default_device; + + g_plugin->controls_crit.Enter(); + if (btn->control_reference->is_input) + ((ControllerInterface::InputReference*)btn->control_reference)->mode = 0; + controller->UpdateReferences( g_plugin->controller_interface ); + g_plugin->controls_crit.Leave(); + + // update changes + UpdateGUI(); +} + +void ControlDialog::DetectControl( wxCommandEvent& event ) +{ + wxButton* const btn = (wxButton*)event.GetEventObject(); + + // some hacks + const wxString lbl = btn->GetLabel(); + wxChar num = lbl[0]; + if (num > '9') + { + num = 1; + btn->SetLabel(wxT("[ waiting ]")); + } + else + { + num -= 0x30; + btn->SetLabel(wxT("w")); + } + + g_plugin->controls_crit.Enter(); // enter + if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui + control_chooser->UpdateListSelection(); + g_plugin->controls_crit.Leave(); // leave + + btn->SetLabel(lbl); +} + +void GamepadPage::DetectControl( wxCommandEvent& event ) +{ + ControlButton* btn = (ControlButton*)event.GetEventObject(); + + btn->SetLabel(wxT("[ waiting ]")); + + g_plugin->controls_crit.Enter(); // enter + btn->control_reference->Detect( DETECT_WAIT_TIME ); + g_plugin->controls_crit.Leave(); // leave + + btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str())); +} + +void ControlDialog::SelectControl( wxCommandEvent& event ) +{ + // needed for linux + if (IsBeingDeleted()) + return; + + wxListBox* const lb = (wxListBox*)event.GetEventObject(); + + wxArrayInt sels; + lb->GetSelections( sels ); + wxArrayString names = lb->GetStrings(); + + wxString final_label; + + if (sels.GetCount() == 1) + final_label = names[ sels[0] ]; + else + { + final_label = wxT('|'); + for ( unsigned int i=0; i<sels.GetCount(); ++i ) + final_label += names[ sels[i] ] + wxT('|'); + } + + control_reference->control_qualifier.name = + std::string( final_label.ToAscii() ); + + g_plugin->controls_crit.Enter(); // enter + control_reference->UpdateControls(); + g_plugin->controls_crit.Leave(); // leave + + control_chooser->UpdateGUI(); +} + +ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink ) +: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") ) + , control_reference(ref) +{ + textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER ); + _connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent); + + wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") ); + wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition ); + wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ ); + + + control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED ); + _connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent); + + wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL ); + button_sizer->Add( detect_button, 1, 0, 5 ); + if ( ref->is_input ) + for ( unsigned int i = 2; i<5; ++i ) + { + wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) ); + _connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + button_sizer->Add( d_btn ); + } + button_sizer->Add( clear_button, 1, 0, 5 ); + button_sizer->Add( set_button, 1, 0, 5 ); + + range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ ); + + range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT ); + + _connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + _connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + _connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + + _connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink); + wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range")); + m_bound_label = new wxStaticText( parent, -1, wxT("") ); + + wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL ); + range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 ); + range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 ); + + wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL ); + + txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 ); + + + Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 ); + if ( control_reference->is_input ) + { + mode_cbox = new wxChoice( parent, -1 ); + mode_cbox->Append( wxT("OR") ); + mode_cbox->Append( wxT("AND") ); + mode_cbox->Append( wxT("NOT") ); + mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode ); + + _connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + + wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL ); + mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 ); + mode_szr->Add( mode_cbox, 0, wxLEFT, 5 ); + + Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 ); + } + Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 ); + Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 ); + Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 ); + Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 ); + + UpdateListContents(); +} + +void GamepadPage::LoadProfile( wxCommandEvent& event ) +{ + // TODO: check for dumb characters maybe + if ( profile_cbox->GetValue().empty() ) + return; + + g_plugin->controls_crit.Enter(); + + std::string fname( File::GetUserPath(D_CONFIG_IDX) ); + fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/'; + fname += profile_cbox->GetValue().ToAscii(); fname += ".ini"; + + if ( false == File::Exists( fname.c_str() ) ) + return; + + IniFile inifile; + inifile.Load(fname); + controller->LoadConfig( inifile.GetOrCreateSection("Profile")); + controller->UpdateReferences( g_plugin->controller_interface ); + + g_plugin->controls_crit.Leave(); + UpdateGUI(); +} + +void GamepadPage::SaveProfile( wxCommandEvent& event ) +{ + // TODO: check for dumb characters + if ( profile_cbox->GetValue().empty() ) + return; + + std::string fname( File::GetUserPath(D_CONFIG_IDX) ); + fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/'; + if ( false == File::Exists( fname.c_str() ) ) + File::CreateFullPath( fname.c_str() ); + fname += profile_cbox->GetValue().ToAscii(); fname += ".ini"; + + // don't need lock + IniFile inifile; + inifile.Load(fname); + controller->SaveConfig( inifile.GetOrCreateSection("Profile") ); + inifile.Save(fname); + + m_config_dialog->UpdateProfileComboBox(); +} + +void GamepadPage::DeleteProfile( wxCommandEvent& event ) +{ + // TODO: check for dumb characters maybe + if ( profile_cbox->GetValue().empty() ) + return; + + // don't need lock + std::string fname( File::GetUserPath(D_CONFIG_IDX) ); + fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/'; + fname += profile_cbox->GetValue().ToAscii(); fname += ".ini"; + if ( File::Exists( fname.c_str() ) ) + File::Delete( fname.c_str() ); + + m_config_dialog->UpdateProfileComboBox(); +} + +void ConfigDialog::UpdateDeviceComboBox() +{ + std::vector< GamepadPage* >::iterator i = m_padpages.begin(), + e = m_padpages.end(); + ControllerInterface::DeviceQualifier dq; + for ( ; i != e; ++i ) + { + (*i)->device_cbox->Clear(); + std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(), + de = g_plugin->controller_interface.Devices().end(); + for ( ; di!=de; ++di ) + { + dq.FromDevice( *di ); + (*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) ); + } + (*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) ); + } +} + +void GamepadPage::RefreshDevices( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + // refresh devices + // TODO: remove hackery of not deinting SDL + g_plugin->controller_interface.DeInit(true); + g_plugin->controller_interface.Init(); + + // update all control references + m_config_dialog->UpdateControlReferences(); + + // update device cbox + m_config_dialog->UpdateDeviceComboBox(); + + g_plugin->controls_crit.Leave(); // leave +} + +ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink ) +: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) ) +{ + + control_group = group; + static_bitmap = NULL; + + wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); + std::vector<ControllerEmu::ControlGroup::Control*>::iterator + ci = group->controls.begin(), + ce = group->controls.end(); + for ( ; ci != ce; ++ci) + { + + wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ ); + + ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80); + control_button->SetFont(m_SmallFont); + + controls.push_back(control_button); + control_buttons.push_back(control_button); + + if ((*ci)->control_ref->is_input) + { + control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options.")); + _connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); + } + else + { + control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear.")); + _connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); + } + + _connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink ); + _connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink ); + + wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL ); + control_sizer->AddStretchSpacer( 1 ); + control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 ); + control_sizer->Add( control_button, 0, 0, 0 ); + + Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 ); + + } + + wxMemoryDC dc; + + switch ( group->type ) + { + case GROUP_TYPE_STICK : + case GROUP_TYPE_TILT : + case GROUP_TYPE_CURSOR : + case GROUP_TYPE_FORCE : + { + wxBitmap bitmap(64, 64); + dc.SelectObject(bitmap); + dc.Clear(); + static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP ); + + std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator + i = group->settings.begin(), + e = group->settings.end(); + + wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); + for ( ; i!=e; ++i ) + { + PadSettingChoice* cbox = new PadSettingChoice( parent, *i ); + _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink ); + options.push_back( cbox ); + szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) ); + szr->Add( cbox, 0, wxLEFT, 0 ); + } + + wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL ); + h_szr->Add( szr, 1, 0, 5 ); + h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 ); + + Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 ); + } + break; + case GROUP_TYPE_BUTTONS : + { + wxBitmap bitmap(int(12*group->controls.size()+1), 12); + dc.SelectObject(bitmap); + dc.Clear(); + static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP ); + + PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] ); + _connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink ); + + threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons.")); + + options.push_back( threshold_cbox ); + + wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL ); + szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 ); + szr->Add( threshold_cbox, 0, wxRIGHT, 3 ); + + Add( szr, 0, wxALL|wxCENTER, 3 ); + Add( static_bitmap, 0, wxALL|wxCENTER, 3 ); + } + break; + case GROUP_TYPE_MIXED_TRIGGERS : + case GROUP_TYPE_TRIGGERS : + { + int height = (int)(6 * group->controls.size()); + int width = 64+12+1; + if (GROUP_TYPE_TRIGGERS == group->type) + { + height *= 2; + width = 64; + } + wxBitmap bitmap(width, height+1); + dc.SelectObject(bitmap); + dc.Clear(); + static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP ); + + std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator + i = group->settings.begin(), + e = group->settings.end(); + for ( ; i!=e; ++i ) + { + PadSettingChoice* cbox = new PadSettingChoice( parent, *i ); + _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink ); + options.push_back( cbox ); + wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL ); + szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 ); + szr->Add( cbox, 0, wxRIGHT, 3 ); + Add( szr, 0, wxALL|wxCENTER, 3 ); + } + + Add( static_bitmap, 0, wxALL|wxCENTER, 3 ); + } + break; + case GROUP_TYPE_EXTENSION : + { + PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group ); + wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group ); + + options.push_back( attachments ); + + _connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + _connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); + + Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 ); + Add( configure, 0, wxALL|wxEXPAND, 3 ); + } + break; + default : + { + //options + + std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator + i = group->settings.begin(), + e = group->settings.end(); + for ( ; i!=e; ++i ) + { + PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name ); + _connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink ); + options.push_back( setting_cbox ); + + Add( setting_cbox, 0, wxALL|wxLEFT, 5 ); + + } + } + break; + } + + dc.SelectObject(wxNullBitmap); + + //AddStretchSpacer( 0 ); +} + +ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups ) + : wxBoxSizer( wxHORIZONTAL ) +{ + + wxBoxSizer* stacked_groups = NULL; + for ( unsigned int i = 0; i < controller->groups.size(); ++i ) + { + ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink ); + + if ( control_group->control_buttons.size() > 1 ) + { + if ( stacked_groups ) + Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 ); + + stacked_groups = new wxBoxSizer( wxVERTICAL ); + stacked_groups->Add( control_group, 0, wxEXPAND ); + } + else + stacked_groups->Add( control_group, 0, wxEXPAND ); + + if ( groups ) + groups->push_back( control_group ); + } + + if ( stacked_groups ) + Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 ); + +} + +GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog ) + : wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize ) + ,controller(g_plugin->controllers[pad_num]) + ,m_config_dialog(config_dialog) +{ + + wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups ); + + wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") ); + + // device chooser + + wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") ); + + device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER ); + + wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) ); + + _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this ); + _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this ); + _connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this ); + + device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 ); + device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 ); + + wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") ); + wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) ); + clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 ); + + _connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this); + + profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) ); + + wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) ); + wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) ); + wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) ); + + _connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); + _connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); + _connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); + + profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 ); + profile_sbox->Add( pload_btn, 0, wxLEFT, 3 ); + profile_sbox->Add( psave_btn, 0, 0, 3 ); + profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 ); + + wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL ); + dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 ); + dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 ); + dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 ); + + wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL ); + + mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 ); + mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 ); + + UpdateGUI(); + + SetSizerAndFit( mapping ); // needed + Layout(); +}; + +ConfigDialog::~ConfigDialog() +{ + m_update_timer->Stop(); +} + +ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running ) + : wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize ) + , is_game_running(_is_game_running) + , m_plugin(plugin) +{ + g_plugin = &plugin; + + m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT ); + for ( unsigned int i = 0; i < plugin.controllers.size(); ++i ) + { + GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this ); + m_padpages.push_back( gp ); + m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) ); + } + + UpdateDeviceComboBox(); + UpdateProfileComboBox(); + + wxButton* const close_button = new wxButton( this, -1, wxT("Save")); + _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); + _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); + + wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL ); + //btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 ); + btns->AddStretchSpacer(); + btns->Add( close_button, 0, 0, 0 ); + + wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); + szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 ); + szr->Add( btns, 0, wxEXPAND|wxALL, 5 ); + + SetSizerAndFit( szr ); // needed + + // not needed here it seems, but it cant hurt + //Layout(); + + Center(); + + // live preview update timer + m_update_timer = new wxTimer( this, -1 ); + Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this ); + m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); + + +} diff --git a/Source/Core/InputUICommon/Src/ConfigDiag.h b/Source/Core/InputUICommon/Src/ConfigDiag.h new file mode 100644 index 0000000000..98e8e89340 --- /dev/null +++ b/Source/Core/InputUICommon/Src/ConfigDiag.h @@ -0,0 +1,245 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _CONFIGBOX_H_ +#define _CONFIGBOX_H_ + +#define SLIDER_TICK_COUNT 100 +#define DETECT_WAIT_TIME 1500 +#define PREVIEW_UPDATE_TIME 25 + +// might have to change this setup for wiimote +#define PROFILES_PATH "Profiles/" + +#include <wx/wx.h> +#include <wx/listbox.h> +#include <wx/textctrl.h> +#include <wx/button.h> +#include <wx/stattext.h> +#include <wx/combobox.h> +#include <wx/checkbox.h> +#include <wx/notebook.h> +#include <wx/panel.h> +#include <wx/spinctrl.h> + +#include <sstream> +#include <vector> + +#include "ControllerInterface/ControllerInterface.h" +#include "ControllerEmu.h" +#include "InputConfig.h" +#include "FileSearch.h" + +class PadSetting +{ +protected: + PadSetting() {} + +public: + virtual void UpdateGUI() = 0; + virtual void UpdateValue() = 0; +}; + +class PadSettingExtension : public wxChoice, public PadSetting +{ +public: + PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext ); + void UpdateGUI(); + void UpdateValue(); + + ControllerEmu::Extension* const extension; +}; + +class PadSettingChoice : public wxSpinCtrl, public PadSetting +{ +public: + PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting ) + : wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition + , wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100) + , value(setting->value) {} + + void UpdateGUI(); + void UpdateValue(); + + ControlState& value; +}; + +class PadSettingCheckBox : public wxCheckBox, public PadSetting +{ +public: + PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label ); + void UpdateGUI(); + void UpdateValue(); + + ControlState& value; +}; + +class ControlChooser : public wxStaticBoxSizer +{ +public: + ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink ); + + void UpdateGUI(); + void UpdateListContents(); + void UpdateListSelection(); + + ControllerInterface::ControlReference* control_reference; + + wxTextCtrl* textctrl; + wxListBox* control_lbox; + wxChoice* mode_cbox; + wxSlider* range_slider; + +private: + wxStaticText* m_bound_label; +}; + +class ControlList : public wxDialog +{ +public: + + ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser ); + +private: + ControlChooser* const m_control_chooser; +}; + +class ControlDialog : public wxDialog +{ +public: + ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs ); + + void SelectControl( wxCommandEvent& event ); + void DetectControl( wxCommandEvent& event ); + void ClearControl( wxCommandEvent& event ); + void SetControl( wxCommandEvent& event ); + void SetDevice( wxCommandEvent& event ); + + ControllerInterface::ControlReference* const control_reference; + wxComboBox* device_cbox; + ControlChooser* control_chooser; +}; + +class ExtensionButton : public wxButton +{ +public: + ExtensionButton( wxWindow* const parent, ControllerEmu::Extension* const ext ) + : wxButton( parent, -1, wxT("Configure"), wxDefaultPosition ) + , extension(ext) {} + + ControllerEmu::Extension* const extension; +}; + +class ControlButton : public wxButton +{ +public: + ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" ); + + ControllerInterface::ControlReference* const control_reference; +}; + +class ControlGroupBox : public wxStaticBoxSizer +{ +public: + ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink ); + + ControllerEmu::ControlGroup* control_group; + wxStaticBitmap* static_bitmap; + std::vector< PadSetting* > options; + std::vector< wxButton* > controls; + std::vector<ControlButton*> control_buttons; +}; + +class ControlGroupsSizer : public wxBoxSizer +{ +public: + ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* const groups = NULL ); + + +}; + +class ConfigDialog; + +class GamepadPage : public wxNotebookPage +{ + friend class ConfigDialog; + +public: + GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog ); + + void UpdateGUI(); + + void RefreshDevices( wxCommandEvent& event ); + + void LoadProfile( wxCommandEvent& event ); + void SaveProfile( wxCommandEvent& event ); + void DeleteProfile( wxCommandEvent& event ); + + void ConfigControl( wxCommandEvent& event ); + void ClearControl( wxCommandEvent& event ); + void DetectControl( wxCommandEvent& event ); + + void ConfigExtension( wxCommandEvent& event ); + + void SetDevice( wxCommandEvent& event ); + + void ClearAll( wxCommandEvent& event ); + + void AdjustControlOption( wxCommandEvent& event ); + void AdjustSetting( wxCommandEvent& event ); + + wxComboBox* profile_cbox; + wxComboBox* device_cbox; + + std::vector<ControlGroupBox*> control_groups; + +protected: + + ControllerEmu* const controller; + +private: + + ControlDialog* m_control_dialog; + ConfigDialog* const m_config_dialog; +}; + +class ConfigDialog : public wxDialog +{ +public: + + ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running ); + ~ConfigDialog(); + + void ClickSave( wxCommandEvent& event ); + + void UpdateDeviceComboBox(); + void UpdateProfileComboBox(); + + void UpdateControlReferences(); + void UpdateBitmaps(wxTimerEvent&); + + const bool is_game_running; + +private: + + wxNotebook* m_pad_notebook; + std::vector<GamepadPage*> m_padpages; + Plugin& m_plugin; + wxTimer* m_update_timer; +}; + +#endif diff --git a/Source/Core/InputUICommon/Src/ConfigDiagBitmaps.cpp b/Source/Core/InputUICommon/Src/ConfigDiagBitmaps.cpp new file mode 100644 index 0000000000..4a31c112b9 --- /dev/null +++ b/Source/Core/InputUICommon/Src/ConfigDiagBitmaps.cpp @@ -0,0 +1,318 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "ConfigDiag.h" + +void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event)) +{ + GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() ); + + std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(), + ge = current_page->control_groups.end(); + for ( ; g != ge; ++g ) + { + // if this control group has a bitmap + if ( (*g)->static_bitmap ) + { + + // don't want game thread updating input when we are using it here + if ( false == m_plugin.interface_crit.TryEnter() ) + return; + + //if ( false == is_game_running ) + // just always update + m_plugin.controller_interface.UpdateInput(); + + wxMemoryDC dc; + wxBitmap bitmap((*g)->static_bitmap->GetBitmap()); + dc.SelectObject(bitmap); + dc.Clear(); + + // label for sticks and stuff + if (64 == bitmap.GetHeight()) + { + wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD); + dc.SetFont(small_font); + dc.SetTextForeground(0xC0C0C0); + dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2); + } + + switch ( (*g)->control_group->type ) + { + case GROUP_TYPE_TILT : + case GROUP_TYPE_STICK : + case GROUP_TYPE_CURSOR : + { + // this is starting to be a mess combining all these in one case + + float x = 0, y = 0, z = 0; + float xx, yy; + + switch ((*g)->control_group->type) + { + case GROUP_TYPE_STICK : + ((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 ); + break; + case GROUP_TYPE_TILT : + ((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 ); + break; + case GROUP_TYPE_CURSOR : + ((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z ); + x *= (32-1.5); x+= 32; + y *= (32-1.5); y+= 32; + break; + } + + xx = (*g)->control_group->controls[3]->control_ref->State(); + xx -= (*g)->control_group->controls[2]->control_ref->State(); + yy = (*g)->control_group->controls[1]->control_ref->State(); + yy -= (*g)->control_group->controls[0]->control_ref->State(); + xx *= 32 - 1; xx += 32; + yy *= 32 - 1; yy += 32; + + // draw the shit + + // ir cursor forward movement + if (GROUP_TYPE_CURSOR == (*g)->control_group->type) + { + if (z) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + } + else + { + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + } + dc.DrawRectangle( 0, 31 - z*31, 64, 2); + } + + // circle for visual aid for diagonal adjustment + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxWHITE_BRUSH); + if ( GROUP_TYPE_STICK == (*g)->control_group->type ) + { + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawCircle( 32, 32, 32); + } + else + dc.DrawRectangle( 16, 16, 32, 32 ); + + if ( GROUP_TYPE_CURSOR != (*g)->control_group->type ) + { + // deadzone circle + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 ); + } + + // raw dot + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + // i like the dot better than the cross i think + dc.DrawRectangle( xx - 2, yy - 2, 4, 4 ); + //dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 ); + //dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 ); + + // adjusted dot + if (x!=32 || y!=32) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( x-2, 64-y-2, 4, 4 ); + // i like the dot better than the cross i think + //dc.DrawRectangle( x-1, 64-y-4, 2, 8 ); + //dc.DrawRectangle( x-4, 64-y-1, 8, 2 ); + } + + } + break; + case GROUP_TYPE_FORCE : + { + float raw_dot[3]; + float adj_dot[3]; + const float deadzone = 32 * ((*g)->control_group)->settings[0]->value; + + // adjusted + ((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 ); + + // raw + for ( unsigned int i=0; i<3; ++i ) + { + raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State() + - (*g)->control_group->controls[i*2]->control_ref->State(); + raw_dot[i] *= 32 - 1; raw_dot[i] += 32; + } + + // deadzone rect for forward/backward visual + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 ); + + // raw forward/background line + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 ); + + // adjusted forward/background line + if ( adj_dot[2]!=32 ) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 ); + } + + // a rectangle, for looks i guess + dc.SetBrush(*wxWHITE_BRUSH); + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.DrawRectangle( 16, 16, 32, 32 ); + + // deadzone square + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 ); + + // raw dot + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 ); + + // adjusted dot + if ( adj_dot[1]!=32 || adj_dot[0]!=32 ) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 ); + } + + } + break; + case GROUP_TYPE_BUTTONS : + { + const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size()); + + // draw the shit + dc.SetPen(*wxGREY_PEN); + + unsigned int * const bitmasks = new unsigned int[ button_count ]; + for ( unsigned int n = 0; n<button_count; ++n ) + bitmasks[n] = ( 1 << n ); + + unsigned int buttons = 0; + ((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks ); + + for ( unsigned int n = 0; n<button_count; ++n ) + { + if ( buttons & bitmasks[n] ) + dc.SetBrush( *wxRED_BRUSH ); + else + { + unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128; + dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) ); + } + dc.DrawRectangle(n*12, 0, 14, 12); + } + + delete[] bitmasks; + + } + break; + case GROUP_TYPE_TRIGGERS : + { + const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size())); + + // draw the shit + dc.SetPen(*wxGREY_PEN); + ControlState deadzone = (*g)->control_group->settings[0]->value; + + unsigned int* const trigs = new unsigned int[trigger_count]; + ((ControllerEmu::Triggers*)(*g)->control_group)->GetState( trigs, 64 ); + + for ( unsigned int n = 0; n < trigger_count; ++n ) + { + ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State(); + + // outline + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxWHITE_BRUSH); + dc.DrawRectangle(0, n*12, 64, 14); + + // raw + dc.SetBrush(*wxGREY_BRUSH); + dc.DrawRectangle(0, n*12, trig_r*64, 14); + + // deadzone affected + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle(0, n*12, trigs[n], 14); + } + + delete[] trigs; + + // deadzone box + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); + + } + break; + case GROUP_TYPE_MIXED_TRIGGERS : + { + const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2)); + + // draw the shit + dc.SetPen(*wxGREY_PEN); + ControlState thresh = (*g)->control_group->settings[0]->value; + + for ( unsigned int n = 0; n < trigger_count; ++n ) + { + dc.SetBrush(*wxRED_BRUSH); + ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State(); + + ControlState trig_a = trig_d > thresh ? 1 + : (*g)->control_group->controls[n+trigger_count]->control_ref->State(); + + dc.DrawRectangle(0, n*12, 64+20, 14); + if ( trig_d <= thresh ) + dc.SetBrush(*wxWHITE_BRUSH); + dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); + dc.DrawRectangle(64, n*12, 32, 14); + } + + // threshold box + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); + + } + break; + default : + break; + } + + // box outline + // Windows XP color + dc.SetPen(wxPen(_T("#7f9db9"))); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight()); + + dc.SelectObject(wxNullBitmap); + (*g)->static_bitmap->SetBitmap(bitmap); + + m_plugin.interface_crit.Leave(); + } + } + +} diff --git a/Source/Core/InputUICommon/Src/SConscript b/Source/Core/InputUICommon/Src/SConscript new file mode 100644 index 0000000000..18d98eed59 --- /dev/null +++ b/Source/Core/InputUICommon/Src/SConscript @@ -0,0 +1,14 @@ +# -*- python -*-
+
+Import('env')
+import sys
+
+if not env['HAVE_WX']:
+ Return()
+
+files = [
+ 'ConfigDiag.cpp',
+ 'ConfigDiagBitmaps.cpp',
+ ]
+
+env.StaticLibrary(env['local_libs'] + 'debugger_ui_util', files)
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