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authorPierre Bourdon <delroth@gmail.com>2014-02-16 13:36:35 +0100
committerPierre Bourdon <delroth@gmail.com>2014-02-16 13:36:35 +0100
commit1e94853301b15fcce23db311f480b64d12ac4d41 (patch)
treef0db98cc8b2fbd6ce8023cf8032e7331e838d56c /Source/Core
parentbc0584ea52fb6c1852372c09ec7d228f4c12cb13 (diff)
parente5eff6bc1abd437ff988d6e0affc134a7b2b2241 (diff)
Merge pull request #78 from degasus/hideSlowdownWarnings
Remove slowdown warning
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/SystemTimers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/HW/SystemTimers.cpp b/Source/Core/Core/HW/SystemTimers.cpp
index 12c2897936..fdce305f9b 100644
--- a/Source/Core/Core/HW/SystemTimers.cpp
+++ b/Source/Core/Core/HW/SystemTimers.cpp
@@ -246,7 +246,7 @@ void ThrottleCallback(u64 last_time, int cyclesLate)
const int max_fallback = 40; // 40 ms for one frame on 25 fps games
if (frame_limiter && abs(diff) > max_fallback)
{
- WARN_LOG(COMMON, "system too %s, %d ms skipped", diff<0 ? "slow" : "fast", abs(diff) - max_fallback);
+ DEBUG_LOG(COMMON, "system too %s, %d ms skipped", diff<0 ? "slow" : "fast", abs(diff) - max_fallback);
last_time = time - max_fallback;
}
else if (frame_limiter && diff > 0)