diff options
| author | Stenzek <stenzek@gmail.com> | 2017-04-07 23:00:42 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-07 23:03:14 +1000 |
| commit | 2492f196a716d3594022a5ea8ca1ff0178ee23b5 (patch) | |
| tree | 20f3b1bb3c5581c718493bec4b3827680d486a5a /Source/Core | |
| parent | f94cd57a7012bc6cce22f22f84356d9e260c0461 (diff) | |
TextureCache: Fix incomplete GPU texture decoding of non-square mips
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 2 |
3 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index bd6f99b2e8..33130da5c8 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -775,7 +775,8 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, con glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture); } - auto dispatch_groups = TextureConversionShader::GetDispatchCount(info.base_info, width, height); + auto dispatch_groups = + TextureConversionShader::GetDispatchCount(info.base_info, aligned_width, aligned_height); glBindImageTexture(0, static_cast<TCacheEntry*>(entry)->texture, dst_level, GL_TRUE, 0, GL_WRITE_ONLY, GL_RGBA8); glDispatchCompute(dispatch_groups.first, dispatch_groups.second, 1); diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index cbe4322b1d..7765647b1f 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -517,7 +517,8 @@ void TextureConverter::DecodeTexture(TextureCache::TCacheEntry* entry, u32 dst_l dispatcher.SetTexelBuffer(0, data_view); if (has_palette) dispatcher.SetTexelBuffer(1, m_texel_buffer_view_r16_uint); - auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, width, height); + auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, aligned_width, + aligned_height); dispatcher.Dispatch(groups.first, groups.second, 1); // Copy from temporary texture to final destination. diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 4894914b5c..dccdeffa20 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -870,7 +870,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage) if (decode_on_gpu) { - u32 row_stride = bytes_per_block * (mip_width / bsw); + u32 row_stride = bytes_per_block * (expanded_mip_width / bsw); g_texture_cache->DecodeTextureOnGPU(entry, level, mip_src_data, mip_size, static_cast<TextureFormat>(texformat), mip_width, mip_height, expanded_mip_width, expanded_mip_height, |
