diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-07-26 19:16:31 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-07-26 19:45:23 -0400 |
| commit | 287b446ef73d9da392ea917fd5efbd15b11da4de (patch) | |
| tree | 7957b8434cd7ccf7ee46e0800a9dc07a59bb1fc4 /Source/Core | |
| parent | 3c8f6bca5ab9ead8f47e399a1af5168924702fd8 (diff) | |
D3D/DXShader: Remove duplicate GetByteCode function
This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXShader.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXShader.h b/Source/Core/VideoBackends/D3D/DXShader.h index 1913322679..877663adc7 100644 --- a/Source/Core/VideoBackends/D3D/DXShader.h +++ b/Source/Core/VideoBackends/D3D/DXShader.h @@ -16,8 +16,6 @@ public: DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader); ~DXShader() override; - const BinaryData& GetByteCode() const { return m_bytecode; } - ID3D11VertexShader* GetD3DVertexShader() const; ID3D11GeometryShader* GetD3DGeometryShader() const; ID3D11PixelShader* GetD3DPixelShader() const; |
