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authorskidau <skidau@gmail.com>2013-01-29 22:43:56 +1100
committerskidau <skidau@gmail.com>2013-01-29 22:43:56 +1100
commit2ab1cccbe476f8e6a4fef8c7ebdf883ff1f043f8 (patch)
tree00bb928b40b6b2d6586b3e4acce05d1ec5dfdb01 /Source/Core
parent8ab2332854fbace5f8bf90f7b543527367bf29d8 (diff)
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Src/HW/VideoInterface.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Core/Src/HW/VideoInterface.cpp b/Source/Core/Core/Src/HW/VideoInterface.cpp
index 95c06d1f88..bf9f7f8b84 100644
--- a/Source/Core/Core/Src/HW/VideoInterface.cpp
+++ b/Source/Core/Core/Src/HW/VideoInterface.cpp
@@ -144,8 +144,8 @@ void Preset(bool _bNTSC)
m_HorizontalStepping.FbSteps = 40;
m_HorizontalStepping.FieldSteps = 40;
- m_HBeamPos = 0;
- m_VBeamPos = 0;
+ m_HBeamPos = -1; // NTSC-U N64 VC games check for a non-zero HBeamPos
+ m_VBeamPos = 0; // RG4JC0 checks for a zero VBeamPos
// 54MHz, capable of progressive scan
m_Clock = Core::g_CoreStartupParameter.bProgressive;