diff options
| author | skidau <skidau@gmail.com> | 2013-01-29 22:43:56 +1100 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2013-01-29 22:43:56 +1100 |
| commit | 2ab1cccbe476f8e6a4fef8c7ebdf883ff1f043f8 (patch) | |
| tree | 00bb928b40b6b2d6586b3e4acce05d1ec5dfdb01 /Source/Core | |
| parent | 8ab2332854fbace5f8bf90f7b543527367bf29d8 (diff) | |
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/Src/HW/VideoInterface.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Core/Src/HW/VideoInterface.cpp b/Source/Core/Core/Src/HW/VideoInterface.cpp index 95c06d1f88..bf9f7f8b84 100644 --- a/Source/Core/Core/Src/HW/VideoInterface.cpp +++ b/Source/Core/Core/Src/HW/VideoInterface.cpp @@ -144,8 +144,8 @@ void Preset(bool _bNTSC) m_HorizontalStepping.FbSteps = 40; m_HorizontalStepping.FieldSteps = 40; - m_HBeamPos = 0; - m_VBeamPos = 0; + m_HBeamPos = -1; // NTSC-U N64 VC games check for a non-zero HBeamPos + m_VBeamPos = 0; // RG4JC0 checks for a zero VBeamPos // 54MHz, capable of progressive scan m_Clock = Core::g_CoreStartupParameter.bProgressive; |
