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authorMarkus Wick <degasus@users.noreply.github.com>2017-03-13 20:46:59 +0100
committerGitHub <noreply@github.com>2017-03-13 20:46:59 +0100
commit2c308b723c0fd77e6507efb0cff886ddcfff432a (patch)
treee27c9226628ce9263fec4f9883282754f234badf /Source/Core
parent8035270aa8771ddbf1d57262f79735e4bff61c4a (diff)
parentf183d6759a23ae3c02136d2e1bb5b5a98bd8ad5d (diff)
Merge pull request #5074 from lioncash/prefix
HW/DSP: Remove prefixed underscores from parameter names
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/DSP.cpp16
-rw-r--r--Source/Core/Core/HW/DSP.h8
2 files changed, 11 insertions, 13 deletions
diff --git a/Source/Core/Core/HW/DSP.cpp b/Source/Core/Core/HW/DSP.cpp
index e97377f8bd..aae25d8298 100644
--- a/Source/Core/Core/HW/DSP.cpp
+++ b/Source/Core/Core/HW/DSP.cpp
@@ -582,27 +582,25 @@ static void Do_ARAM_DMA()
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
-u8 ReadARAM(u32 _iAddress)
+u8 ReadARAM(u32 address)
{
- // NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress);
if (s_ARAM.wii_mode)
{
- if (_iAddress & 0x10000000)
- return s_ARAM.ptr[_iAddress & s_ARAM.mask];
+ if (address & 0x10000000)
+ return s_ARAM.ptr[address & s_ARAM.mask];
else
- return Memory::Read_U8(_iAddress & Memory::RAM_MASK);
+ return Memory::Read_U8(address & Memory::RAM_MASK);
}
else
{
- return s_ARAM.ptr[_iAddress & s_ARAM.mask];
+ return s_ARAM.ptr[address & s_ARAM.mask];
}
}
-void WriteARAM(u8 value, u32 _uAddress)
+void WriteARAM(u8 value, u32 address)
{
- // NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
// TODO: verify this on Wii
- s_ARAM.ptr[_uAddress & s_ARAM.mask] = value;
+ s_ARAM.ptr[address & s_ARAM.mask] = value;
}
u8* GetARAMPtr()
diff --git a/Source/Core/Core/HW/DSP.h b/Source/Core/Core/HW/DSP.h
index f189b00b72..05bbffa86a 100644
--- a/Source/Core/Core/HW/DSP.h
+++ b/Source/Core/Core/HW/DSP.h
@@ -56,7 +56,7 @@ union UDSPControl
u16 DSPInit : 1; // DSPInit() writes to this flag
u16 pad : 4;
};
- UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
+ UDSPControl(u16 hex = 0) : Hex(hex) {}
};
void Init(bool hle);
@@ -69,11 +69,11 @@ DSPEmulator* GetDSPEmulator();
void DoState(PointerWrap& p);
-void GenerateDSPInterruptFromDSPEmu(DSPInterruptType _DSPInterruptType);
+void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type);
// Audio/DSP Helper
-u8 ReadARAM(const u32 _uAddress);
-void WriteARAM(u8 value, u32 _uAddress);
+u8 ReadARAM(u32 address);
+void WriteARAM(u8 value, u32 address);
// Debugger Helper
u8* GetARAMPtr();