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authorLéo Lam <leo@innovatetechnologi.es>2017-06-04 18:21:08 +0200
committerLéo Lam <leo@innovatetechnologi.es>2017-06-04 18:27:52 +0200
commit2e06756f2d9f4bc3452c40fa057caf9b4bb115ec (patch)
tree6601d74e1e5d58e9ed548c2eb0a72afe53039304 /Source/Core
parent4e584ec039561ae13cecb1f5cd13146821b88d1b (diff)
Fix SetRunningGameMetadata not being called for GC titles
GC titles don't have a title ID, so this regression would cause SetRunningGameMetadata to never be called for GC titles.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/ConfigManager.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/Core/ConfigManager.cpp b/Source/Core/Core/ConfigManager.cpp
index 34ededb6b9..a2c7219f7a 100644
--- a/Source/Core/Core/ConfigManager.cpp
+++ b/Source/Core/Core/ConfigManager.cpp
@@ -719,11 +719,8 @@ void SConfig::ResetRunningGameMetadata()
void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
const DiscIO::Partition& partition)
{
- const std::optional<u64> title_id = volume.GetTitleID(partition);
- if (!title_id)
- return;
- SetRunningGameMetadata(volume.GetGameID(partition), *title_id, volume.GetRevision(partition),
- Core::TitleDatabase::TitleType::Other);
+ SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
+ volume.GetRevision(partition), Core::TitleDatabase::TitleType::Other);
}
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)