diff options
| author | hrydgard <hrydgard@gmail.com> | 2008-12-26 12:47:32 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-12-26 12:47:32 +0000 |
| commit | 2ec3cd6694b5d748258ebb3550ced31fcdfb2864 (patch) | |
| tree | 184371af9c2a84c1af154085a57ad9bd769d1299 /Source/Core | |
| parent | bd9ebbf8c98df60f50314f850bfe8dc46ba3221b (diff) | |
Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderManager.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/SConscript | 1 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 434 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.h | 45 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoCommon.h | 28 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoCommon.vcproj | 8 |
6 files changed, 517 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 0b9f4ab7c9..ba2c528e11 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -23,9 +23,7 @@ #include "Statistics.h" #include "PixelShaderManager.h" - -// TODO: move logging to VideoCommon. Until then - -#define PRIM_LOG(x, ...) +#include "VideoCommon.h" static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors static int s_nIndTexMtxChanged = 0; diff --git a/Source/Core/VideoCommon/Src/SConscript b/Source/Core/VideoCommon/Src/SConscript index cc19c260eb..0b8c44cbc4 100644 --- a/Source/Core/VideoCommon/Src/SConscript +++ b/Source/Core/VideoCommon/Src/SConscript @@ -13,6 +13,7 @@ files = [ "PixelShader.cpp", "PixelShaderManager.cpp", "VertexShader.cpp", + "VertexShaderManager.cpp", "ImageWrite.cpp", "Statistics.cpp", "Fifo.cpp", diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp new file mode 100644 index 0000000000..48e9128298 --- /dev/null +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -0,0 +1,434 @@ +// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Common.h" +#include "Profiler.h" + +#include <cmath> + +#include "Statistics.h" + +#include "VertexShader.h" +#include "VertexShaderManager.h" +#include "BPMemory.h" +#include "CPMemory.h" +#include "XFMemory.h" +#include "VideoCommon.h" + +// Temporary ugly declaration. +namespace VertexManager +{ + void Flush(); +} + +static float s_fMaterials[16]; + +// track changes +static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged; +static int nMaterialsChanged; +static int nTransformMatricesChanged[2]; // min,max +static int nNormalMatricesChanged[2]; // min,max +static int nPostTransformMatricesChanged[2]; // min,max +static int nLightsChanged[2]; // min,max + +void UpdateViewport(); + +void VertexShaderManager::Init() +{ + nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1; + nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1; + nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1; + nLightsChanged[0] = nLightsChanged[1] = -1; + bTexMatricesChanged[0] = bTexMatricesChanged[1] = false; + bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false; + nMaterialsChanged = 0; + + memset(&xfregs, 0, sizeof(xfregs)); + memset(xfmem, 0, sizeof(xfmem)); +} + +void VertexShaderManager::Shutdown() +{ + +} + +// ======================================================================================= +// Syncs the shader constant buffers with xfmem +// ---------------- +void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2) +{ + //nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256; + //nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96; + //nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256; + //nLightsChanged[0] = 0; nLightsChanged[1] = 0x80; + //bPosNormalMatrixChanged = true; + //bTexMatricesChanged[0] = bTexMatricesChanged[1] = true; + //bProjectionChanged = true; +// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true; +// nMaterialsChanged = 15; + + if (nTransformMatricesChanged[0] >= 0) { + int startn = nTransformMatricesChanged[0]/4; + int endn = (nTransformMatricesChanged[1]+3)/4; + const float* pstart = (const float*)&xfmem[startn*4]; + for(int i = startn; i < endn; ++i, pstart += 4) + SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart); + nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1; + } + if (nNormalMatricesChanged[0] >= 0) { + int startn = nNormalMatricesChanged[0]/3; + int endn = (nNormalMatricesChanged[1]+2)/3; + const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn]; + + for(int i = startn; i < endn; ++i, pnstart += 3) + SetVSConstant4fv(C_NORMALMATRICES+i, pnstart); + + nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1; + } + + if (nPostTransformMatricesChanged[0] >= 0) { + int startn = nPostTransformMatricesChanged[0]/4; + int endn = (nPostTransformMatricesChanged[1]+3)/4; + const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4]; + for(int i = startn; i < endn; ++i, pstart += 4) + SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart); + } + + if (nLightsChanged[0] >= 0) { + // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats + int istart = nLightsChanged[0] / 0x10; + int iend = (nLightsChanged[1] + 15) / 0x10; + const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS]; + + for (int i = istart; i < iend; ++i) { + u32 color = *(const u32*)(xfmemptr + 3); + SetVSConstant4f(C_LIGHTS + 5*i, + ((color >> 24) & 0xFF)/255.0f, + ((color >> 16) & 0xFF)/255.0f, + ((color >> 8) & 0xFF)/255.0f, + ((color) & 0xFF)/255.0f); + xfmemptr += 4; + for (int j = 0; j < 4; ++j, xfmemptr += 3) { + if (j == 1 && + fabs(xfmemptr[0]) < 0.00001f && + fabs(xfmemptr[1]) < 0.00001f && + fabs(xfmemptr[2]) < 0.00001f) { + // dist attenuation, make sure not equal to 0!!! + SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0); + } + else + SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr); + } + } + + nLightsChanged[0] = nLightsChanged[1] = -1; + } + + if (nMaterialsChanged) { + for (int i = 0; i < 4; ++i) { + if (nMaterialsChanged & (1 << i)) + SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]); + } + nMaterialsChanged = 0; + } + + if (bPosNormalMatrixChanged) { + bPosNormalMatrixChanged = false; + + float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4; + float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31); + + SetVSConstant4fv(C_POSNORMALMATRIX, pos); + SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4); + SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8); + SetVSConstant4fv(C_POSNORMALMATRIX+3, norm); + SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3); + SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6); + } + + if (bTexMatricesChanged[0]) { + bTexMatricesChanged[0] = false; + float* fptrs[] = { + (float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4, + (float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4 + }; + + for (int i = 0; i < 4; ++i) { + SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]); + SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4); + SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8); + } + } + + if (bTexMatricesChanged[1]) { + bTexMatricesChanged[1] = false; + + float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4, + (float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 }; + + for (int i = 0; i < 4; ++i) { + SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]); + SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4); + SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8); + } + } + + if (bViewportChanged) { + bViewportChanged = false; + + // This is so implementation-dependent that we can't have it here. + UpdateViewport(); + } + + if (bProjectionChanged) { + bProjectionChanged = false; + static float GC_ALIGNED16(g_fProjectionMatrix[16]); + + if (xfregs.rawProjection[6] == 0) { + g_fProjectionMatrix[0] = xfregs.rawProjection[0]; + g_fProjectionMatrix[1] = 0.0f; + g_fProjectionMatrix[2] = xfregs.rawProjection[1]; + g_fProjectionMatrix[3] = 0; + + g_fProjectionMatrix[4] = 0.0f; + g_fProjectionMatrix[5] = xfregs.rawProjection[2]; + g_fProjectionMatrix[6] = xfregs.rawProjection[3]; + g_fProjectionMatrix[7] = 0; + + g_fProjectionMatrix[8] = 0.0f; + g_fProjectionMatrix[9] = 0.0f; + g_fProjectionMatrix[10] = xfregs.rawProjection[4]; + + //---------Projection[11]--------- + // No hacks + if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2)) + g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]); + + // Before R945 Hack + if (proj_hax_1 && !proj_hax_2) + g_fProjectionMatrix[11] = -(1.0f - xfregs.rawProjection[5]); + + // R844 Hack + if (!proj_hax_1 && proj_hax_2) + g_fProjectionMatrix[11] = xfregs.rawProjection[5]; + //-------------------------------- + + g_fProjectionMatrix[12] = 0.0f; + g_fProjectionMatrix[13] = 0.0f; + // donkopunchstania: GC GPU rounds differently? + // -(1 + epsilon) so objects are clipped as they are on the real HW + g_fProjectionMatrix[14] = -1.00000011921f; + g_fProjectionMatrix[15] = 0.0f; + } + else { + g_fProjectionMatrix[0] = xfregs.rawProjection[0]; + g_fProjectionMatrix[1] = 0.0f; + g_fProjectionMatrix[2] = 0.0f; + g_fProjectionMatrix[3] = xfregs.rawProjection[1]; + + g_fProjectionMatrix[4] = 0.0f; + g_fProjectionMatrix[5] = xfregs.rawProjection[2]; + g_fProjectionMatrix[6] = 0.0f; + g_fProjectionMatrix[7] = xfregs.rawProjection[3]; + + g_fProjectionMatrix[8] = 0.0f; + g_fProjectionMatrix[9] = 0.0f; + g_fProjectionMatrix[10] = xfregs.rawProjection[4]; + + //---------Projection[11]--------- + // No hacks + if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2)) + g_fProjectionMatrix[11] = -(-1.0f - xfregs.rawProjection[5]); + + // Before R945 Hack + if (proj_hax_1 && !proj_hax_2) + g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]); + + // R844 Hack + if (!proj_hax_1 && proj_hax_2) + g_fProjectionMatrix[11] = -xfregs.rawProjection[5]; + + //-------------------------------- + + g_fProjectionMatrix[12] = 0; + g_fProjectionMatrix[13] = 0; + g_fProjectionMatrix[14] = 0.0f; + g_fProjectionMatrix[15] = 1.0f; + } + + PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]); + SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]); + SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]); + SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]); + SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]); + } +} + +void VertexShaderManager::InvalidateXFRange(int start, int end) +{ + if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 && + (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) || + ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 && + (u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) { + bPosNormalMatrixChanged = true; + } + + if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) { + bTexMatricesChanged[0] = true; + } + + if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) || + ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) { + bTexMatricesChanged[1] = true; + } + + if (start < XFMEM_POSMATRICES_END) { + if (nTransformMatricesChanged[0] == -1) { + nTransformMatricesChanged[0] = start; + nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; + } + else { + if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start; + if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; + } + } + + if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) { + int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES; + int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES; + + if (nNormalMatricesChanged[0] == -1 ) { + nNormalMatricesChanged[0] = _start; + nNormalMatricesChanged[1] = _end; + } + else { + if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start; + if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end; + } + } + + if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) { + int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES; + int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES; + + if (nPostTransformMatricesChanged[0] == -1 ) { + nPostTransformMatricesChanged[0] = _start; + nPostTransformMatricesChanged[1] = _end; + } + else { + if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start; + if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end; + } + } + + if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) { + int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS; + int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS; + + if (nLightsChanged[0] == -1 ) { + nLightsChanged[0] = _start; + nLightsChanged[1] = _end; + } + else { + if (nLightsChanged[0] > _start) nLightsChanged[0] = _start; + if (nLightsChanged[1] < _end) nLightsChanged[1] = _end; + } + } +} + +void VertexShaderManager::SetTexMatrixChangedA(u32 Value) +{ + if (MatrixIndexA.Hex != Value) { + VertexManager::Flush(); + if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f)) + bPosNormalMatrixChanged = true; + bTexMatricesChanged[0] = true; + MatrixIndexA.Hex = Value; + } +} + +void VertexShaderManager::SetTexMatrixChangedB(u32 Value) +{ + if (MatrixIndexB.Hex != Value) { + VertexManager::Flush(); + bTexMatricesChanged[1] = true; + MatrixIndexB.Hex = Value; + } +} + +void VertexShaderManager::SetViewport(float* _Viewport) +{ + // Workaround for paper mario, yep this is bizarre. + for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) { + if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number + return; + } + memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport)); + bViewportChanged = true; +} + +void VertexShaderManager::SetViewportChanged() +{ + bViewportChanged = true; +} + +void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex) +{ + memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection)); + bProjectionChanged = true; +} + +void VertexShaderManager::SetMaterialColor(int index, u32 data) +{ + // TODO: collapse + switch (index) + { + case 0: + nMaterialsChanged |= 1; + s_fMaterials[0] = ((data>>24)&0xFF)/255.0f; + s_fMaterials[1] = ((data>>16)&0xFF)/255.0f; + s_fMaterials[2] = ((data>>8)&0xFF)/255.0f; + s_fMaterials[3] = ((data)&0xFF)/255.0f; + break; + case 1: + nMaterialsChanged |= 2; + s_fMaterials[4] = ((data>>24)&0xFF)/255.0f; + s_fMaterials[5] = ((data>>16)&0xFF)/255.0f; + s_fMaterials[6] = ((data>>8)&0xFF)/255.0f; + s_fMaterials[7] = ((data)&0xFF)/255.0f; + break; + case 2: + nMaterialsChanged |= 4; + s_fMaterials[8] = ((data>>24)&0xFF)/255.0f; + s_fMaterials[9] = ((data>>16)&0xFF)/255.0f; + s_fMaterials[10] = ((data>>8)&0xFF)/255.0f; + s_fMaterials[11] = ((data)&0xFF)/255.0f; + break; + case 3: + nMaterialsChanged |= 8; + s_fMaterials[12] = ((data>>24)&0xFF)/255.0f; + s_fMaterials[13] = ((data>>16)&0xFF)/255.0f; + s_fMaterials[14] = ((data>>8)&0xFF)/255.0f; + s_fMaterials[15] = ((data)&0xFF)/255.0f; + break; + } +}
\ No newline at end of file diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.h b/Source/Core/VideoCommon/Src/VertexShaderManager.h new file mode 100644 index 0000000000..10d308a66d --- /dev/null +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.h @@ -0,0 +1,45 @@ +// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _VERTEXSHADERMANAGER_H +#define _VERTEXSHADERMANAGER_H + +#include "VertexShader.h" + +// The non-API dependent parts. +class VertexShaderManager +{ +public: + static void Init(); + static void Shutdown(); + + // constant management + static void SetConstants(bool proj_hax_1, bool proj_hax_2); + + static void SetViewport(float* _Viewport); + static void SetViewportChanged(); + static void SetProjection(float* _pProjection, int constantIndex = -1); + static void InvalidateXFRange(int start, int end); + static void SetTexMatrixChangedA(u32 Value); + static void SetTexMatrixChangedB(u32 Value); + static void SetMaterialColor(int index, u32 data); +}; + +void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4); +void SetVSConstant4fv(int const_number, const float *f); + +#endif diff --git a/Source/Core/VideoCommon/Src/VideoCommon.h b/Source/Core/VideoCommon/Src/VideoCommon.h index 1f891631f3..cea4bcaf00 100644 --- a/Source/Core/VideoCommon/Src/VideoCommon.h +++ b/Source/Core/VideoCommon/Src/VideoCommon.h @@ -21,6 +21,17 @@ #include "Common.h"
#include "pluginspecs_video.h"
+enum {
+ EFB_WIDTH = 640,
+ EFB_HEIGHT = 528,
+};
+
+enum {
+ XFB_WIDTH = 640,
+ XFB_HEIGHT = 480, // 528 is max height ... ? or 538?
+ // TODO: figure out what to do with PAL
+};
+
extern SVideoInitialize g_VideoInitialize;
void DebugLog(const char* _fmt, ...);
@@ -57,4 +68,21 @@ struct TRectangle int left, top, right, bottom;
};
+void DebugLog(const char* _fmt, ...);
+void __Log(const char *format, ...);
+void __Log(int type, const char *format, ...);
+void HandleGLError();
+
+#define ERROR_LOG __Log
+
+#if defined(_DEBUG) || defined(DEBUGFAST)
+#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
+#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
+#define DEBUG_LOG __Log
+#else
+#define INFO_LOG(...)
+#define PRIM_LOG(...)
+#define DEBUG_LOG(...)
+#endif
+
#endif // _VIDEOCOMMON_H
diff --git a/Source/Core/VideoCommon/VideoCommon.vcproj b/Source/Core/VideoCommon/VideoCommon.vcproj index 08a68aec10..c5471a6164 100644 --- a/Source/Core/VideoCommon/VideoCommon.vcproj +++ b/Source/Core/VideoCommon/VideoCommon.vcproj @@ -548,6 +548,14 @@ >
</File>
<File
+ RelativePath=".\Src\VertexShaderManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\VertexShaderManager.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\VideoCommon.h"
>
</File>
|
