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authorJules Blok <jules.blok@gmail.com>2016-08-24 11:44:57 +0200
committerJules Blok <jules.blok@gmail.com>2016-08-24 17:42:32 +0200
commit35a270d2a8b3fc70802e4e075efdecdf0ab4abcf (patch)
treeb94e1e5f293b0edeae4fdc1356634fba0d32fe2d /Source/Core
parent6c82469662e9b86af0a956d84a5a3d5d18e348c5 (diff)
TextureConversionShader: Don't use the float specifier in shader code.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 18b67817fe..cccb7e7334 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
// Handle D3D depth inversion.
if (depth)
- WRITE(p, " %s = 1.0f - %s;\n", dest, dest);
+ WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
}
}