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authorYuriy O'Donnell <yuriyo@gmail.com>2014-11-05 02:41:08 +0100
committerYuriy O'Donnell <yuriyo@gmail.com>2014-11-29 11:42:53 +0100
commit36b886cb802c44eb02482b17ce483ba76ccb25ee (patch)
treee7ab8dee18a5419f94896e26df93166da5363c45 /Source/Core
parenta886d8a8ee97ced9b8d4868d604d08b54886b06a (diff)
D3D: Viewport min and max depth is now clamped to [0..1] range
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 31ab07ddaa..5db7b8b4ec 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -486,8 +486,8 @@ void Renderer::SetViewport()
Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y);
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
- (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f,
- xfmem.viewport.farZ / 16777216.0f);
+ std::max(0.0f, std::min(1.0f, (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f)),
+ std::max(0.0f, std::min(1.0f, xfmem.viewport.farZ / 16777216.0f)));
D3D::context->RSSetViewports(1, &vp);
}