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authorRyan Houdek <Sonicadvance1@gmail.com>2014-11-29 01:27:47 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-11-29 01:27:47 -0600
commit38dfc970dfca3cf1d519fd16b2aeeba7b146ebe5 (patch)
treebcff10e7cf9ae31bd84e904407948772ae1a7e5d /Source/Core
parentf588a82b9a0edad7c73a994570a416d942149121 (diff)
Fixes OpenGL ES rendering.
sampler2DArray doesn't have a default precision, so we need to set it ourselves.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index bf789f46a6..0249ce3c95 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -519,6 +519,7 @@ void ProgramShaderCache::CreateHeader()
// Precision defines for GLSL ES
"%s\n"
"%s\n"
+ "%s\n"
// Silly differences
"#define float2 vec2\n"
@@ -551,6 +552,7 @@ void ProgramShaderCache::CreateHeader()
, v>=GLSLES_300 ? "precision highp float;" : ""
, v>=GLSLES_300 ? "precision highp int;" : ""
+ , v>=GLSLES_300 ? "precision highp sampler2DArray;" : ""
, DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : ""
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : ""