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| author | Robin Kertels <robin.kertels@gmail.com> | 2021-08-11 00:17:04 +0200 |
|---|---|---|
| committer | Robin Kertels <robin.kertels@gmail.com> | 2021-08-11 00:17:04 +0200 |
| commit | 40dcf1c2e2aefe7cfd70118d2c797acb71bb9cc7 (patch) | |
| tree | a01e8df3477f8ba40ec161385dffa7d42e9e433b /Source/Core | |
| parent | b0346ca980ddc309cc58ed34f1e33bd5f33f2751 (diff) | |
D3D12: Transition compute textures to UAV state
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp index 68d1ac8e47..bcc994a376 100644 --- a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp +++ b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp @@ -319,6 +319,9 @@ void Renderer::SetComputeImageTexture(AbstractTexture* texture, bool read, bool return; m_state.compute_image_texture = dxtex; + if (dxtex) + dxtex->TransitionToState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + m_dirty_bits |= DirtyState_ComputeImageTexture; } |
