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authorRobin Kertels <robin.kertels@gmail.com>2021-08-11 00:17:04 +0200
committerRobin Kertels <robin.kertels@gmail.com>2021-08-11 00:17:04 +0200
commit40dcf1c2e2aefe7cfd70118d2c797acb71bb9cc7 (patch)
treea01e8df3477f8ba40ec161385dffa7d42e9e433b /Source/Core
parentb0346ca980ddc309cc58ed34f1e33bd5f33f2751 (diff)
D3D12: Transition compute textures to UAV state
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp
index 68d1ac8e47..bcc994a376 100644
--- a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp
+++ b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp
@@ -319,6 +319,9 @@ void Renderer::SetComputeImageTexture(AbstractTexture* texture, bool read, bool
return;
m_state.compute_image_texture = dxtex;
+ if (dxtex)
+ dxtex->TransitionToState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
m_dirty_bits |= DirtyState_ComputeImageTexture;
}