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authorPierre Bourdon <delroth@gmail.com>2016-06-24 11:14:10 +0000
committerPierre Bourdon <delroth@gmail.com>2016-06-24 11:14:10 +0000
commit43d0d692f941c6ca44f62bc17597d74e12ff97c8 (patch)
tree2b26e6e64349b1a396e5af26a0f179ced30b7aac /Source/Core
parent5fcb4bb3ab2e19d3ee95c08c6f86ba68656c6357 (diff)
Fix D3D12 headers missing includes.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/PerfQuery.h1
-rw-r--r--Source/Core/VideoBackends/D3D12/D3DTexture.h3
-rw-r--r--Source/Core/VideoBackends/D3D12/PSTextureEncoder.h2
-rw-r--r--Source/Core/VideoBackends/D3D12/StaticShaderCache.h2
4 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PerfQuery.h b/Source/Core/VideoBackends/D3D/PerfQuery.h
index 2e7aa6a6ff..80e2fc7570 100644
--- a/Source/Core/VideoBackends/D3D/PerfQuery.h
+++ b/Source/Core/VideoBackends/D3D/PerfQuery.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <d3d11.h>
#include "VideoCommon/PerfQueryBase.h"
diff --git a/Source/Core/VideoBackends/D3D12/D3DTexture.h b/Source/Core/VideoBackends/D3D12/D3DTexture.h
index 7b369f07e5..2dd8dd10c8 100644
--- a/Source/Core/VideoBackends/D3D12/D3DTexture.h
+++ b/Source/Core/VideoBackends/D3D12/D3DTexture.h
@@ -6,6 +6,9 @@
#include <atomic>
+#include "Common/CommonTypes.h"
+#include "VideoBackends/D3D12/D3DBase.h"
+
namespace DX12
{
enum TEXTURE_BIND_FLAG : u32
diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h
index 67f6927d97..cbe7c46897 100644
--- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h
+++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h
@@ -4,8 +4,8 @@
#pragma once
+#include "VideoBackends/D3D12/D3DBase.h"
#include "VideoBackends/D3D12/TextureEncoder.h"
-
#include "VideoCommon/TextureCacheBase.h"
namespace DX12
diff --git a/Source/Core/VideoBackends/D3D12/StaticShaderCache.h b/Source/Core/VideoBackends/D3D12/StaticShaderCache.h
index 89e2d9c0f8..d0f36305c4 100644
--- a/Source/Core/VideoBackends/D3D12/StaticShaderCache.h
+++ b/Source/Core/VideoBackends/D3D12/StaticShaderCache.h
@@ -4,6 +4,8 @@
#pragma once
+#include "VideoBackends/D3D12/D3DBase.h"
+
namespace DX12
{
class StaticShaderCache final