diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-08-11 12:51:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-11 12:51:42 +0200 |
| commit | 44c90aa3fc7e9fe12a87b01a8dcde8e96dac9617 (patch) | |
| tree | 2748fcd3b8a1e9fc5b14e93c090550815a73fa4b /Source/Core | |
| parent | 5512d19d4b66af1f7738cf5df9744e01364ffb11 (diff) | |
| parent | 246b7c5bdb7e87704ab13448f1579f3f95d92444 (diff) | |
Merge pull request #12094 from iwubcode/fix_texture_order_regression
VideoCommon: fix regression with texture load order
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/HiresTextures.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp index c70e5523f8..f9f3134e35 100644 --- a/Source/Core/VideoCommon/HiresTextures.cpp +++ b/Source/Core/VideoCommon/HiresTextures.cpp @@ -120,24 +120,27 @@ void HiresTexture::Update() if (has_arbitrary_mipmaps) filename.erase(arb_index, 4); - // Since this is just a texture (single file) the mapper doesn't really matter - // just provide a string - s_file_library->SetAssetIDMapData(filename, - std::map<std::string, std::filesystem::path>{{"", path}}); - - if (g_ActiveConfig.bCacheHiresTextures) - { - auto hires_texture = std::make_shared<HiresTexture>( - has_arbitrary_mipmaps, - system.GetCustomAssetLoader().LoadGameTexture(filename, s_file_library)); - s_hires_texture_cache.try_emplace(filename, std::move(hires_texture)); - } const auto [it, inserted] = s_hires_texture_id_to_arbmipmap.try_emplace(filename, has_arbitrary_mipmaps); if (!inserted) { failed_insert = true; } + else + { + // Since this is just a texture (single file) the mapper doesn't really matter + // just provide a string + s_file_library->SetAssetIDMapData( + filename, std::map<std::string, std::filesystem::path>{{"", path}}); + + if (g_ActiveConfig.bCacheHiresTextures) + { + auto hires_texture = std::make_shared<HiresTexture>( + has_arbitrary_mipmaps, + system.GetCustomAssetLoader().LoadGameTexture(filename, s_file_library)); + s_hires_texture_cache.try_emplace(filename, std::move(hires_texture)); + } + } } } |
