diff options
| author | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2013-03-31 20:02:13 -0300 |
|---|---|---|
| committer | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2013-03-31 20:02:13 -0300 |
| commit | 45651098f6d15cfd474fc7edd6ea6539fe708f3c (patch) | |
| tree | 560c8b7d84f4e10dda748263751723c710b4aee0 /Source/Core | |
| parent | aabd8ce66497298783d55a5642ef5a7bbf80d74d (diff) | |
Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h index 442e95f9bf..1a76baa733 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.h +++ b/Source/Core/VideoCommon/Src/VideoConfig.h @@ -153,7 +153,7 @@ struct VideoConfig bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL bool bSupportsFormatReinterpretation; bool bSupportsPixelLighting; - + bool bSupportsSeparateAlphaFunction; bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon } backend_info; |
