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authorMerryMage <MerryMage@users.noreply.github.com>2017-10-29 19:11:15 +0000
committerMerryMage <MerryMage@users.noreply.github.com>2017-11-15 18:04:40 +0000
commit4c24629b9551cab8af653a2bbcbe6d1639b3edb2 (patch)
tree95f17ded4d887ad4df99463e49078c5de0377aa4 /Source/Core
parentf3b52c07d74d528a81c818d86c12981a6028f351 (diff)
Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map containing the (key, value) pairs. Here we flattern this structure so that only one std::map is required, reducing the number of indirections required and vastly simplifying the code.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/CMakeLists.txt1
-rw-r--r--Source/Core/Common/Config/Config.cpp2
-rw-r--r--Source/Core/Common/Config/Config.h1
-rw-r--r--Source/Core/Common/Config/Layer.cpp99
-rw-r--r--Source/Core/Common/Config/Layer.h79
-rw-r--r--Source/Core/Common/Config/Section.cpp249
-rw-r--r--Source/Core/Common/Config/Section.h99
-rw-r--r--Source/Core/Core/Config/MainSettings.cpp1
-rw-r--r--Source/Core/Core/Config/MainSettings.h1
-rw-r--r--Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp76
-rw-r--r--Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp110
-rw-r--r--Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp38
-rw-r--r--Source/Core/UICommon/CommandLineParse.cpp9
13 files changed, 217 insertions, 548 deletions
diff --git a/Source/Core/Common/CMakeLists.txt b/Source/Core/Common/CMakeLists.txt
index 5e5a220df7..f4e0a4ff84 100644
--- a/Source/Core/Common/CMakeLists.txt
+++ b/Source/Core/Common/CMakeLists.txt
@@ -6,7 +6,6 @@ set(SRCS
Config/Config.cpp
Config/ConfigInfo.cpp
Config/Layer.cpp
- Config/Section.cpp
Crypto/AES.cpp
Crypto/bn.cpp
Crypto/ec.cpp
diff --git a/Source/Core/Common/Config/Config.cpp b/Source/Core/Common/Config/Config.cpp
index abb2304749..a3504f80d2 100644
--- a/Source/Core/Common/Config/Config.cpp
+++ b/Source/Core/Common/Config/Config.cpp
@@ -133,7 +133,7 @@ LayerType GetActiveLayerForConfig(const ConfigLocation& config)
if (!LayerExists(layer))
continue;
- if (GetLayer(layer)->Exists(config.system, config.section, config.key))
+ if (GetLayer(layer)->Exists(config))
return layer;
}
diff --git a/Source/Core/Common/Config/Config.h b/Source/Core/Common/Config/Config.h
index 69eac72203..3536f5677c 100644
--- a/Source/Core/Common/Config/Config.h
+++ b/Source/Core/Common/Config/Config.h
@@ -12,7 +12,6 @@
#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
#include "Common/Config/Layer.h"
-#include "Common/Config/Section.h"
namespace Config
{
diff --git a/Source/Core/Common/Config/Layer.cpp b/Source/Core/Common/Config/Layer.cpp
index a3912281f5..d4f9e7c633 100644
--- a/Source/Core/Common/Config/Layer.cpp
+++ b/Source/Core/Common/Config/Layer.cpp
@@ -8,10 +8,47 @@
#include "Common/Config/Config.h"
#include "Common/Config/Layer.h"
-#include "Common/Config/Section.h"
namespace Config
{
+namespace detail
+{
+std::string ValueToString(u16 value)
+{
+ return StringFromFormat("0x%04x", value);
+}
+
+std::string ValueToString(u32 value)
+{
+ return StringFromFormat("0x%08x", value);
+}
+
+std::string ValueToString(float value)
+{
+ return StringFromFormat("%#.9g", value);
+}
+
+std::string ValueToString(double value)
+{
+ return StringFromFormat("%#.17g", value);
+}
+
+std::string ValueToString(int value)
+{
+ return std::to_string(value);
+}
+
+std::string ValueToString(bool value)
+{
+ return StringFromBool(value);
+}
+
+std::string ValueToString(const std::string& value)
+{
+ return value;
+}
+}
+
ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
{
}
@@ -38,56 +75,44 @@ Layer::~Layer()
Save();
}
-bool Layer::Exists(System system, const std::string& section_name, const std::string& key)
-{
- Section* section = GetSection(system, section_name);
- if (!section)
- return false;
- return section->Exists(key);
-}
-
-bool Layer::DeleteKey(System system, const std::string& section_name, const std::string& key)
+bool Layer::Exists(const ConfigLocation& location) const
{
- Section* section = GetSection(system, section_name);
- if (!section)
- return false;
- return section->Delete(key);
+ const auto iter = m_map.find(location);
+ return iter != m_map.end() && iter->second.has_value();
}
-Section* Layer::GetSection(System system, const std::string& section_name)
+bool Layer::DeleteKey(const ConfigLocation& location)
{
- for (auto& section : m_sections[system])
- if (!strcasecmp(section->m_name.c_str(), section_name.c_str()))
- return section.get();
- return nullptr;
+ m_is_dirty = true;
+ bool had_value = m_map[location].has_value();
+ m_map[location].reset();
+ return had_value;
}
-Section* Layer::GetOrCreateSection(System system, const std::string& section_name)
+void Layer::DeleteAllKeys()
{
- Section* section = GetSection(system, section_name);
- if (!section)
+ m_is_dirty = true;
+ for (auto& pair : m_map)
{
- m_sections[system].emplace_back(std::make_unique<Section>(m_layer, system, section_name));
- section = m_sections[system].back().get();
+ pair.second.reset();
}
- return section;
}
void Layer::Load()
{
if (m_loader)
m_loader->Load(this);
- ClearDirty();
+ m_is_dirty = false;
InvokeConfigChangedCallbacks();
}
void Layer::Save()
{
- if (!m_loader || !IsDirty())
+ if (!m_loader || !m_is_dirty)
return;
m_loader->Save(this);
- ClearDirty();
+ m_is_dirty = false;
InvokeConfigChangedCallbacks();
}
@@ -98,22 +123,6 @@ LayerType Layer::GetLayer() const
const LayerMap& Layer::GetLayerMap() const
{
- return m_sections;
-}
-
-bool Layer::IsDirty() const
-{
- return std::any_of(m_sections.begin(), m_sections.end(), [](const auto& system) {
- return std::any_of(system.second.begin(), system.second.end(),
- [](const auto& section) { return section->IsDirty(); });
- });
-}
-
-void Layer::ClearDirty()
-{
- std::for_each(m_sections.begin(), m_sections.end(), [](auto& system) {
- std::for_each(system.second.begin(), system.second.end(),
- [](auto& section) { section->ClearDirty(); });
- });
+ return m_map;
}
}
diff --git a/Source/Core/Common/Config/Layer.h b/Source/Core/Common/Config/Layer.h
index ac5b5c3e78..eb2a6bafca 100644
--- a/Source/Core/Common/Config/Layer.h
+++ b/Source/Core/Common/Config/Layer.h
@@ -6,18 +6,47 @@
#include <map>
#include <memory>
+#include <optional>
#include <string>
#include <vector>
+#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
-#include "Common/Config/Section.h"
+#include "Common/StringUtil.h"
namespace Config
{
+namespace detail
+{
+std::string ValueToString(u16 value);
+std::string ValueToString(u32 value);
+std::string ValueToString(float value);
+std::string ValueToString(double value);
+std::string ValueToString(int value);
+std::string ValueToString(bool value);
+std::string ValueToString(const std::string& value);
+
+template <typename T>
+std::optional<T> TryParse(const std::string& str_value)
+{
+ T value;
+ if (!::TryParse(str_value, &value))
+ return std::nullopt;
+ return value;
+}
+
+template <>
+inline std::optional<std::string> TryParse(const std::string& str_value)
+{
+ return str_value;
+}
+}
+
template <typename T>
struct ConfigInfo;
-using LayerMap = std::map<System, std::vector<std::unique_ptr<Section>>>;
+class Layer;
+using LayerMap = std::map<ConfigLocation, std::optional<std::string>>;
class ConfigLayerLoader
{
@@ -41,32 +70,40 @@ public:
virtual ~Layer();
// Convenience functions
- bool Exists(System system, const std::string& section_name, const std::string& key);
- bool DeleteKey(System system, const std::string& section_name, const std::string& key);
+ bool Exists(const ConfigLocation& location) const;
+ bool DeleteKey(const ConfigLocation& location);
+ void DeleteAllKeys();
+
template <typename T>
- bool GetIfExists(System system, const std::string& section_name, const std::string& key, T* value)
+ T Get(const ConfigInfo<T>& config_info)
{
- if (Exists(system, section_name, key))
- return GetOrCreateSection(system, section_name)->Get(key, value);
-
- return false;
+ return Get<T>(config_info.location).value_or(config_info.default_value);
}
- virtual Section* GetSection(System system, const std::string& section_name);
- virtual Section* GetOrCreateSection(System system, const std::string& section_name);
-
template <typename T>
- T Get(const ConfigInfo<T>& config_info)
+ std::optional<T> Get(const ConfigLocation& location)
{
- return GetOrCreateSection(config_info.location.system, config_info.location.section)
- ->template Get<T>(config_info.location.key, config_info.default_value);
+ const std::optional<std::string>& str_value = m_map[location];
+ if (!str_value)
+ return std::nullopt;
+ return detail::TryParse<T>(*str_value);
}
template <typename T>
void Set(const ConfigInfo<T>& config_info, const T& value)
{
- GetOrCreateSection(config_info.location.system, config_info.location.section)
- ->Set(config_info.location.key, value);
+ Set<T>(config_info.location, value);
+ }
+
+ template <typename T>
+ void Set(const ConfigLocation& location, const T& value)
+ {
+ const std::string new_value = detail::ValueToString(value);
+ std::optional<std::string>& current_value = m_map[location];
+ if (current_value == new_value)
+ return;
+ m_is_dirty = true;
+ current_value = new_value;
}
// Explicit load and save of layers
@@ -77,11 +114,9 @@ public:
const LayerMap& GetLayerMap() const;
protected:
- bool IsDirty() const;
- void ClearDirty();
-
- LayerMap m_sections;
+ bool m_is_dirty = false;
+ LayerMap m_map;
const LayerType m_layer;
std::unique_ptr<ConfigLayerLoader> m_loader;
};
-} // namespace Config
+}
diff --git a/Source/Core/Common/Config/Section.cpp b/Source/Core/Common/Config/Section.cpp
deleted file mode 100644
index 12adff2b1f..0000000000
--- a/Source/Core/Common/Config/Section.cpp
+++ /dev/null
@@ -1,249 +0,0 @@
-// Copyright 2017 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <cstddef>
-#include <map>
-#include <memory>
-
-#include "Common/Assert.h"
-#include "Common/Config/Config.h"
-#include "Common/Config/Layer.h"
-#include "Common/Config/Section.h"
-#include "Common/StringUtil.h"
-
-namespace Config
-{
-const std::string& Section::NULL_STRING = "";
-
-Section::Section(LayerType layer, System system, const std::string& name)
- : m_layer(layer), m_system(system), m_name(name)
-{
-}
-
-bool Section::Exists(const std::string& key) const
-{
- return m_values.find(key) != m_values.end();
-}
-
-bool Section::Delete(const std::string& key)
-{
- auto it = m_values.find(key);
- if (it == m_values.end())
- return false;
-
- m_values.erase(it);
-
- m_deleted_keys.push_back(key);
- m_dirty = true;
- return true;
-}
-
-void Section::Set(const std::string& key, const std::string& value)
-{
- auto it = m_values.find(key);
- if (it != m_values.end() && it->second != value)
- {
- it->second = value;
- m_dirty = true;
- }
- else if (it == m_values.end())
- {
- m_values[key] = value;
- m_dirty = true;
- }
-}
-
-void Section::Set(const std::string& key, u16 newValue)
-{
- Section::Set(key, StringFromFormat("0x%04x", newValue));
-}
-
-void Section::Set(const std::string& key, u32 newValue)
-{
- Section::Set(key, StringFromFormat("0x%08x", newValue));
-}
-
-void Section::Set(const std::string& key, float newValue)
-{
- Section::Set(key, StringFromFormat("%#.9g", newValue));
-}
-
-void Section::Set(const std::string& key, double newValue)
-{
- Section::Set(key, StringFromFormat("%#.17g", newValue));
-}
-
-void Section::Set(const std::string& key, int newValue)
-{
- Section::Set(key, std::to_string(newValue));
-}
-
-void Section::Set(const std::string& key, bool newValue)
-{
- Section::Set(key, StringFromBool(newValue));
-}
-
-void Section::Set(const std::string& key, const std::string& newValue,
- const std::string& defaultValue)
-{
- if (newValue != defaultValue)
- Set(key, newValue);
- else
- Delete(key);
-}
-
-void Section::SetLines(const std::vector<std::string>& lines)
-{
- m_lines = lines;
- m_dirty = true;
-}
-
-bool Section::Get(const std::string& key, std::string* value,
- const std::string& default_value) const
-{
- const auto& it = m_values.find(key);
- if (it != m_values.end())
- {
- *value = it->second;
- return true;
- }
- else if (&default_value != &NULL_STRING)
- {
- *value = default_value;
- return true;
- }
-
- return false;
-}
-
-bool Section::Get(const std::string& key, int* value, int defaultValue) const
-{
- std::string temp;
- bool retval = Get(key, &temp);
-
- if (retval && TryParse(temp, value))
- return true;
-
- *value = defaultValue;
- return false;
-}
-
-bool Section::Get(const std::string& key, u16* value, u16 defaultValue) const
-{
- std::string temp;
- bool retval = Get(key, &temp);
-
- if (retval && TryParse(temp, value))
- return true;
-
- *value = defaultValue;
- return false;
-}
-
-bool Section::Get(const std::string& key, u32* value, u32 defaultValue) const
-{
- std::string temp;
- bool retval = Get(key, &temp);
-
- if (retval && TryParse(temp, value))
- return true;
-
- *value = defaultValue;
- return false;
-}
-
-bool Section::Get(const std::string& key, bool* value, bool defaultValue) const
-{
- std::string temp;
- bool retval = Get(key, &temp);
-
- if (retval && TryParse(temp, value))
- return true;
-
- *value = defaultValue;
- return false;
-}
-
-bool Section::Get(const std::string& key, float* value, float defaultValue) const
-{
- std::string temp;
- bool retval = Get(key, &temp);
-
- if (retval && TryParse(temp, value))
- return true;
-
- *value = defaultValue;
- return false;
-}
-
-bool Section::Get(const std::string& key, double* value, double defaultValue) const
-{
- std::string temp;
- bool retval = Get(key, &temp);
-
- if (retval && TryParse(temp, value))
- return true;
-
- *value = defaultValue;
- return false;
-}
-
-// Return a list of all lines in a section
-bool Section::GetLines(std::vector<std::string>* lines, const bool remove_comments) const
-{
- lines->clear();
-
- for (std::string line : m_lines)
- {
- line = StripSpaces(line);
-
- if (remove_comments)
- {
- size_t commentPos = line.find('#');
- if (commentPos == 0)
- {
- continue;
- }
-
- if (commentPos != std::string::npos)
- {
- line = StripSpaces(line.substr(0, commentPos));
- }
- }
-
- lines->push_back(line);
- }
-
- return true;
-}
-
-bool Section::HasLines() const
-{
- return !m_lines.empty();
-}
-
-const std::string& Section::GetName() const
-{
- return m_name;
-}
-
-const SectionValueMap& Section::GetValues() const
-{
- return m_values;
-}
-
-const std::vector<std::string>& Section::GetDeletedKeys() const
-{
- return m_deleted_keys;
-}
-
-bool Section::IsDirty() const
-{
- return m_dirty;
-}
-void Section::ClearDirty()
-{
- m_dirty = false;
-}
-}
diff --git a/Source/Core/Common/Config/Section.h b/Source/Core/Common/Config/Section.h
deleted file mode 100644
index 592b791722..0000000000
--- a/Source/Core/Common/Config/Section.h
+++ /dev/null
@@ -1,99 +0,0 @@
-// Copyright 2017 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <map>
-#include <string>
-#include <vector>
-
-// XXX: Purely for case insensitive compare
-#include "Common/CommonTypes.h"
-#include "Common/Config/Enums.h"
-#include "Common/IniFile.h"
-
-namespace Config
-{
-class Layer;
-class ConfigLayerLoader;
-
-using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
-
-class Section
-{
- friend Layer;
- friend ConfigLayerLoader;
-
-public:
- Section(LayerType layer, System system, const std::string& name);
- virtual ~Section() = default;
-
- virtual bool Exists(const std::string& key) const;
- bool Delete(const std::string& key);
-
- // Setters
- virtual void Set(const std::string& key, const std::string& value);
-
- void Set(const std::string& key, u16 newValue);
- void Set(const std::string& key, u32 newValue);
- void Set(const std::string& key, float newValue);
- void Set(const std::string& key, double newValue);
- void Set(const std::string& key, int newValue);
- void Set(const std::string& key, bool newValue);
-
- // Setters with default values
- void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
- template <typename T>
- void Set(const std::string& key, T newValue, const T defaultValue)
- {
- if (newValue != defaultValue)
- Set(key, newValue);
- else
- Delete(key);
- }
-
- // Getters
- virtual bool Get(const std::string& key, std::string* value,
- const std::string& default_value = NULL_STRING) const;
-
- bool Get(const std::string& key, int* value, int defaultValue = 0) const;
- bool Get(const std::string& key, u16* value, u16 defaultValue = 0) const;
- bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
- bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
- bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
- bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
-
- template <typename T>
- T Get(const std::string& key, const T& default_value) const
- {
- T value;
- Get(key, &value, default_value);
- return value;
- }
-
- // Section chunk
- void SetLines(const std::vector<std::string>& lines);
- // XXX: Add to recursive layer
- virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
- virtual bool HasLines() const;
- const std::string& GetName() const;
- const SectionValueMap& GetValues() const;
- const std::vector<std::string>& GetDeletedKeys() const;
- bool IsDirty() const;
- void ClearDirty();
-
-protected:
- bool m_dirty = false;
-
- LayerType m_layer;
- System m_system;
- const std::string m_name;
- static const std::string& NULL_STRING;
-
- SectionValueMap m_values;
- std::vector<std::string> m_deleted_keys;
-
- std::vector<std::string> m_lines;
-};
-}
diff --git a/Source/Core/Core/Config/MainSettings.cpp b/Source/Core/Core/Config/MainSettings.cpp
index 697dc81a32..77687c28df 100644
--- a/Source/Core/Core/Config/MainSettings.cpp
+++ b/Source/Core/Core/Config/MainSettings.cpp
@@ -61,6 +61,7 @@ ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel)
}
const ConfigInfo<bool> MAIN_WII_SD_CARD{{System::Main, "Core", "WiiSDCard"}, false};
+const ConfigInfo<bool> MAIN_WII_SD_CARD_WRITABLE{{System::Main, "Core", "WiiSDCardWritable"}, true};
const ConfigInfo<bool> MAIN_WII_KEYBOARD{{System::Main, "Core", "WiiKeyboard"}, false};
const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING{
{System::Main, "Core", "WiimoteContinuousScanning"}, false};
diff --git a/Source/Core/Core/Config/MainSettings.h b/Source/Core/Core/Config/MainSettings.h
index cc21e1ac7c..871e103bb9 100644
--- a/Source/Core/Core/Config/MainSettings.h
+++ b/Source/Core/Core/Config/MainSettings.h
@@ -40,6 +40,7 @@ ConfigInfo<u32> GetInfoForSIDevice(u32 channel);
ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel);
ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel);
extern const ConfigInfo<bool> MAIN_WII_SD_CARD;
+extern const ConfigInfo<bool> MAIN_WII_SD_CARD_WRITABLE;
extern const ConfigInfo<bool> MAIN_WII_KEYBOARD;
extern const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
extern const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
diff --git a/Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp
index 848501ba73..4dcfb613ae 100644
--- a/Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp
@@ -77,9 +77,9 @@ class BaseConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
BaseConfigLayerLoader() : ConfigLayerLoader(Config::LayerType::Base) {}
- void Load(Config::Layer* config_layer) override
+ void Load(Config::Layer* layer) override
{
- LoadFromSYSCONF(config_layer);
+ LoadFromSYSCONF(layer);
for (const auto& system : system_to_ini)
{
IniFile ini;
@@ -89,55 +89,62 @@ public:
for (const auto& section : system_sections)
{
const std::string section_name = section.GetName();
- Config::Section* config_section =
- config_layer->GetOrCreateSection(system.first, section_name);
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
- config_section->Set(value.first, value.second);
+ {
+ const Config::ConfigLocation location{system.first, section_name, value.first};
+ layer->Set(location, value.second);
+ }
}
}
}
- void Save(Config::Layer* config_layer) override
+ void Save(Config::Layer* layer) override
{
- const Config::LayerMap& sections = config_layer->GetLayerMap();
- for (const auto& system : sections)
+ SaveToSYSCONF(layer->GetLayer());
+
+ std::map<Config::System, IniFile> inis;
+
+ for (const auto& system : system_to_ini)
{
- if (system.first == Config::System::SYSCONF)
- {
- SaveToSYSCONF(config_layer->GetLayer());
+ inis[system.first].Load(File::GetUserPath(system.second));
+ }
+
+ for (const auto& config : layer->GetLayerMap())
+ {
+ const Config::ConfigLocation& location = config.first;
+ const std::optional<std::string>& value = config.second;
+
+ // Done by SaveToSYSCONF
+ if (location.system == Config::System::SYSCONF)
continue;
- }
- auto mapping = system_to_ini.find(system.first);
- if (mapping == system_to_ini.end())
+ auto ini = inis.find(location.system);
+ if (ini == inis.end())
{
ERROR_LOG(COMMON, "Config can't map system '%s' to an INI file!",
- Config::GetSystemName(system.first).c_str());
+ Config::GetSystemName(location.system).c_str());
continue;
}
- IniFile ini;
- ini.Load(File::GetUserPath(mapping->second));
+ if (!IsSettingSaveable(location))
+ continue;
- for (const auto& section : system.second)
+ if (value)
{
- const std::string section_name = section->GetName();
- const Config::SectionValueMap& section_values = section->GetValues();
-
- IniFile::Section* ini_section = ini.GetOrCreateSection(section_name);
-
- for (const auto& value : section_values)
- {
- if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
- continue;
-
- ini_section->Set(value.first, value.second);
- }
+ IniFile::Section* ini_section = ini->second.GetOrCreateSection(location.section);
+ ini_section->Set(location.key, *value);
}
+ else
+ {
+ ini->second.DeleteKey(location.section, location.key);
+ }
+ }
- ini.Save(File::GetUserPath(mapping->second));
+ for (const auto& system : system_to_ini)
+ {
+ inis[system.first].Save(File::GetUserPath(system.second));
}
}
@@ -153,13 +160,10 @@ private:
std::visit(
[&](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
- auto* section =
- layer->GetOrCreateSection(Config::System::SYSCONF, info.location.section);
-
if (setting.type == SysConf::Entry::Type::Long)
- section->Set(info.location.key, sysconf.GetData<u32>(key, info.default_value));
+ layer->Set(info.location, sysconf.GetData<u32>(key, info.default_value));
else if (setting.type == SysConf::Entry::Type::Byte)
- section->Set(info.location.key, sysconf.GetData<u8>(key, info.default_value));
+ layer->Set(info.location, sysconf.GetData<u8>(key, info.default_value));
},
setting.config_info);
}
diff --git a/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
index cce5fa61b8..17ffed0b94 100644
--- a/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
@@ -199,10 +199,10 @@ public:
{
}
- void Load(Config::Layer* config_layer) override
+ void Load(Config::Layer* layer) override
{
IniFile ini;
- if (config_layer->GetLayer() == Config::LayerType::GlobalGame)
+ if (layer->GetLayer() == Config::LayerType::GlobalGame)
{
for (const std::string& filename : GetGameIniFilenames(m_id, m_revision))
ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
@@ -217,16 +217,16 @@ public:
for (const auto& section : system_sections)
{
- LoadFromSystemSection(config_layer, section);
+ LoadFromSystemSection(layer, section);
}
- LoadControllerConfig(config_layer);
+ LoadControllerConfig(layer);
}
- void Save(Config::Layer* config_layer) override;
+ void Save(Config::Layer* layer) override;
private:
- void LoadControllerConfig(Config::Layer* config_layer) const
+ void LoadControllerConfig(Config::Layer* layer) const
{
// Game INIs can have controller profiles embedded in to them
static const std::array<char, 4> nums = {{'1', '2', '3', '4'}};
@@ -244,82 +244,53 @@ private:
std::string type = std::get<0>(use_data);
std::string path = "Profiles/" + std::get<1>(use_data) + "/";
- Config::Section* control_section =
- config_layer->GetOrCreateSection(std::get<2>(use_data), "Controls");
+ const auto control_section = [&](std::string key) {
+ return Config::ConfigLocation{std::get<2>(use_data), "Controls", key};
+ };
for (const char num : nums)
{
- bool use_profile = false;
- std::string profile;
- if (control_section->Exists(type + "Profile" + num))
+ if (auto profile = layer->Get<std::string>(control_section(type + "Profile" + num)))
{
- if (control_section->Get(type + "Profile" + num, &profile))
+ std::string ini_path = File::GetUserPath(D_CONFIG_IDX) + path + *profile + ".ini";
+ if (!File::Exists(ini_path))
{
- if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile + ".ini"))
- {
- use_profile = true;
- }
- else
- {
- // TODO: PanicAlert shouldn't be used for this.
- PanicAlertT("Selected controller profile does not exist");
- }
+ // TODO: PanicAlert shouldn't be used for this.
+ PanicAlertT("Selected controller profile does not exist");
+ continue;
}
- }
- if (use_profile)
- {
IniFile profile_ini;
- profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile + ".ini");
+ profile_ini.Load(ini_path);
const IniFile::Section* ini_section = profile_ini.GetOrCreateSection("Profile");
const IniFile::Section::SectionMap& section_map = ini_section->GetValues();
for (const auto& value : section_map)
{
- Config::Section* section = config_layer->GetOrCreateSection(
- std::get<2>(use_data), std::get<1>(use_data) + num);
- section->Set(value.first, value.second);
+ Config::ConfigLocation location{std::get<2>(use_data), std::get<1>(use_data) + num,
+ value.first};
+ layer->Set(location, value.second);
}
}
}
}
}
- void LoadFromSystemSection(Config::Layer* config_layer, const IniFile::Section& section) const
+ void LoadFromSystemSection(Config::Layer* layer, const IniFile::Section& section) const
{
const std::string section_name = section.GetName();
- if (section.HasLines())
- {
- // Trash INI File chunks
- std::vector<std::string> chunk;
- section.GetLines(&chunk, true);
-
- if (chunk.size())
- {
- const auto mapped_config = MapINIToRealLocation(section_name, "");
-
- if (mapped_config.section.empty() && mapped_config.key.empty())
- return;
-
- auto* config_section =
- config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
- config_section->SetLines(chunk);
- }
- }
// Regular key,value pairs
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
{
- const auto mapped_config = MapINIToRealLocation(section_name, value.first);
+ const auto location = MapINIToRealLocation(section_name, value.first);
- if (mapped_config.section.empty() && mapped_config.key.empty())
+ if (location.section.empty() && location.key.empty())
continue;
- auto* config_section =
- config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
- config_section->Set(mapped_config.key, value.second);
+ layer->Set(location, value.second);
}
}
@@ -327,32 +298,35 @@ private:
const u16 m_revision;
};
-void INIGameConfigLayerLoader::Save(Config::Layer* config_layer)
+void INIGameConfigLayerLoader::Save(Config::Layer* layer)
{
- if (config_layer->GetLayer() != Config::LayerType::LocalGame)
+ if (layer->GetLayer() != Config::LayerType::LocalGame)
return;
IniFile ini;
for (const std::string& file_name : GetGameIniFilenames(m_id, m_revision))
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + file_name, true);
- for (const auto& system : config_layer->GetLayerMap())
+ for (const auto& config : layer->GetLayerMap())
{
- for (const auto& section : system.second)
- {
- for (const auto& value : section->GetValues())
- {
- if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
- continue;
+ const Config::ConfigLocation& location = config.first;
+ const std::optional<std::string>& value = config.second;
- const auto ini_location =
- GetINILocationFromConfig({system.first, section->GetName(), value.first});
- if (ini_location.first.empty() && ini_location.second.empty())
- continue;
+ if (!IsSettingSaveable(location))
+ continue;
- IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
- ini_section->Set(ini_location.second, value.second);
- }
+ const auto ini_location = GetINILocationFromConfig(location);
+ if (ini_location.first.empty() && ini_location.second.empty())
+ continue;
+
+ if (value)
+ {
+ IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
+ ini_section->Set(ini_location.second, *value);
+ }
+ else
+ {
+ ini.DeleteKey(ini_location.first, ini_location.second);
}
}
diff --git a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
index b9b2085feb..8abb16cf9b 100644
--- a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
@@ -7,6 +7,7 @@
#include <memory>
#include "Common/Config/Config.h"
+#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/NetPlayProto.h"
@@ -20,29 +21,26 @@ public:
{
}
- void Load(Config::Layer* config_layer) override
+ void Load(Config::Layer* layer) override
{
- Config::Section* core = config_layer->GetOrCreateSection(Config::System::Main, "Core");
- Config::Section* dsp = config_layer->GetOrCreateSection(Config::System::Main, "DSP");
-
- core->Set("CPUThread", m_settings.m_CPUthread);
- core->Set("CPUCore", m_settings.m_CPUcore);
- core->Set("SelectedLanguage", m_settings.m_SelectedLanguage);
- core->Set("OverrideGCLang", m_settings.m_OverrideGCLanguage);
- core->Set("DSPHLE", m_settings.m_DSPHLE);
- core->Set("OverclockEnable", m_settings.m_OCEnable);
- core->Set("Overclock", m_settings.m_OCFactor);
- core->Set("SlotA", m_settings.m_EXIDevice[0]);
- core->Set("SlotB", m_settings.m_EXIDevice[1]);
- core->Set("EnableSaving", m_settings.m_WriteToMemcard);
-
- dsp->Set("EnableJIT", m_settings.m_DSPEnableJIT);
-
- config_layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, m_settings.m_ProgressiveScan);
- config_layer->Set(Config::SYSCONF_PAL60, m_settings.m_PAL60);
+ layer->Set(Config::MAIN_CPU_THREAD, m_settings.m_CPUthread);
+ layer->Set(Config::MAIN_CPU_CORE, m_settings.m_CPUcore);
+ layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.m_SelectedLanguage);
+ layer->Set(Config::MAIN_OVERRIDE_GC_LANGUAGE, m_settings.m_OverrideGCLanguage);
+ layer->Set(Config::MAIN_DSP_HLE, m_settings.m_DSPHLE);
+ layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.m_OCEnable);
+ layer->Set(Config::MAIN_OVERCLOCK, m_settings.m_OCFactor);
+ layer->Set(Config::MAIN_SLOT_A, static_cast<int>(m_settings.m_EXIDevice[0]));
+ layer->Set(Config::MAIN_SLOT_B, static_cast<int>(m_settings.m_EXIDevice[1]));
+ layer->Set(Config::MAIN_WII_SD_CARD_WRITABLE, m_settings.m_WriteToMemcard);
+
+ layer->Set(Config::MAIN_DSP_JIT, m_settings.m_DSPEnableJIT);
+
+ layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, m_settings.m_ProgressiveScan);
+ layer->Set(Config::SYSCONF_PAL60, m_settings.m_PAL60);
}
- void Save(Config::Layer* config_layer) override
+ void Save(Config::Layer* layer) override
{
// Do Nothing
}
diff --git a/Source/Core/UICommon/CommandLineParse.cpp b/Source/Core/UICommon/CommandLineParse.cpp
index cf47bd8a5c..236cd86ba2 100644
--- a/Source/Core/UICommon/CommandLineParse.cpp
+++ b/Source/Core/UICommon/CommandLineParse.cpp
@@ -45,18 +45,15 @@ public:
}
}
- void Load(Config::Layer* config_layer) override
+ void Load(Config::Layer* layer) override
{
for (auto& value : m_values)
{
- const Config::ConfigLocation location = std::get<0>(value);
- Config::Section* section =
- config_layer->GetOrCreateSection(location.system, location.section);
- section->Set(location.key, std::get<1>(value));
+ layer->Set(std::get<0>(value), std::get<1>(value));
}
}
- void Save(Config::Layer* config_layer) override
+ void Save(Config::Layer* layer) override
{
// Save Nothing
}