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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-03-10 13:12:47 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-03-10 13:12:47 -0500 |
| commit | 4c4eaaa1d69c75568c83c43d7c2f69923d8392e1 (patch) | |
| tree | 4987d08d2ceb6dab024b064bc894c7fd647b49b3 /Source/Core | |
| parent | 2ce7439c59137b6a6635c07d0360b14daf59acbe (diff) | |
| parent | 1f1b127b69e47728593e8174d4ed8883622792a5 (diff) | |
Merge pull request #3570 from endrift/indtev-reduce-shifting
VideoBackend: Remove extraneous shifts from indirect texture lookups
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index f9781c5217..e16ac28b8f 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -717,11 +717,11 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE int mtxidx = 2*(bpmem.tevind[n].mid-1); out.SetConstantsUsed(C_INDTEXMTX+mtxidx, C_INDTEXMTX+mtxidx); - out.Write("\tint2 indtevtrans%d = int2(idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d), idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d)) >> 3;\n", n, mtxidx, n, mtxidx+1, n); + out.Write("\tint2 indtevtrans%d = int2(idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d), idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d));\n", n, mtxidx, n, mtxidx+1, n); // TODO: should use a shader uid branch for this for better performance - out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx); - out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx); + out.Write("\tif (" I_INDTEXMTX"[%d].w >= -3) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w + 3;\n", mtxidx, n, n, mtxidx); + out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w - 3);\n", n, n, mtxidx); } else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix @@ -729,10 +729,10 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE int mtxidx = 2*(bpmem.tevind[n].mid-5); out.SetConstantsUsed(C_INDTEXMTX+mtxidx, C_INDTEXMTX+mtxidx); - out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.xx) >> 8;\n", n, texcoord, n); + out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.xx);\n", n, texcoord, n); - out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx); - out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx); + out.Write("\tif (" I_INDTEXMTX"[%d].w >= -8) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w + 8;\n", mtxidx, n, n, mtxidx); + out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w - 8);\n", n, n, mtxidx); } else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix @@ -740,10 +740,10 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE int mtxidx = 2*(bpmem.tevind[n].mid-9); out.SetConstantsUsed(C_INDTEXMTX+mtxidx, C_INDTEXMTX+mtxidx); - out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.yy) >> 8;\n", n, texcoord, n); + out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.yy);\n", n, texcoord, n); - out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx); - out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx); + out.Write("\tif (" I_INDTEXMTX"[%d].w >= -8) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w + 8;\n", mtxidx, n, n, mtxidx); + out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w - 8);\n", n, n, mtxidx); } else { |
