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authorLioncash <mathew1800@gmail.com>2014-10-18 12:04:09 -0400
committerLioncash <mathew1800@gmail.com>2014-10-18 12:04:09 -0400
commit4ddd54847cabb8da22657da5c9f56c4c964cf29b (patch)
tree56e498ed808d6f4b992a66baa73fbbbb17e0b36c /Source/Core
parent742f9c6b14348b7279cb6b666a342fb2fcf4792c (diff)
parent97423d5ed872ec49b1f07d0fede61617ce16a552 (diff)
Merge pull request #1327 from kayru/d3d_aniso_fix
D3D: Fixed anisotropic filtering
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index dd4e5e62c5..e8464d6816 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -1003,8 +1003,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
ID3D11SamplerState* samplerstate[8];
for (unsigned int stage = 0; stage < 8; stage++)
{
- SamplerState state = gx_state.sampler[stage];
- state.max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
+ gx_state.sampler[stage].max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
samplerstate[stage] = gx_state_cache.Get(gx_state.sampler[stage]);
}
D3D::context->PSSetSamplers(0, 8, samplerstate);