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authorJordan Woyak <jordan.woyak@gmail.com>2026-04-03 17:30:02 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2026-04-12 15:06:50 -0500
commit571d166c7cd62263277b4aff487fc42e2ec822b2 (patch)
treeeab9e1df0112c43e74db84c2133f3c4795b3f3e6 /Source/Core
parentcba86c42f59c4c54ec66ed913d08edc12ad45438 (diff)
HW/GBPlayer: Improvements.
Wait for Control command to power up. Removed audio resampling. Better scanline IRQ timing. Run mGBA based on clock cycles rather than frame times.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.cpp441
-rw-r--r--Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.h25
-rw-r--r--Source/Core/Core/State.cpp2
3 files changed, 276 insertions, 192 deletions
diff --git a/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.cpp b/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.cpp
index 6272ae4afe..ccc6e29e16 100644
--- a/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.cpp
+++ b/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.cpp
@@ -4,15 +4,11 @@
#include "Core/HW/HSP/HSP_DeviceGBPlayer.h"
#include <cstring>
-#include <ratio>
#if defined(HAS_LIBMGBA)
-#include <mgba-util/audio-buffer.h>
-#include <mgba-util/audio-resampler.h>
-#include <mgba/internal/gba/gba.h>
-#include <mgba/internal/gba/video.h>
-
#include "Core/HW/GBACore.h"
+
+#include <mgba/internal/gba/gba.h>
#endif
#include "Common/ChunkFile.h"
@@ -35,7 +31,7 @@ enum class GBPRegister : u8
Control = 0x14,
SIOControl = 0x15,
Audio = 0x18,
- SIO = 0x19,
+ SIOData = 0x19,
Keypad = 0x1c,
IRQ = 0x1d,
};
@@ -64,11 +60,14 @@ public:
bool IsLoaded() const override { return false; }
bool IsGBA() const override { return false; }
- void ReadScanlines(std::span<u32, AV_REGION_SIZE> scanlines) override {}
- void ReadAudio(std::span<u8, AV_REGION_SIZE> audio) override {}
-
void SetKeys(u16 keys) override {}
+ u8 ReadSIOControl() override { return 0; }
+ void WriteSIOControl(u8) override {}
+
+ u32 ReadSIOData() override { return 0; }
+ void WriteSIOData(u32) override {}
+
void DoState(PointerWrap& p) override {}
};
@@ -105,41 +104,62 @@ public:
bool IsLoaded() const override;
bool IsGBA() const override;
- void ReadScanlines(std::span<u32, AV_REGION_SIZE> scanlines) override;
- void ReadAudio(std::span<u8, AV_REGION_SIZE> audio) override;
-
void SetKeys(u16 keys) override;
+ u8 ReadSIOControl() override;
+ void WriteSIOControl(u8) override;
+
+ u32 ReadSIOData() override;
+ void WriteSIOData(u32) override;
+
void DoState(PointerWrap& p) override;
private:
- static constexpr std::size_t AUDIO_BUFFER_SIZE = 512;
-
- void UpdateAudio(s64 cycles_late);
- void UpdateVideo(u32 next_scanlines, s64 cycles_late);
+ static constexpr std::size_t AUDIO_CHANNEL_COUNT = 2;
HW::GBA::Core m_gba_core;
- mAudioBuffer m_audio_buffer;
- mAudioResampler m_audio_resampler;
+ struct AVStream : mAVStream
+ {
+ CGBPlayer_mGBA* player;
+ } m_av_stream{};
+
+ // A 4096 Hz event.
+ CoreTiming::EventType* m_update_event = nullptr;
+
+ void HandleUpdateEvent(s64 cycles_late);
+
+ void UpdateAudio();
+ void UpdateVideoAndScheduleNextUpdate(s64 cycles_late);
- CoreTiming::EventType* m_update_audio_event = nullptr;
- CoreTiming::EventType* m_update_video_event = nullptr;
+ // Prepare data in the AV_REGION_SIZE-sized buffers of CHSPDevice_GBPlayer.
+ // IRQs trigger the game to read it.
+ void PrepareScanlineData();
+ void PrepareAudioData();
- // These are used to calculate timings that don't drift.
- u32 m_video_irq_phase = 0;
+ // Read mGBA's sample buffer into our below PWM audio buffer.
+ void ProcessAudioBuffer();
+
+ std::array<u8, AV_REGION_SIZE * 4> m_audio_buffer{};
+ u16 m_audio_buffer_read_pos = 0;
+ u16 m_audio_buffer_write_pos = 0;
+
+ // Used to calculate event times that don't drift.
u16 m_audio_irq_phase = 0;
- u16 m_current_scanline_index = 0;
+ // Set to 0 by mGBA thread upon new frame.
+ u16 m_current_scanline_index = GBA_VIDEO_VERTICAL_PIXELS;
+
+ s64 m_frame_start_ticks = 0;
+
+ // GBA button input.
u16 m_keys = 0;
u16 m_audio_l_remainder = 0;
u16 m_audio_r_remainder = 0;
- // Used to trigger a video IRQ during the next audio IRQ in UpdateAudio.
- // Separately timed video IRQs cause the AV stream to enter a bad state.
- // It's very fragile for some reason. This might be a CPU timing issue ?
- bool m_generate_video_irq = false;
+ // Based on the sample rate from mGBA.
+ u8 m_bits_per_sample = 9;
};
CGBPlayer_mGBA::CGBPlayer_mGBA(Core::System& system, CHSPDevice_GBPlayer* player)
@@ -147,21 +167,26 @@ CGBPlayer_mGBA::CGBPlayer_mGBA(Core::System& system, CHSPDevice_GBPlayer* player
{
auto& core_timing = m_system.GetCoreTiming();
- m_update_audio_event =
- core_timing.RegisterEvent("GBPmGBAUpdateAudio", [this](Core::System&, u64, s64 cycles_late) {
- UpdateAudio(cycles_late);
- });
- m_update_video_event = core_timing.RegisterEvent(
- "GBPmGBAUpdateVideo", [this](Core::System&, u64 user_data, s64 cycles_late) {
- UpdateVideo(u32(user_data), cycles_late);
+ m_update_event =
+ core_timing.RegisterEvent("GBPmGBAUpdate", [this](Core::System&, u64, s64 cycles_late) {
+ HandleUpdateEvent(cycles_late);
});
- mAudioBufferInit(&m_audio_buffer, AUDIO_BUFFER_SIZE, AUDIO_CHANNEL_COUNT);
- mAudioResamplerInit(&m_audio_resampler, mINTERPOLATOR_SINC);
- mAudioResamplerSetDestination(&m_audio_resampler, &m_audio_buffer, AUDIO_SAMPLE_RATE);
+ m_av_stream.player = this;
+
+ m_av_stream.audioRateChanged = [](mAVStream* ptr, unsigned rate) {
+ auto* const stream = static_cast<AVStream*>(ptr);
+ auto* const player = stream->player;
+ player->ProcessAudioBuffer();
- // TODO: Does the real hardware boot on power up or wait for the GBPRegister::Control command ?
- Reset();
+ INFO_LOG_FMT(HSP, "GBPlayer: Audio rate changed: {}", rate);
+
+ player->m_bits_per_sample = 24 - MathUtil::IntLog2(rate);
+ };
+ m_av_stream.postAudioBuffer = [](mAVStream* ptr, struct mAudioBuffer*) {
+ auto* const stream = static_cast<AVStream*>(ptr);
+ stream->player->ProcessAudioBuffer();
+ };
}
void CGBPlayer_mGBA::Reset()
@@ -174,12 +199,21 @@ void CGBPlayer_mGBA::Reset()
if (!m_gba_core.IsStarted())
return;
- auto& core_timing = m_system.GetCoreTiming();
+ auto* const core = m_gba_core.GetCore();
+ core->setAVStream(core, &m_av_stream);
- // Start audio/video updates after a delay. This timing isn't critical.
- const auto ticks_per_second = m_system.GetSystemTimers().GetTicksPerSecond();
- core_timing.ScheduleEvent(ticks_per_second / 50, m_update_audio_event);
- core_timing.ScheduleEvent(ticks_per_second / 50, m_update_video_event, 0);
+ mCoreCallbacks callbacks{.context = this};
+
+ callbacks.videoFrameEnded = [](void* context) {
+ auto* const player = static_cast<CGBPlayer_mGBA*>(context);
+ // Signal new frame to the next `Update` invocation.
+ player->m_current_scanline_index = 0;
+ };
+
+ core->addCoreCallbacks(core, &callbacks);
+
+ // Start the periodic updates.
+ UpdateVideoAndScheduleNextUpdate(0);
}
void CGBPlayer_mGBA::Stop()
@@ -187,25 +221,26 @@ void CGBPlayer_mGBA::Stop()
if (!m_gba_core.IsStarted())
return;
+ m_gba_core.Stop();
+
auto& core_timing = m_system.GetCoreTiming();
- core_timing.RemoveEvent(m_update_audio_event);
- core_timing.RemoveEvent(m_update_video_event);
+ core_timing.RemoveEvent(m_update_event);
+
+ m_audio_buffer_read_pos = 0;
+ m_audio_buffer_write_pos = 0;
- m_video_irq_phase = 0;
m_audio_irq_phase = 0;
- m_current_scanline_index = 0;
+ m_current_scanline_index = GBA_VIDEO_VERTICAL_PIXELS;
+ m_frame_start_ticks = 0;
+
m_keys = 0;
m_audio_l_remainder = 0;
m_audio_r_remainder = 0;
- m_generate_video_irq = false;
-
- m_gba_core.Stop();
-
- mAudioBufferClear(&m_audio_buffer);
+ m_bits_per_sample = 9;
}
bool CGBPlayer_mGBA::IsLoaded() const
@@ -218,45 +253,48 @@ bool CGBPlayer_mGBA::IsGBA() const
return m_gba_core.IsStarted() && m_gba_core.GetPlatform() == mPLATFORM_GBA;
}
-void CGBPlayer_mGBA::ReadScanlines(std::span<u32, AV_REGION_SIZE> scanlines)
+void CGBPlayer_mGBA::PrepareScanlineData()
{
- DEBUG_LOG_FMT(HSP, "GBPlayer: ReadScanlines: {}", m_current_scanline_index);
-
- if (m_current_scanline_index >= GBA_VIDEO_VERTICAL_PIXELS)
- return;
-
- if (!m_gba_core.IsStarted())
- return;
+ const std::span video_buffer = m_gba_core.GetVideoBuffer();
+ const std::span scanline_data = m_player->GetScanlineData();
- // Since the GBA core is idle, this is a convenient time to read and resample some audio.
- mAudioResamplerSetSource(&m_audio_resampler, m_gba_core.GetAudioBuffer(),
- m_gba_core.GetAudioSampleRate(), true);
- mAudioResamplerProcess(&m_audio_resampler);
+ constexpr u32 scanline_count = 4;
- const std::span video_buffer = m_gba_core.GetVideoBuffer();
+ const u32* color_ptr =
+ video_buffer.data() + (m_current_scanline_index * GBA_VIDEO_HORIZONTAL_PIXELS);
- for (u32 i = 0; i != GBA_VIDEO_HORIZONTAL_PIXELS * 4; ++i)
+ for (u32 i = 0; i != GBA_VIDEO_HORIZONTAL_PIXELS * scanline_count; ++i)
{
- const u32 color =
- M_RGB8_TO_RGB5(video_buffer[(m_current_scanline_index * GBA_VIDEO_HORIZONTAL_PIXELS) + i]);
- u32 c = color >> 8u;
- c |= (color & 0xffu) << 16u;
- scanlines[i] = c | (c << 8); // Parity
+ const u32 color = *(color_ptr++);
+ scanline_data[i] = M_RGB8_TO_RGB5(color);
}
if (m_current_scanline_index == 0)
- scanlines[0] |= 0x00008080;
+ scanline_data[0] |= 0x8000u;
- m_current_scanline_index += 4;
+ m_current_scanline_index += scanline_count;
+}
- if (m_current_scanline_index < GBA_VIDEO_VERTICAL_PIXELS)
- m_generate_video_irq = true;
+void CGBPlayer_mGBA::PrepareAudioData()
+{
+ const std::span audio_data = m_player->GetAudioData();
+
+ // Read from the circular buffer.
+ const auto count = std::min(m_audio_buffer.size() - m_audio_buffer_read_pos, audio_data.size());
+ std::copy_n(m_audio_buffer.data() + m_audio_buffer_read_pos, count, audio_data.data());
+ std::copy_n(m_audio_buffer.data(), audio_data.size() - count, audio_data.data() + count);
+
+ m_audio_buffer_read_pos += u16(audio_data.size());
+ m_audio_buffer_read_pos %= m_audio_buffer.size();
}
// Takes 5 bits from a 16-bit PCM sample and converts them into 32 bits of PWM.
//
// The 11 bits that don't get converted are fed into the remainder, which should be used as an
// input to the next invocation of this function to average out quantization errors over time.
+//
+// Unlike GBI, the Game Boy Player disc is picky about the PWM data.
+// Every 32 bit sequence must have any 1 bits be contiguous and leading.
static constexpr u32 SampleToPWM(u16 value, u16* remainder)
{
const u32 x = value + *remainder;
@@ -265,32 +303,40 @@ static constexpr u32 SampleToPWM(u16 value, u16* remainder)
return u32(0xffff'ffff'0000'0000ull >> y);
}
-void CGBPlayer_mGBA::ReadAudio(std::span<u8, AV_REGION_SIZE> audio)
+void CGBPlayer_mGBA::ProcessAudioBuffer()
{
- std::array<std::array<s16, AUDIO_CHANNEL_COUNT>, AUDIO_READ_SIZE> buffer;
- const auto read_count = mAudioBufferRead(&m_audio_buffer, buffer.data()->data(), buffer.size());
+ auto* const audio_buffer = m_gba_core.GetAudioBuffer();
- constexpr u32 out_bytes_per_sample = AV_REGION_SIZE / AUDIO_READ_SIZE / AUDIO_CHANNEL_COUNT;
- static_assert(out_bytes_per_sample == 64);
+ const u32 pwm_words_per_sample = 1u << (m_bits_per_sample - 5u);
- auto out_it = audio.begin();
- for (auto [l, r] : std::span{buffer}.first(read_count))
+ while (true)
{
- const u16 l_unsigned = l + 0x8000;
- const u16 r_unsigned = r + 0x8000;
+ std::array<std::array<s16, AUDIO_CHANNEL_COUNT>, 256> buffer;
+ const auto read_count = mAudioBufferRead(audio_buffer, buffer.data()->data(), buffer.size());
+
+ if (read_count == 0)
+ break;
- for (u32 i = 0; i != out_bytes_per_sample / 4; ++i)
+ for (const auto [l, r] : std::span{buffer}.first(read_count))
{
- u32 l_pwm = SampleToPWM(l_unsigned, &m_audio_l_remainder);
- u32 r_pwm = SampleToPWM(r_unsigned, &m_audio_r_remainder);
+ const u16 l_unsigned = l + 0x8000;
+ const u16 r_unsigned = r + 0x8000;
- for (u32 j = 0; j != 4; ++j)
+ for (u32 i = 0; i != pwm_words_per_sample; ++i)
{
- *(out_it++) = l_pwm >> 24;
- *(out_it++) = r_pwm >> 24;
- l_pwm <<= 8;
- r_pwm <<= 8;
+ u32 l_pwm = SampleToPWM(l_unsigned, &m_audio_l_remainder);
+ u32 r_pwm = SampleToPWM(r_unsigned, &m_audio_r_remainder);
+
+ for (u32 j = 0; j != sizeof(u32); ++j)
+ {
+ m_audio_buffer[m_audio_buffer_write_pos++] = l_pwm >> 24;
+ m_audio_buffer[m_audio_buffer_write_pos++] = r_pwm >> 24;
+ l_pwm <<= 8;
+ r_pwm <<= 8;
+ }
}
+
+ m_audio_buffer_write_pos %= m_audio_buffer.size();
}
}
}
@@ -304,106 +350,121 @@ void CGBPlayer_mGBA::DoState(PointerWrap& p)
{
m_gba_core.DoState(p);
- p.Do(m_video_irq_phase);
p.Do(m_audio_irq_phase);
p.Do(m_current_scanline_index);
+ p.Do(m_frame_start_ticks);
+
p.Do(m_keys);
p.Do(m_audio_l_remainder);
p.Do(m_audio_r_remainder);
- p.Do(m_generate_video_irq);
+ p.Do(m_audio_buffer);
+ p.Do(m_audio_buffer_read_pos);
+ p.Do(m_audio_buffer_write_pos);
- // Resampled audio buffer.
- p.DoArray(static_cast<u8*>(m_audio_buffer.data.data), u32(m_audio_buffer.data.capacity));
- p.Do(m_audio_buffer.data.size);
- p.DoPointer(m_audio_buffer.data.readPtr, m_audio_buffer.data.data);
- p.DoPointer(m_audio_buffer.data.writePtr, m_audio_buffer.data.data);
+ p.Do(m_bits_per_sample);
}
-void CGBPlayer_mGBA::UpdateAudio(s64 cycles_late)
+void CGBPlayer_mGBA::HandleUpdateEvent(s64 cycles_late)
{
- m_player->AssertIRQ(CHSPDevice_GBPlayer::IRQ::Audio);
+ m_gba_core.Flush();
+ UpdateAudio();
+ UpdateVideoAndScheduleNextUpdate(cycles_late);
+}
+
+void CGBPlayer_mGBA::UpdateAudio()
+{
+ ProcessAudioBuffer();
+
+ const auto audio_buffered =
+ (m_audio_buffer_write_pos - m_audio_buffer_read_pos + m_audio_buffer.size()) %
+ m_audio_buffer.size();
- if (m_generate_video_irq)
+ if (audio_buffered < AV_REGION_SIZE)
{
- m_player->AssertIRQ(CHSPDevice_GBPlayer::IRQ::Video);
- m_generate_video_irq = false;
+ // Don't IRQ if the audio runs behind somehow.
+ // This shouldn't happen as long as mGBA runs for an appropriate number of cycles.
+ WARN_LOG_FMT(HSP, "GBPlayer: Audio buffer underrun: {} < {}", audio_buffered, AV_REGION_SIZE);
+ return;
}
- constexpr u32 audio_irq_freq = AUDIO_SAMPLE_RATE / AUDIO_READ_SIZE;
+ PrepareAudioData();
+ m_player->AssertIRQ(CHSPDevice_GBPlayer::IRQ::Audio);
+}
+void CGBPlayer_mGBA::UpdateVideoAndScheduleNextUpdate(s64 cycles_late)
+{
const s64 ticks_per_second = m_system.GetSystemTimers().GetTicksPerSecond();
- // Calculate a non-drifting time for the next IRQ.
- const s64 this_irq_ticks = ticks_per_second * m_audio_irq_phase / audio_irq_freq;
-
- ++m_audio_irq_phase;
- const s64 next_irq_ticks = ticks_per_second * m_audio_irq_phase / audio_irq_freq;
-
- m_audio_irq_phase %= audio_irq_freq;
-
- m_system.GetCoreTiming().ScheduleEvent(next_irq_ticks - this_irq_ticks - cycles_late,
- m_update_audio_event);
-}
+ auto& core_timing = m_system.GetCoreTiming();
+ const s64 ticks = core_timing.GetTicks();
-void CGBPlayer_mGBA::UpdateVideo(u32 scanline_index, s64 cycles_late)
-{
- // The ~59.7 GBA framerate.
- constexpr std::ratio<GBA_ARM7TDMI_FREQUENCY, VIDEO_TOTAL_LENGTH> gba_framerate;
+ // mGBA signaled that it has a new frame.
+ if (m_current_scanline_index == 0)
+ {
+ m_frame_start_ticks = ticks;
+ }
- if (scanline_index == 0)
+ // Prepare data and set video IRQ every four scanlines.
+ if (m_current_scanline_index < GBA_VIDEO_VERTICAL_PIXELS)
{
- DEBUG_LOG_FMT(HSP, "GBPlayer: Frame start");
+ const s64 current_frame_ticks = ticks - m_frame_start_ticks;
+ const u32 current_scanline_gba_ticks = VIDEO_HORIZONTAL_LENGTH * m_current_scanline_index;
- m_current_scanline_index = 0;
+ if (current_frame_ticks * GBA_ARM7TDMI_FREQUENCY >=
+ current_scanline_gba_ticks * ticks_per_second)
+ {
+ PrepareScanlineData();
+ m_player->AssertIRQ(CHSPDevice_GBPlayer::IRQ::Video);
+ }
+ }
- m_generate_video_irq = true;
+ constexpr u32 audio_irq_freq =
+ GBA_ARM7TDMI_FREQUENCY * AUDIO_CHANNEL_COUNT / CHAR_BIT / AV_REGION_SIZE;
- auto& core_timing = m_system.GetCoreTiming();
+ // Calculate a non-drifting time for the next update.
+ // Note: Our video IRQs use audio IRQ timing with some jitter.
+ // Sending separately timed video IRQs breaks the game.
+ // I think the IRQs can't being cleared fast enough.
- const s64 ticks_per_second = m_system.GetSystemTimers().GetTicksPerSecond();
+ const s64 this_irq_ticks = ticks_per_second * m_audio_irq_phase / audio_irq_freq;
- // Schedule an event to execute the GBA on vblank.
- const s64 visible_scanlines_ticks = ticks_per_second * GBA_VIDEO_VERTICAL_PIXELS *
- VIDEO_HORIZONTAL_LENGTH / GBA_ARM7TDMI_FREQUENCY;
- core_timing.ScheduleEvent(visible_scanlines_ticks - cycles_late, m_update_video_event,
- GBA_VIDEO_VERTICAL_PIXELS);
+ ++m_audio_irq_phase;
+ const s64 next_irq_ticks = ticks_per_second * m_audio_irq_phase / audio_irq_freq;
- // Calculate a non-drifting time for the start of the next frame.
- const s64 this_frame_ticks =
- ticks_per_second * m_video_irq_phase * gba_framerate.den / gba_framerate.num;
+ m_audio_irq_phase %= audio_irq_freq;
- ++m_video_irq_phase;
- const s64 next_frame_ticks =
- ticks_per_second * m_video_irq_phase * gba_framerate.den / gba_framerate.num;
+ const auto rel_ticks = next_irq_ticks - this_irq_ticks;
- m_video_irq_phase %= gba_framerate.num;
+ // Run mGBA and schedule the next followup.
+ m_gba_core.SyncJoybus(ticks + rel_ticks, m_keys);
+ core_timing.ScheduleEvent(rel_ticks - cycles_late, m_update_event);
+}
- core_timing.ScheduleEvent(next_frame_ticks - this_frame_ticks - cycles_late,
- m_update_video_event, 0);
+u8 CGBPlayer_mGBA::ReadSIOControl()
+{
+ DEBUG_LOG_FMT(HSP, "GBPlayer: SIOControl Read");
- // Ensure the GBA frame emulation is complete.
- m_gba_core.Flush();
- }
- else if (scanline_index == GBA_VIDEO_VERTICAL_PIXELS)
- {
- DEBUG_LOG_FMT(HSP, "GBPlayer: Frame end");
+ return 0;
+}
- if (m_current_scanline_index != GBA_VIDEO_VERTICAL_PIXELS)
- {
- // This happens when the game doesn't read the entire frame in time.
- // Lowering the CPU clock override will cause this to happen repeatedly.
- WARN_LOG_FMT(HSP, "GBPlayer: Frame end while reading scanlines: {}",
- m_current_scanline_index);
- }
+void CGBPlayer_mGBA::WriteSIOControl(u8 value)
+{
+ DEBUG_LOG_FMT(HSP, "GBPlayer: SIOControl Write: 0x{:02x}", value);
+}
- // Emulate a single frame during vblank.
- m_gba_core.RunFrame(m_keys);
+u32 CGBPlayer_mGBA::ReadSIOData()
+{
+ DEBUG_LOG_FMT(HSP, "GBPlayer: SIOData Read");
- m_current_scanline_index = scanline_index;
- }
+ return 0;
+}
+
+void CGBPlayer_mGBA::WriteSIOData(u32 value)
+{
+ DEBUG_LOG_FMT(HSP, "GBPlayer: SIOData Write: 0x{:08x}", value);
}
#endif
@@ -447,9 +508,9 @@ void CHSPDevice_GBPlayer::Read(u32 address, std::span<u8, TRANSFER_SIZE> data)
case GBPRegister::IRQ:
{
u32 value = m_irq;
- value |= (m_irq & 0xff00) * 0x0100'0001u;
- value &= 0x7fff'ffffu;
-
+ value |= (m_irq & 0xff00) * 0x00010100u;
+ value &= 0xffff7fffu;
+ value = Common::swap32(value);
for (std::size_t i = 0; i != data.size(); i += sizeof(value))
{
std::memcpy(data.data() + i, &value, sizeof(value));
@@ -458,27 +519,36 @@ void CHSPDevice_GBPlayer::Read(u32 address, std::span<u8, TRANSFER_SIZE> data)
}
case GBPRegister::Video:
{
- const u32 offset = address & AV_ADDRESS_MASK;
- if (offset == 0)
- m_gbp->ReadScanlines(m_scanlines);
-
- const u32 scanlines_pos = offset / 4;
-
- std::memcpy(data.data(), m_scanlines.data() + scanlines_pos, data.size());
+ u32 scanlines_pos = (address & AV_ADDRESS_MASK) / sizeof(u32);
+ for (u32 i = 0; i != data.size(); i += sizeof(u32))
+ {
+ const u16 color = m_scanlines[scanlines_pos++];
+ data[i + 0] = data[i + 1] = u8(color >> 8);
+ data[i + 2] = data[i + 3] = u8(color);
+ }
break;
}
case GBPRegister::Audio:
{
- const u32 offset = address & AV_ADDRESS_MASK;
- if (offset == 0)
- m_gbp->ReadAudio(m_audio);
-
- u32 audio_pos = offset / 4;
-
- for (std::size_t i = 0; i != data.size(); i += sizeof(u32))
+ u32 audio_pos = (address & AV_ADDRESS_MASK) / sizeof(u32);
+ for (u32 i = 0; i != data.size(); i += sizeof(u32))
{
- std::memset(data.data() + i, m_audio[audio_pos], sizeof(u32));
- ++audio_pos;
+ std::memset(data.data() + i, m_audio[audio_pos++], sizeof(u32));
+ }
+ break;
+ }
+ case GBPRegister::SIOControl:
+ {
+ const u8 value = m_gbp->ReadSIOControl();
+ std::ranges::fill(data, value);
+ break;
+ }
+ case GBPRegister::SIOData:
+ {
+ const u32 value = m_gbp->ReadSIOData();
+ for (std::size_t i = 0; i != data.size(); i += sizeof(value))
+ {
+ std::memcpy(data.data() + i, &value, sizeof(value));
}
break;
}
@@ -515,9 +585,6 @@ void CHSPDevice_GBPlayer::Write(u32 address, std::span<const u8, TRANSFER_SIZE>
{
INFO_LOG_FMT(HSP, "GBPlayer: Stop");
m_gbp->Stop();
-
- m_scanlines.fill(0);
- m_audio.fill(0);
}
m_control = value & 0xFC;
@@ -538,6 +605,18 @@ void CHSPDevice_GBPlayer::Write(u32 address, std::span<const u8, TRANSFER_SIZE>
m_gbp->SetKeys(u16(((value_hi & 0x01u) << 9) | ((value_hi & 0x02u) << 7) | value_lo));
break;
}
+ case GBPRegister::SIOControl:
+ {
+ const u8 value = data[0x1f];
+ m_gbp->WriteSIOControl(value);
+ break;
+ }
+ case GBPRegister::SIOData:
+ {
+ const u32 value = Common::swap32(data.data() + 0x1c);
+ m_gbp->WriteSIOData(value);
+ break;
+ }
default:
{
WARN_LOG_FMT(HSP, "GBPlayer: Unknown write to 0x{:08x}", address);
diff --git a/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.h b/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.h
index 9d5fe079fd..ffe4dd9a4e 100644
--- a/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.h
+++ b/Source/Core/Core/HW/HSP/HSP_DeviceGBPlayer.h
@@ -25,10 +25,6 @@ public:
// Audio/Video data is read in chunks.
static constexpr std::size_t AV_REGION_SIZE = 0x400;
- static constexpr std::size_t AUDIO_SAMPLE_RATE = 0x8000;
- static constexpr std::size_t AUDIO_READ_SIZE = 8;
- static constexpr std::size_t AUDIO_CHANNEL_COUNT = 2;
-
IGBPlayer(Core::System&, CHSPDevice_GBPlayer*);
virtual ~IGBPlayer();
@@ -38,11 +34,14 @@ public:
virtual bool IsLoaded() const = 0;
virtual bool IsGBA() const = 0;
- virtual void ReadScanlines(std::span<u32, AV_REGION_SIZE>) = 0;
- virtual void ReadAudio(std::span<u8, AV_REGION_SIZE>) = 0;
-
virtual void SetKeys(u16) = 0;
+ virtual u8 ReadSIOControl() = 0;
+ virtual void WriteSIOControl(u8) = 0;
+
+ virtual u32 ReadSIOData() = 0;
+ virtual void WriteSIOData(u32) = 0;
+
virtual void DoState(PointerWrap& p) = 0;
protected:
@@ -66,16 +65,22 @@ public:
void AssertIRQ(IRQ);
+ auto GetScanlineData() { return std::span{m_scanlines}; }
+ auto GetAudioData() { return std::span{m_audio}; }
+
private:
void UpdateInterrupts();
Core::System& m_system;
std::array<u8, 0x20> m_test{};
- u8 m_control{0xCC};
- u16 m_irq{0};
+ u8 m_control{};
+ u16 m_irq{};
+
+ // Holds four scanlines in RGB5 format.
+ std::array<u16, IGBPlayer::AV_REGION_SIZE> m_scanlines{};
- std::array<u32, IGBPlayer::AV_REGION_SIZE> m_scanlines{};
+ // Holds PWM audio data. Entire buffer is filled and read at 4096 Hz.
std::array<u8, IGBPlayer::AV_REGION_SIZE> m_audio{};
std::unique_ptr<IGBPlayer> m_gbp;
diff --git a/Source/Core/Core/State.cpp b/Source/Core/Core/State.cpp
index 9223be5cca..1d7ff9eb6a 100644
--- a/Source/Core/Core/State.cpp
+++ b/Source/Core/Core/State.cpp
@@ -95,7 +95,7 @@ struct CompressAndDumpStateArgs
static Common::WorkQueueThreadSP<CompressAndDumpStateArgs> s_compress_and_dump_thread;
// Don't forget to increase this after doing changes on the savestate system
-constexpr u32 STATE_VERSION = 188; // Last changed in PR 14579
+constexpr u32 STATE_VERSION = 189; // Last changed in PR 14560
// Increase this if the StateExtendedHeader definition changes
constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217