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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-09-24 20:26:05 +0200
committerGitHub <noreply@github.com>2022-09-24 20:26:05 +0200
commit571e300e9e4ea5e82c7bb81a9026a3d57b911afa (patch)
tree97d27baa5e8079d8b83f80bdd85ee8b3e2ab5250 /Source/Core
parentc297474d87ff8fda965ebc33a3fb1d50b1ecb2af (diff)
parent0d095b4d9b458ec8317cf934761a29e4d21a9218 (diff)
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
Netplay: Simplify save data options.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/BootManager.cpp2
-rw-r--r--Source/Core/Core/Config/NetplaySettings.cpp7
-rw-r--r--Source/Core/Core/Config/NetplaySettings.h7
-rw-r--r--Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp4
-rw-r--r--Source/Core/Core/NetPlayClient.cpp29
-rw-r--r--Source/Core/Core/NetPlayProto.h9
-rw-r--r--Source/Core/Core/NetPlayServer.cpp23
-rw-r--r--Source/Core/Core/WiiRoot.cpp49
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp93
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.h11
10 files changed, 141 insertions, 93 deletions
diff --git a/Source/Core/Core/BootManager.cpp b/Source/Core/Core/BootManager.cpp
index 7a17307af9..d2c1483994 100644
--- a/Source/Core/Core/BootManager.cpp
+++ b/Source/Core/Core/BootManager.cpp
@@ -91,7 +91,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
return false;
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(*netplay_settings));
- StartUp.bCopyWiiSaveNetplay = netplay_settings->copy_wii_save;
+ StartUp.bCopyWiiSaveNetplay = netplay_settings->savedata_load;
}
// Override out-of-region languages/countries to prevent games from crashing or behaving oddly
diff --git a/Source/Core/Core/Config/NetplaySettings.cpp b/Source/Core/Core/Config/NetplaySettings.cpp
index ad30ee72ad..d0dab392bd 100644
--- a/Source/Core/Core/Config/NetplaySettings.cpp
+++ b/Source/Core/Core/Config/NetplaySettings.cpp
@@ -45,16 +45,15 @@ const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedU
const Info<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
-const Info<bool> NETPLAY_WRITE_SAVE_DATA{{System::Main, "NetPlay", "WriteSaveData"}, true};
-const Info<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
-const Info<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
+const Info<bool> NETPLAY_SAVEDATA_LOAD{{System::Main, "NetPlay", "SyncSaves"}, true};
+const Info<bool> NETPLAY_SAVEDATA_WRITE{{System::Main, "NetPlay", "WriteSaveData"}, true};
+const Info<bool> NETPLAY_SAVEDATA_SYNC_ALL_WII{{System::Main, "NetPlay", "SyncAllWiiSaves"}, false};
const Info<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
const Info<bool> NETPLAY_RECORD_INPUTS{{System::Main, "NetPlay", "RecordInputs"}, false};
const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
false};
const Info<std::string> NETPLAY_NETWORK_MODE{{System::Main, "NetPlay", "NetworkMode"},
"fixeddelay"};
-const Info<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"}, false};
const Info<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"}, true};
const Info<bool> NETPLAY_HIDE_REMOTE_GBAS{{System::Main, "NetPlay", "HideRemoteGBAs"}, false};
diff --git a/Source/Core/Core/Config/NetplaySettings.h b/Source/Core/Core/Config/NetplaySettings.h
index 07c9345cb9..7704808bc7 100644
--- a/Source/Core/Core/Config/NetplaySettings.h
+++ b/Source/Core/Core/Config/NetplaySettings.h
@@ -41,14 +41,13 @@ extern const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT;
extern const Info<u32> NETPLAY_BUFFER_SIZE;
extern const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE;
-extern const Info<bool> NETPLAY_WRITE_SAVE_DATA;
-extern const Info<bool> NETPLAY_LOAD_WII_SAVE;
-extern const Info<bool> NETPLAY_SYNC_SAVES;
+extern const Info<bool> NETPLAY_SAVEDATA_LOAD;
+extern const Info<bool> NETPLAY_SAVEDATA_WRITE;
+extern const Info<bool> NETPLAY_SAVEDATA_SYNC_ALL_WII;
extern const Info<bool> NETPLAY_SYNC_CODES;
extern const Info<bool> NETPLAY_RECORD_INPUTS;
extern const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const Info<std::string> NETPLAY_NETWORK_MODE;
-extern const Info<bool> NETPLAY_SYNC_ALL_WII_SAVES;
extern const Info<bool> NETPLAY_GOLF_MODE_OVERLAY;
extern const Info<bool> NETPLAY_HIDE_REMOTE_GBAS;
diff --git a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
index 02eef5aaee..1c7584203f 100644
--- a/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
@@ -41,7 +41,7 @@ public:
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]);
layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override);
- layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.write_to_memcard);
+ layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.savedata_write);
layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.ram_override_enable);
layer->Set(Config::MAIN_MEM1_SIZE, m_settings.mem1_size);
layer->Set(Config::MAIN_MEM2_SIZE, m_settings.mem2_size);
@@ -120,7 +120,7 @@ public:
layer->Set(Config::GFX_SSAA, false);
}
- if (m_settings.sync_save_data)
+ if (m_settings.savedata_load)
{
if (!m_settings.is_hosting)
{
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index 9c744420e5..b24334cb3e 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -812,13 +812,11 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
packet >> m_net_settings.override_region_settings;
packet >> m_net_settings.dsp_enable_jit;
packet >> m_net_settings.dsp_hle;
- packet >> m_net_settings.write_to_memcard;
packet >> m_net_settings.ram_override_enable;
packet >> m_net_settings.mem1_size;
packet >> m_net_settings.mem2_size;
packet >> m_net_settings.fallback_region;
packet >> m_net_settings.allow_sd_writes;
- packet >> m_net_settings.copy_wii_save;
packet >> m_net_settings.oc_enable;
packet >> m_net_settings.oc_factor;
@@ -873,14 +871,20 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
packet >> m_net_settings.defer_efb_copies;
packet >> m_net_settings.efb_access_tile_size;
packet >> m_net_settings.efb_access_defer_invalidation;
+ packet >> m_net_settings.savedata_load;
+ packet >> m_net_settings.savedata_write;
+ packet >> m_net_settings.savedata_sync_all_wii;
+ if (!m_net_settings.savedata_load)
+ {
+ m_net_settings.savedata_write = false;
+ m_net_settings.savedata_sync_all_wii = false;
+ }
packet >> m_net_settings.strict_settings_sync;
m_initial_rtc = Common::PacketReadU64(packet);
- packet >> m_net_settings.sync_save_data;
packet >> m_net_settings.save_data_region;
packet >> m_net_settings.sync_codes;
- packet >> m_net_settings.sync_all_wii_saves;
for (int& extension : m_net_settings.wiimote_extension)
packet >> extension;
@@ -1696,6 +1700,11 @@ bool NetPlayClient::StartGame(const std::string& path)
// boot game
auto boot_session_data = std::make_unique<BootSessionData>();
+
+ INFO_LOG_FMT(NETPLAY,
+ "Setting Wii sync data: has FS {}, sync_titles = {:016x}, redirect folder = {}",
+ !!m_wii_sync_fs, fmt::join(m_wii_sync_titles, ", "), m_wii_sync_redirect_folder);
+
boot_session_data->SetWiiSyncData(std::move(m_wii_sync_fs), std::move(m_wii_sync_titles),
std::move(m_wii_sync_redirect_folder), [] {
// on emulation end clean up the Wii save sync directory --
@@ -2571,16 +2580,6 @@ void SendPowerButtonEvent()
netplay_client->SendPowerButtonEvent();
}
-bool IsSyncingAllWiiSaves()
-{
- std::lock_guard lk(crit_netplay_client);
-
- if (netplay_client)
- return netplay_client->GetNetSettings().sync_all_wii_saves;
-
- return false;
-}
-
void SetupWiimotes()
{
ASSERT(IsNetPlayRunning());
@@ -2612,7 +2611,7 @@ std::string GetGBASavePath(int pad_num)
#endif
}
- if (!netplay_client->GetNetSettings().sync_save_data)
+ if (!netplay_client->GetNetSettings().savedata_load)
return {};
return fmt::format("{}{}{}.sav", File::GetUserPath(D_GBAUSER_IDX), GBA_SAVE_NETPLAY, pad_num + 1);
diff --git a/Source/Core/Core/NetPlayProto.h b/Source/Core/Core/NetPlayProto.h
index cd78e6700b..f1e109d633 100644
--- a/Source/Core/Core/NetPlayProto.h
+++ b/Source/Core/Core/NetPlayProto.h
@@ -38,13 +38,11 @@ struct NetSettings
bool override_region_settings = false;
bool dsp_hle = false;
bool dsp_enable_jit = false;
- bool write_to_memcard = false;
bool ram_override_enable = false;
u32 mem1_size = 0;
u32 mem2_size = 0;
DiscIO::Region fallback_region{};
bool allow_sd_writes = false;
- bool copy_wii_save = false;
bool oc_enable = false;
float oc_factor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> exi_device{};
@@ -96,11 +94,13 @@ struct NetSettings
int efb_access_tile_size = 0;
bool efb_access_defer_invalidation = false;
+ bool savedata_load = false;
+ bool savedata_write = false;
+ bool savedata_sync_all_wii = false;
+
bool strict_settings_sync = false;
- bool sync_save_data = false;
bool sync_codes = false;
std::string save_data_region;
- bool sync_all_wii_saves = false;
std::array<int, 4> wiimote_extension{};
bool golf_mode = false;
bool use_fma = false;
@@ -260,7 +260,6 @@ std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
bool IsNetPlayRunning();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
-bool IsSyncingAllWiiSaves();
void SetupWiimotes();
std::string GetGBASavePath(int pad_num);
PadDetails GetPadDetails(int pad_num);
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp
index f521e20a24..c8567eb788 100644
--- a/Source/Core/Core/NetPlayServer.cpp
+++ b/Source/Core/Core/NetPlayServer.cpp
@@ -1261,13 +1261,11 @@ bool NetPlayServer::SetupNetSettings()
settings.override_region_settings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
settings.dsp_hle = Config::Get(Config::MAIN_DSP_HLE);
settings.dsp_enable_jit = Config::Get(Config::MAIN_DSP_JIT);
- settings.write_to_memcard = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
settings.ram_override_enable = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
settings.mem1_size = Config::Get(Config::MAIN_MEM1_SIZE);
settings.mem2_size = Config::Get(Config::MAIN_MEM2_SIZE);
settings.fallback_region = Config::Get(Config::MAIN_FALLBACK_REGION);
settings.allow_sd_writes = Config::Get(Config::MAIN_ALLOW_SD_WRITES);
- settings.copy_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
settings.oc_enable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
settings.oc_factor = Config::Get(Config::MAIN_OVERCLOCK);
@@ -1344,11 +1342,13 @@ bool NetPlayServer::SetupNetSettings()
settings.efb_access_tile_size = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
settings.efb_access_defer_invalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
+ settings.savedata_load = Config::Get(Config::NETPLAY_SAVEDATA_LOAD);
+ settings.savedata_write = settings.savedata_load && Config::Get(Config::NETPLAY_SAVEDATA_WRITE);
+ settings.savedata_sync_all_wii =
+ settings.savedata_load && Config::Get(Config::NETPLAY_SAVEDATA_SYNC_ALL_WII);
+
settings.strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
- settings.sync_save_data = Config::Get(Config::NETPLAY_SYNC_SAVES);
settings.sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
- settings.sync_all_wii_saves =
- Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES) && Config::Get(Config::NETPLAY_SYNC_SAVES);
settings.golf_mode = Config::Get(Config::NETPLAY_NETWORK_MODE) == "golf";
settings.use_fma = DoAllPlayersHaveHardwareFMA();
settings.hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
@@ -1382,7 +1382,7 @@ bool NetPlayServer::RequestStartGame()
bool start_now = true;
- if (m_settings.sync_save_data && m_players.size() > 1)
+ if (m_settings.savedata_load && m_players.size() > 1)
{
start_now = false;
m_start_pending = true;
@@ -1451,13 +1451,11 @@ bool NetPlayServer::StartGame()
spac << m_settings.override_region_settings;
spac << m_settings.dsp_enable_jit;
spac << m_settings.dsp_hle;
- spac << m_settings.write_to_memcard;
spac << m_settings.ram_override_enable;
spac << m_settings.mem1_size;
spac << m_settings.mem2_size;
spac << m_settings.fallback_region;
spac << m_settings.allow_sd_writes;
- spac << m_settings.copy_wii_save;
spac << m_settings.oc_enable;
spac << m_settings.oc_factor;
@@ -1512,12 +1510,13 @@ bool NetPlayServer::StartGame()
spac << m_settings.defer_efb_copies;
spac << m_settings.efb_access_tile_size;
spac << m_settings.efb_access_defer_invalidation;
+ spac << m_settings.savedata_load;
+ spac << m_settings.savedata_write;
+ spac << m_settings.savedata_sync_all_wii;
spac << m_settings.strict_settings_sync;
spac << initial_rtc;
- spac << m_settings.sync_save_data;
spac << region;
spac << m_settings.sync_codes;
- spac << m_settings.sync_all_wii_saves;
for (size_t i = 0; i < m_settings.wiimote_extension.size(); i++)
{
@@ -1582,7 +1581,7 @@ bool NetPlayServer::SyncSaveData()
}
bool wii_save = false;
- if (m_settings.copy_wii_save && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
+ if (m_settings.savedata_load && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
game->GetPlatform() == DiscIO::Platform::WiiWAD ||
game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
{
@@ -1695,7 +1694,7 @@ bool NetPlayServer::SyncSaveData()
const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
std::vector<std::pair<u64, WiiSave::StoragePointer>> saves;
- if (m_settings.sync_all_wii_saves)
+ if (m_settings.savedata_sync_all_wii)
{
IOS::HLE::Kernel ios;
for (const u64 title : ios.GetES()->GetInstalledTitles())
diff --git a/Source/Core/Core/WiiRoot.cpp b/Source/Core/Core/WiiRoot.cpp
index 5ff55a91f4..659ac8cac5 100644
--- a/Source/Core/Core/WiiRoot.cpp
+++ b/Source/Core/Core/WiiRoot.cpp
@@ -151,8 +151,11 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
auto& sync_titles = boot_session_data.GetWiiSyncTitles();
if (sync_fs)
{
+ INFO_LOG_FMT(CORE, "Wii Save Init: Copying from sync_fs to session_fs.");
+
for (const u64 title : sync_titles)
{
+ INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title);
CopySave(sync_fs, session_fs, title);
}
@@ -165,16 +168,12 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
}
else
{
- if (NetPlay::IsSyncingAllWiiSaves())
- {
- for (const u64 title : sync_titles)
- {
- CopySave(configured_fs.get(), session_fs, title);
- }
- }
- else
+ INFO_LOG_FMT(CORE, "Wii Save Init: Copying from configured_fs to session_fs.");
+
+ for (const u64 title : sync_titles)
{
- CopySave(configured_fs.get(), session_fs, title_id);
+ INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title);
+ CopySave(configured_fs.get(), session_fs, title);
}
// Copy Mii data
@@ -375,11 +374,25 @@ void InitializeWiiFileSystemContents(
void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
{
- if (!WiiRootIsTemporary() || !Config::Get(Config::SESSION_SAVE_DATA_WRITABLE) ||
- boot_session_data.GetWiiSyncFS())
- {
+ // In TAS mode, copy back always.
+ // In Netplay, only copy back when we're the host and writing back is enabled.
+ const bool wii_root_is_temporary = WiiRootIsTemporary();
+ const auto* netplay_settings = boot_session_data.GetNetplaySettings();
+ const bool is_netplay_write = netplay_settings && netplay_settings->savedata_write;
+ const bool is_netplay_host = netplay_settings && netplay_settings->is_hosting;
+ const bool cleanup_required =
+ wii_root_is_temporary && (!netplay_settings || (is_netplay_write && is_netplay_host));
+
+ INFO_LOG_FMT(CORE,
+ "Wii FS Cleanup: cleanup_required = {} (wii_root_is_temporary = {}, "
+ "is netplay = {}, is_netplay_write = {}, is_netplay_host = {})",
+ cleanup_required, wii_root_is_temporary, !!netplay_settings, is_netplay_write,
+ is_netplay_host);
+
+ if (!cleanup_required)
return;
- }
+
+ INFO_LOG_FMT(CORE, "Wii FS Cleanup: Copying from temporary FS to configured_fs.");
// copy back the temp nand redirected files to where they should normally be redirected to
for (const auto& redirect : s_temp_nand_redirects)
@@ -400,8 +413,16 @@ void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
WARN_LOG_FMT(CORE, "Failed to copy Mii database to the NAND");
}
- for (const u64 title_id : ios->GetES()->GetInstalledTitles())
+ // If we started by copying only certain saves, we also only want to copy back those exact saves.
+ // This prevents a situation where you change game and create a new save that was not loaded from
+ // the real NAND during netplay, and that then overwrites your existing local save during this
+ // cleanup process.
+ const bool copy_all = !netplay_settings || netplay_settings->savedata_sync_all_wii;
+ for (const u64 title_id :
+ (copy_all ? ios->GetES()->GetInstalledTitles() : boot_session_data.GetWiiSyncTitles()))
{
+ INFO_LOG_FMT(CORE, "Wii FS Cleanup: Copying {0:016x}.", title_id);
+
const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
// FS won't write the save if the directory doesn't exist
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index 06db7b0b2b..31a8de1488 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -137,16 +137,41 @@ void NetPlayDialog::CreateMainLayout()
m_data_menu = m_menu_bar->addMenu(tr("Data"));
m_data_menu->setToolTipsVisible(true);
- m_write_save_data_action = m_data_menu->addAction(tr("Write Save Data"));
- m_write_save_data_action->setCheckable(true);
- m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
- m_load_wii_action->setCheckable(true);
- m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
- m_sync_save_data_action->setCheckable(true);
+
+ m_savedata_none_action = m_data_menu->addAction(tr("No Save Data"));
+ m_savedata_none_action->setToolTip(
+ tr("Netplay will start without any save data, and any created save data will be discarded at "
+ "the end of the Netplay session."));
+ m_savedata_none_action->setCheckable(true);
+ m_savedata_load_only_action = m_data_menu->addAction(tr("Load Host's Save Data Only"));
+ m_savedata_load_only_action->setToolTip(tr(
+ "Netplay will start using the Host's save data, but any save data created or modified during "
+ "the Netplay session will be discarded at the end of the session."));
+ m_savedata_load_only_action->setCheckable(true);
+ m_savedata_load_and_write_action = m_data_menu->addAction(tr("Load and Write Host's Save Data"));
+ m_savedata_load_and_write_action->setToolTip(
+ tr("Netplay will start using the Host's save data, and any save data created or modified "
+ "during the Netplay session will remain in the Host's local saves."));
+ m_savedata_load_and_write_action->setCheckable(true);
+
+ m_savedata_style_group = new QActionGroup(this);
+ m_savedata_style_group->setExclusive(true);
+ m_savedata_style_group->addAction(m_savedata_none_action);
+ m_savedata_style_group->addAction(m_savedata_load_only_action);
+ m_savedata_style_group->addAction(m_savedata_load_and_write_action);
+
+ m_data_menu->addSeparator();
+
+ m_savedata_all_wii_saves_action = m_data_menu->addAction(tr("Use All Wii Save Data"));
+ m_savedata_all_wii_saves_action->setToolTip(tr(
+ "If checked, all Wii saves will be used instead of only the save of the game being started. "
+ "Useful when switching games mid-session. Has no effect if No Save Data is selected."));
+ m_savedata_all_wii_saves_action->setCheckable(true);
+
+ m_data_menu->addSeparator();
+
m_sync_codes_action = m_data_menu->addAction(tr("Sync AR/Gecko Codes"));
m_sync_codes_action->setCheckable(true);
- m_sync_all_wii_saves_action = m_data_menu->addAction(tr("Sync All Wii Saves"));
- m_sync_all_wii_saves_action->setCheckable(true);
m_strict_settings_sync_action = m_data_menu->addAction(tr("Strict Settings Sync"));
m_strict_settings_sync_action->setToolTip(
tr("This will sync additional graphics settings, and force everyone to the same internal "
@@ -210,7 +235,7 @@ void NetPlayDialog::CreateMainLayout()
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
- m_sync_save_data_action->setChecked(true);
+ m_savedata_load_only_action->setChecked(true);
m_sync_codes_action->setChecked(true);
m_main_layout->setMenuBar(m_menu_bar);
@@ -383,21 +408,18 @@ void NetPlayDialog::ConnectWidgets()
}
});
- connect(m_sync_save_data_action, &QAction::toggled, this,
- [this](bool checked) { m_sync_all_wii_saves_action->setEnabled(checked); });
-
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
&NetPlayDialog::SaveSettings);
- connect(m_write_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
- connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
- connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
+ connect(m_savedata_none_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
+ connect(m_savedata_load_only_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
+ connect(m_savedata_load_and_write_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
+ connect(m_savedata_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_record_input_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
- connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_fixed_delay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
@@ -828,14 +850,14 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
{
m_start_button->setEnabled(enabled);
m_game_button->setEnabled(enabled);
- m_load_wii_action->setEnabled(enabled);
- m_write_save_data_action->setEnabled(enabled);
- m_sync_save_data_action->setEnabled(enabled);
+ m_savedata_none_action->setEnabled(enabled);
+ m_savedata_load_only_action->setEnabled(enabled);
+ m_savedata_load_and_write_action->setEnabled(enabled);
+ m_savedata_all_wii_saves_action->setEnabled(enabled);
m_sync_codes_action->setEnabled(enabled);
m_assign_ports_button->setEnabled(enabled);
m_strict_settings_sync_action->setEnabled(enabled);
m_host_input_authority_action->setEnabled(enabled);
- m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
m_golf_mode_action->setEnabled(enabled);
m_fixed_delay_action->setEnabled(enabled);
}
@@ -1097,24 +1119,28 @@ std::string NetPlayDialog::FindGBARomPath(const std::array<u8, 20>& hash, std::s
void NetPlayDialog::LoadSettings()
{
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
- const bool write_save_data = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
- const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
- const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
+ const bool savedata_load = Config::Get(Config::NETPLAY_SAVEDATA_LOAD);
+ const bool savedata_write = Config::Get(Config::NETPLAY_SAVEDATA_WRITE);
+ const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SAVEDATA_SYNC_ALL_WII);
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
- const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
const bool hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
m_buffer_size_box->setValue(buffer_size);
- m_write_save_data_action->setChecked(write_save_data);
- m_load_wii_action->setChecked(load_wii_save);
- m_sync_save_data_action->setChecked(sync_saves);
+
+ if (!savedata_load)
+ m_savedata_none_action->setChecked(true);
+ else if (!savedata_write)
+ m_savedata_load_only_action->setChecked(true);
+ else
+ m_savedata_load_and_write_action->setChecked(true);
+ m_savedata_all_wii_saves_action->setChecked(sync_all_wii_saves);
+
m_sync_codes_action->setChecked(sync_codes);
m_record_input_action->setChecked(record_inputs);
m_strict_settings_sync_action->setChecked(strict_settings_sync);
- m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
m_hide_remote_gbas_action->setChecked(hide_remote_gbas);
@@ -1148,13 +1174,16 @@ void NetPlayDialog::SaveSettings()
else
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
- Config::SetBase(Config::NETPLAY_WRITE_SAVE_DATA, m_write_save_data_action->isChecked());
- Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
- Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
+ const bool write_savedata = m_savedata_load_and_write_action->isChecked();
+ const bool load_savedata = write_savedata || m_savedata_load_only_action->isChecked();
+ Config::SetBase(Config::NETPLAY_SAVEDATA_LOAD, load_savedata);
+ Config::SetBase(Config::NETPLAY_SAVEDATA_WRITE, write_savedata);
+
+ Config::SetBase(Config::NETPLAY_SAVEDATA_SYNC_ALL_WII,
+ m_savedata_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_action->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
- Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());
Config::SetBase(Config::NETPLAY_HIDE_REMOTE_GBAS, m_hide_remote_gbas_action->isChecked());
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
index 273cd76199..17079b0ba6 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
@@ -142,14 +142,17 @@ private:
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;
- QAction* m_write_save_data_action;
- QAction* m_load_wii_action;
- QAction* m_sync_save_data_action;
+
+ QActionGroup* m_savedata_style_group;
+ QAction* m_savedata_none_action;
+ QAction* m_savedata_load_only_action;
+ QAction* m_savedata_load_and_write_action;
+ QAction* m_savedata_all_wii_saves_action;
+
QAction* m_sync_codes_action;
QAction* m_record_input_action;
QAction* m_strict_settings_sync_action;
QAction* m_host_input_authority_action;
- QAction* m_sync_all_wii_saves_action;
QAction* m_golf_mode_action;
QAction* m_golf_mode_overlay_action;
QAction* m_fixed_delay_action;