diff options
| author | Techjar <tecknojar@gmail.com> | 2018-09-12 06:41:46 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2018-11-22 03:15:49 -0500 |
| commit | 5c81285b910affc5eaf494c4dbf0e89a75d95c29 (patch) | |
| tree | 92f758dedde16ba307b4259bebbf4d2c43e52267 /Source/Core | |
| parent | 1805f51d798113fa839a8f3179360a6e4670c92f (diff) | |
NetPlay: Fix server peer initialization hang
The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/NetPlayServer.cpp | 99 | ||||
| -rw-r--r-- | Source/Core/Core/NetPlayServer.h | 2 |
2 files changed, 52 insertions, 49 deletions
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index e79c396319..b765a8c70a 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -144,6 +144,20 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, } } +static PlayerId* PeerPlayerId(ENetPeer* peer) +{ + return static_cast<PlayerId*>(peer->data); +} + +static void ClearPeerPlayerId(ENetPeer* peer) +{ + if (peer->data) + { + delete PeerPlayerId(peer); + peer->data = nullptr; + } +} + // called from ---NETPLAY--- thread void NetPlayServer::ThreadFunc() { @@ -191,26 +205,10 @@ void NetPlayServer::ThreadFunc() { case ENET_EVENT_TYPE_CONNECT: { - ENetPeer* accept_peer = netEvent.peer; - unsigned int error; - { - std::lock_guard<std::recursive_mutex> lkg(m_crit.game); - error = OnConnect(accept_peer); - } - - if (error) - { - sf::Packet spac; - spac << (MessageId)error; - // don't need to lock, this client isn't in the client map - Send(accept_peer, spac); - if (netEvent.peer->data) - { - delete (PlayerId*)netEvent.peer->data; - netEvent.peer->data = nullptr; - } - enet_peer_disconnect_later(accept_peer, 0); - } + // Actual client initialization is deferred to the receive event, so here + // we'll just log the new connection. + INFO_LOG(NETPLAY, "Peer connected from: %x:%u", netEvent.peer->address.host, + netEvent.peer->address.port); } break; case ENET_EVENT_TYPE_RECEIVE: @@ -218,18 +216,37 @@ void NetPlayServer::ThreadFunc() sf::Packet rpac; rpac.append(netEvent.packet->data, netEvent.packet->dataLength); - auto it = m_players.find(*(PlayerId*)netEvent.peer->data); - Client& client = it->second; - if (OnData(rpac, client) != 0) + if (!netEvent.peer->data) { - // if a bad packet is received, disconnect the client - std::lock_guard<std::recursive_mutex> lkg(m_crit.game); - OnDisconnect(client); + // uninitialized client, we'll assume this is their initialization packet + unsigned int error; + { + std::lock_guard<std::recursive_mutex> lkg(m_crit.game); + error = OnConnect(netEvent.peer, rpac); + } - if (netEvent.peer->data) + if (error) { - delete (PlayerId*)netEvent.peer->data; - netEvent.peer->data = nullptr; + sf::Packet spac; + spac << static_cast<MessageId>(error); + // don't need to lock, this client isn't in the client map + Send(netEvent.peer, spac); + + ClearPeerPlayerId(netEvent.peer); + enet_peer_disconnect_later(netEvent.peer, 0); + } + } + else + { + auto it = m_players.find(*PeerPlayerId(netEvent.peer)); + Client& client = it->second; + if (OnData(rpac, client) != 0) + { + // if a bad packet is received, disconnect the client + std::lock_guard<std::recursive_mutex> lkg(m_crit.game); + OnDisconnect(client); + + ClearPeerPlayerId(netEvent.peer); } } enet_packet_destroy(netEvent.packet); @@ -240,17 +257,13 @@ void NetPlayServer::ThreadFunc() std::lock_guard<std::recursive_mutex> lkg(m_crit.game); if (!netEvent.peer->data) break; - auto it = m_players.find(*(PlayerId*)netEvent.peer->data); + auto it = m_players.find(*PeerPlayerId(netEvent.peer)); if (it != m_players.end()) { Client& client = it->second; OnDisconnect(client); - if (netEvent.peer->data) - { - delete (PlayerId*)netEvent.peer->data; - netEvent.peer->data = nullptr; - } + ClearPeerPlayerId(netEvent.peer); } } break; @@ -263,23 +276,14 @@ void NetPlayServer::ThreadFunc() // close listening socket and client sockets for (auto& player_entry : m_players) { - delete (PlayerId*)player_entry.second.socket->data; - player_entry.second.socket->data = nullptr; + ClearPeerPlayerId(player_entry.second.socket); enet_peer_disconnect(player_entry.second.socket, 0); } } // called from ---NETPLAY--- thread -unsigned int NetPlayServer::OnConnect(ENetPeer* socket) +unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac) { - sf::Packet rpac; - ENetPacket* epack; - do - { - epack = enet_peer_receive(socket, nullptr); - } while (epack == nullptr); - rpac.append(epack->data, epack->dataLength); - // give new client first available id PlayerId pid = 1; for (auto i = m_players.begin(); i != m_players.end(); ++i) @@ -316,7 +320,6 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket) rpac >> player.revision; rpac >> player.name; - enet_packet_destroy(epack); // try to automatically assign new user a pad for (PadMapping& mapping : m_pad_map) { @@ -398,7 +401,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket) // add client to the player list { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); - m_players.emplace(*(PlayerId*)player.socket->data, std::move(player)); + m_players.emplace(*PeerPlayerId(player.socket), std::move(player)); UpdatePadMapping(); // sync pad mappings with everyone UpdateWiimoteMapping(); } diff --git a/Source/Core/Core/NetPlayServer.h b/Source/Core/Core/NetPlayServer.h index e16d7c1107..951941b10b 100644 --- a/Source/Core/Core/NetPlayServer.h +++ b/Source/Core/Core/NetPlayServer.h @@ -125,7 +125,7 @@ private: void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0, u8 channel_id = DEFAULT_CHANNEL); void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL); - unsigned int OnConnect(ENetPeer* socket); + unsigned int OnConnect(ENetPeer* socket, sf::Packet& rpac); unsigned int OnDisconnect(const Client& player); unsigned int OnData(sf::Packet& packet, Client& player); |
