diff options
| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-06-02 23:38:33 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-06-03 09:15:40 -0400 |
| commit | 60350635b657af2a03e56b5903295f554d746cb2 (patch) | |
| tree | 12a6e60ff0ecfefc2b9db332d3f8d43774e924b1 /Source/Core | |
| parent | 7bbd530eb5046bd218636d9b6ba0b7c318a09e55 (diff) | |
Fixed Rich Presence bugs
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/AchievementManager.cpp | 12 | ||||
| -rw-r--r-- | Source/Core/Core/AchievementManager.h | 3 |
2 files changed, 11 insertions, 4 deletions
diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index 544af23368..b357e37466 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -176,6 +176,8 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path, } ActivateDeactivateLeaderboards(); ActivateDeactivateRichPresence(); + // Reset this to zero so that RP immediately triggers on the first frame + m_last_ping_time = 0; callback(fetch_game_data_response); }); @@ -255,9 +257,13 @@ void AchievementManager::DoFrame() }); if (!m_system) return; - u64 current_time = m_system->GetCoreTiming().GetTicks(); - if (current_time - m_last_ping_time > SystemTimers::GetTicksPerSecond() * 120) - m_queue.EmplaceItem([this] { PingRichPresence(GenerateRichPresence()); }); + time_t current_time = std::time(nullptr); + if (difftime(current_time, m_last_ping_time) > 120) + { + RichPresence rp = GenerateRichPresence(); + m_queue.EmplaceItem([this, rp] { PingRichPresence(rp); }); + m_last_ping_time = current_time; + } } u32 AchievementManager::MemoryPeeker(u32 address, u32 num_bytes, void* ud) diff --git a/Source/Core/Core/AchievementManager.h b/Source/Core/Core/AchievementManager.h index 8e01b9220e..f35cd5f659 100644 --- a/Source/Core/Core/AchievementManager.h +++ b/Source/Core/Core/AchievementManager.h @@ -5,6 +5,7 @@ #ifdef USE_RETRO_ACHIEVEMENTS #include <array> +#include <ctime> #include <functional> #include <mutex> #include <string> @@ -109,7 +110,7 @@ private: u32 m_game_id = 0; rc_api_fetch_game_data_response_t m_game_data{}; bool m_is_game_loaded = false; - u64 m_last_ping_time = 0; + time_t m_last_ping_time = 0; struct UnlockStatus { |
