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authorStenzek <stenzek@gmail.com>2019-06-30 00:24:41 +1000
committerStenzek <stenzek@gmail.com>2019-07-24 05:19:22 +1000
commit63358adfb144f9a935a819358bc73e3769eaea8c (patch)
tree66a30e8acce8420f4a5a0831e8def2add08a4437 /Source/Core
parent560074cf9fed14ff263e3ba7c815af9e4ec1ad4e (diff)
Core: Save movie state before video backend state
Fixes the old frame number/inputs being displayed after loading state.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/State.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/Core/State.cpp b/Source/Core/Core/State.cpp
index 1350fa9b09..cd4544b8f1 100644
--- a/Source/Core/Core/State.cpp
+++ b/Source/Core/Core/State.cpp
@@ -170,6 +170,11 @@ static void DoState(PointerWrap& p)
return;
}
+ // Movie must be done before the video backend, because the window is redrawn in the video backend
+ // state load, and the frame number must be up-to-date.
+ Movie::DoState(p);
+ p.DoMarker("Movie");
+
// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
// things to RAM
g_video_backend->DoState(p);
@@ -186,8 +191,6 @@ static void DoState(PointerWrap& p)
if (SConfig::GetInstance().bWii)
Wiimote::DoState(p);
p.DoMarker("Wiimote");
- Movie::DoState(p);
- p.DoMarker("Movie");
Gecko::DoState(p);
p.DoMarker("Gecko");