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authorLioncash <mai.iam2048@gmail.com>2023-04-11 09:12:01 -0400
committerLioncash <mai.iam2048@gmail.com>2023-04-11 09:12:04 -0400
commit64ce2012e34bbe7ba031f70173531cf350f4282b (patch)
treed463911924c938d8c30b184c78a4952d22e80bf9 /Source/Core
parentaf52b5a2d90bb1a8b2d3f88664cb54a9198b3a88 (diff)
Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify this into the common namespace as Common::ENet.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/ENetUtil.cpp4
-rw-r--r--Source/Core/Common/ENetUtil.h4
-rw-r--r--Source/Core/Core/NetPlayClient.cpp6
-rw-r--r--Source/Core/Core/NetPlayServer.cpp8
4 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/Common/ENetUtil.cpp b/Source/Core/Common/ENetUtil.cpp
index 3cdfbf8829..3bf524ea8b 100644
--- a/Source/Core/Common/ENetUtil.cpp
+++ b/Source/Core/Common/ENetUtil.cpp
@@ -6,7 +6,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
-namespace ENetUtil
+namespace Common::ENet
{
void WakeupThread(ENetHost* host)
{
@@ -62,4 +62,4 @@ bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id)
return true;
}
-} // namespace ENetUtil
+} // namespace Common::ENet
diff --git a/Source/Core/Common/ENetUtil.h b/Source/Core/Common/ENetUtil.h
index 5b06e5a007..a011e37057 100644
--- a/Source/Core/Common/ENetUtil.h
+++ b/Source/Core/Common/ENetUtil.h
@@ -9,9 +9,9 @@
#include "Common/CommonTypes.h"
-namespace ENetUtil
+namespace Common::ENet
{
void WakeupThread(ENetHost* host);
int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id);
-} // namespace ENetUtil
+} // namespace Common::ENet
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index db5027fd08..074e4faf54 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -168,7 +168,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
{
if (Connect())
{
- m_client->intercept = ENetUtil::InterceptCallback;
+ m_client->intercept = Common::ENet::InterceptCallback;
m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
}
}
@@ -1522,7 +1522,7 @@ void NetPlayClient::OnGameDigestAbort()
void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
{
- ENetUtil::SendPacket(m_server, packet, channel_id);
+ Common::ENet::SendPacket(m_server, packet, channel_id);
}
void NetPlayClient::DisplayPlayersPing()
@@ -1577,7 +1577,7 @@ void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
std::lock_guard lkq(m_crit.async_queue_write);
m_async_queue.Push(AsyncQueueEntry{std::move(packet), channel_id});
}
- ENetUtil::WakeupThread(m_client);
+ Common::ENet::WakeupThread(m_client);
}
// called from ---NETPLAY--- thread
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp
index 30a2ba894a..a5e716cd31 100644
--- a/Source/Core/Core/NetPlayServer.cpp
+++ b/Source/Core/Core/NetPlayServer.cpp
@@ -153,7 +153,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
if (m_server != nullptr)
{
m_server->mtu = std::min(m_server->mtu, NetPlay::MAX_ENET_MTU);
- m_server->intercept = ENetUtil::InterceptCallback;
+ m_server->intercept = Common::ENet::InterceptCallback;
}
SetupIndex();
@@ -701,7 +701,7 @@ void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8
std::lock_guard lkq(m_crit.async_queue_write);
m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
}
- ENetUtil::WakeupThread(m_server);
+ Common::ENet::WakeupThread(m_server);
}
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
@@ -712,7 +712,7 @@ void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_
m_async_queue.Push(
AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
}
- ENetUtil::WakeupThread(m_server);
+ Common::ENet::WakeupThread(m_server);
}
void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
@@ -2183,7 +2183,7 @@ void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_
void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
{
- ENetUtil::SendPacket(socket, packet, channel_id);
+ Common::ENet::SendPacket(socket, packet, channel_id);
}
void NetPlayServer::KickPlayer(PlayerId player)