diff options
| author | Dentomologist <dentomologist@gmail.com> | 2024-09-10 10:44:22 -0700 |
|---|---|---|
| committer | Dentomologist <dentomologist@gmail.com> | 2024-09-10 11:35:15 -0700 |
| commit | 694f2ee9959cc349cf128fe031cdf0756bf7df0c (patch) | |
| tree | 4fbad91e1840bed28834f287e9da3eed1080838a /Source/Core | |
| parent | efc395f7f424f71f4f6ccd055a1dd5817ad8fbc8 (diff) | |
Graphics: Clarify relationship between incompatible settings
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
Diffstat (limited to 'Source/Core')
3 files changed, 9 insertions, 8 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp index 0d93614021..eeb9e29816 100644 --- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp @@ -415,9 +415,9 @@ void AdvancedWidget::AddDescriptions() "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is disabled, and " "with custom textures disabled) and better emulates Level of Detail calculation.<br><br>" "This comes at the cost of potentially worse performance, especially at higher internal " - "resolutions; additionally, Anisotropic Filtering is currently incompatible with Manual " - "Texture Sampling.<br><br>" - "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"); + "resolutions.<br><br>If this setting is enabled, the Texture Filtering setting will be " + "disabled." + "<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"); #ifdef _WIN32 static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP( diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp index 897eea6be6..7cf67ab39a 100644 --- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp @@ -546,8 +546,8 @@ void EnhancementsWidget::AddDescriptions() "Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures " "that are at oblique viewing angles. Force Nearest and Force Linear override the texture " "scaling filter selected by the game.<br><br>Any option except 'Default' will alter the look " - "of the game's textures and might cause issues in a small number of " - "games.<br><br>This option is incompatible with Manual Texture Sampling.<br><br>" + "of the game's textures and might cause issues in a small number of games.<br><br>This " + "setting is disabled when Manual Texture Sampling is enabled.<br><br>" "<dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"); static const char TR_OUTPUT_RESAMPLING_DESCRIPTION[] = QT_TR_NOOP("Affects how the game output is scaled to the window resolution." @@ -645,8 +645,8 @@ void EnhancementsWidget::AddDescriptions() "effects.<br><br>May have false positives that result in blurry textures at increased " "internal " "resolution, such as in games that use very low resolution mipmaps. Disabling this can also " - "reduce stutter in games that frequently load new textures. This feature is not compatible " - "with GPU Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this " + "reduce stutter in games that frequently load new textures.<br><br>This setting is disabled " + "when GPU Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this " "unchecked.</dolphin_emphasis>"); static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP( "Enables scRGB HDR output (if supported by your graphics backend and monitor)." diff --git a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp index cfdfa866a4..135f358356 100644 --- a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp @@ -268,7 +268,8 @@ void HacksWidget::AddDescriptions() static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP( "Enables texture decoding using the GPU instead of the CPU.<br><br>This may result in " "performance gains in some scenarios, or on systems where the CPU is the " - "bottleneck.<br><br>This option is incompatible with Arbitrary Mipmap Detection.<br><br>" + "bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap Detection will be " + "disabled.<br><br>" "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"); static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP( "Uses a less accurate algorithm to calculate depth values.<br><br>Causes issues in a few " |
