diff options
| author | Anthony <Helios747@users.noreply.github.com> | 2019-10-16 16:20:53 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-16 16:20:53 -0700 |
| commit | 6a15de58f462a59770b14aa498d5ddec80d651c7 (patch) | |
| tree | de653c464da7d3b37476bbf3f130ec5e40a14034 /Source/Core | |
| parent | 4b1567cc031f98893be867b410f21d53e7f91b5b (diff) | |
| parent | 24a36eb027285c282f8dc995dd1f1bc664389003 (diff) | |
Merge pull request #8403 from jordan-woyak/netplay-wiimote-buffer-fix
NetPlay: Allow Wii Remote buffer size to decrease
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/NetPlayClient.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index 9d67cf7a0d..e2c5731e15 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor if (m_wiimote_map[_number] == m_local_player->pid) { nw.assign(data, data + size); - do + + // TODO: add a seperate setting for wiimote buffer? + while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120) { // add to buffer m_wiimote_buffer[_number].Push(nw); SendWiimoteState(_number, nw); - } while (m_wiimote_buffer[_number].Size() <= - m_target_buffer_size * 200 / - 120); // TODO: add a seperate setting for wiimote buffer? + } } } // unlock players |
