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authorAnthony <Helios747@users.noreply.github.com>2019-10-16 16:20:53 -0700
committerGitHub <noreply@github.com>2019-10-16 16:20:53 -0700
commit6a15de58f462a59770b14aa498d5ddec80d651c7 (patch)
treede653c464da7d3b37476bbf3f130ec5e40a14034 /Source/Core
parent4b1567cc031f98893be867b410f21d53e7f91b5b (diff)
parent24a36eb027285c282f8dc995dd1f1bc664389003 (diff)
Merge pull request #8403 from jordan-woyak/netplay-wiimote-buffer-fix
NetPlay: Allow Wii Remote buffer size to decrease
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/NetPlayClient.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp
index 9d67cf7a0d..e2c5731e15 100644
--- a/Source/Core/Core/NetPlayClient.cpp
+++ b/Source/Core/Core/NetPlayClient.cpp
@@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
if (m_wiimote_map[_number] == m_local_player->pid)
{
nw.assign(data, data + size);
- do
+
+ // TODO: add a seperate setting for wiimote buffer?
+ while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
{
// add to buffer
m_wiimote_buffer[_number].Push(nw);
SendWiimoteState(_number, nw);
- } while (m_wiimote_buffer[_number].Size() <=
- m_target_buffer_size * 200 /
- 120); // TODO: add a seperate setting for wiimote buffer?
+ }
}
} // unlock players