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authorJosJuice <josjuice@gmail.com>2022-10-23 21:50:54 +0200
committerJosJuice <josjuice@gmail.com>2022-10-23 21:50:54 +0200
commit7437d2d9ad64b375d37b5676533f326874041f2e (patch)
treea33287e8deb0876a20ea18a0ee212d11f341bba6 /Source/Core
parent636c25513030ec567cc90998085a8e8017ca6d9e (diff)
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
For consistency with GameCube controllers and GBAs. I missed this when reviewing the PR. Also adding some i18n comments while I'm at it.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp
index 4ed49a2861..9ae99e81ff 100644
--- a/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp
+++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp
@@ -37,8 +37,8 @@ Shinkansen::Shinkansen() : Extension3rdParty("Shinkansen", _trans("Shinkansen Co
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "B");
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "C");
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "D");
- m_buttons->AddInput(ControllerEmu::Translate, _trans("Select"));
- m_buttons->AddInput(ControllerEmu::Translate, _trans("Start"));
+ m_buttons->AddInput(ControllerEmu::Translate, _trans("SELECT"));
+ m_buttons->AddInput(ControllerEmu::Translate, _trans("START"));
// For easier axis mapping the right lever is inverted in Dolphin,
// so that the train coasts when no trigger is squeezed.
@@ -46,7 +46,10 @@ Shinkansen::Shinkansen() : Extension3rdParty("Shinkansen", _trans("Shinkansen Co
m_levers->AddInput(ControllerEmu::Translate, _trans("L"));
m_levers->AddInput(ControllerEmu::Translate, _trans("R"));
+ // i18n: Noun. This is used as a label for a control group that represents lights on controllers.
groups.emplace_back(m_led = new ControllerEmu::ControlGroup(_trans("Light")));
+ // i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
+ // Labeled ζˆΈγ˜γ‚ (in Japanese) on the actual controller.
m_led->AddOutput(ControllerEmu::Translate, _trans("Doors Locked"));
}