diff options
| author | JosJuice <josjuice@gmail.com> | 2022-04-07 21:00:24 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-07 21:00:24 +0200 |
| commit | 7a33659e7bd7b6504f37b80d8c8ce605dca655cd (patch) | |
| tree | ddd0e577dac34b3012a1c7bdbf3123fcee1a9b5d /Source/Core | |
| parent | 6a326a9f733d71208933fcccd85843cf32087942 (diff) | |
| parent | bbb64ff9930e191389a4ba7b696bb82174c30c1b (diff) | |
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
Shadergen: Use real_ocol0 workaround for shader logic ops
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 43 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderPixel.cpp | 42 |
2 files changed, 43 insertions, 42 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 18834339f4..ee95d25187 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -947,11 +947,10 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos !use_dual_source && uid_data->useDstAlpha && host_config.backend_shader_framebuffer_fetch; const bool use_shader_logic_op = !host_config.backend_logic_op && uid_data->logic_op_enable && host_config.backend_shader_framebuffer_fetch; + const bool use_framebuffer_fetch = use_shader_blend || use_shader_logic_op; if (api_type == APIType::OpenGL || api_type == APIType::Vulkan) { - bool use_framebuffer_fetch = use_shader_blend || use_shader_logic_op; - #ifdef __APPLE__ // Framebuffer fetch is only supported by Metal, so ensure that we're running Vulkan (MoltenVK) // if we want to use it. @@ -959,18 +958,16 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos { if (use_dual_source) { - out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n" - "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n"); - } - else if (use_shader_blend) - { - // Metal doesn't support a single unified variable for both input and output, so we declare - // the output separately. The input will be defined later below. - out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 real_ocol0;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 {};\n" + "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n", + use_framebuffer_fetch ? "real_ocol0" : "ocol0"); } else { - out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); + // Metal doesn't support a single unified variable for both input and output, + // so when using framebuffer fetch, we declare the input separately below. + out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 {}};\n", + use_framebuffer_fetch ? "real_ocol0" : "ocol0"); } if (use_framebuffer_fetch) @@ -989,7 +986,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" : "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)", use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out", - use_shader_blend ? "real_ocol0" : "ocol0"); + use_framebuffer_fetch ? "real_ocol0" : "ocol0"); if (use_dual_source) { @@ -1048,23 +1045,23 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos // Store off a copy of the initial framebuffer value. // // If FB_FETCH_VALUE isn't defined (i.e. no special keyword for fetching from the - // framebuffer), we read from real_ocol0 or ocol0, depending if shader blending is enabled. + // framebuffer), we read from real_ocol0. out.Write("#ifdef FB_FETCH_VALUE\n" "\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n" "#else\n" - "\tfloat4 initial_ocol0 = {};\n" - "#endif\n", - use_shader_blend ? "real_ocol0" : "ocol0"); - } + "\tfloat4 initial_ocol0 = real_ocol0;\n" + "#endif\n"); - if (use_shader_blend) - { // QComm's Adreno driver doesn't seem to like using the framebuffer_fetch value as an // intermediate value with multiple reads & modifications, so we pull out the "real" output // value above and use a temporary for calculations, then set the output value once at the - // end of the shader if we are using shader blending. - out.Write("\tfloat4 ocol0;\n" - "\tfloat4 ocol1;\n"); + // end of the shader. + out.Write("\tfloat4 ocol0;\n"); + } + + if (use_shader_blend) + { + out.Write("\tfloat4 ocol1;\n"); } } else // D3D @@ -1335,6 +1332,8 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos if (use_shader_blend) WriteBlend(out, uid_data); + else if (use_framebuffer_fetch) + out.Write("\treal_ocol0 = ocol0;\n"); if (uid_data->bounding_box) out.Write("\tUpdateBoundingBox(rawpos.xy);\n"); diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp index fa6ad7bc75..abac319afa 100644 --- a/Source/Core/VideoCommon/UberShaderPixel.cpp +++ b/Source/Core/VideoCommon/UberShaderPixel.cpp @@ -81,18 +81,16 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config, { if (use_dual_source) { - out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n" - "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n"); - } - else if (use_shader_blend) - { - // Metal doesn't support a single unified variable for both input and output, so we declare - // the output separately. The input will be defined later below. - out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 real_ocol0;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 {};\n" + "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n", + use_framebuffer_fetch ? "real_ocol0" : "ocol0"); } else { - out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); + // Metal doesn't support a single unified variable for both input and output, + // so when using framebuffer fetch, we declare the input separately below. + out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 {}};\n", + use_framebuffer_fetch ? "real_ocol0" : "ocol0"); } if (use_framebuffer_fetch) @@ -111,7 +109,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config, has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" : "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)", use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out", - use_shader_blend ? "real_ocol0" : "ocol0"); + use_framebuffer_fetch ? "real_ocol0" : "ocol0"); if (use_dual_source) { @@ -536,23 +534,23 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config, // Store off a copy of the initial framebuffer value. // // If FB_FETCH_VALUE isn't defined (i.e. no special keyword for fetching from the - // framebuffer), we read from real_ocol0 or ocol0, depending if shader blending is enabled. + // framebuffer), we read from real_ocol0. out.Write("#ifdef FB_FETCH_VALUE\n" " float4 initial_ocol0 = FB_FETCH_VALUE;\n" "#else\n" - " float4 initial_ocol0 = {};\n" - "#endif\n", - use_shader_blend ? "real_ocol0" : "ocol0"); - } + " float4 initial_ocol0 = real_ocol0;\n" + "#endif\n"); - if (use_shader_blend) - { // QComm's Adreno driver doesn't seem to like using the framebuffer_fetch value as an // intermediate value with multiple reads & modifications, so we pull out the "real" output // value above and use a temporary for calculations, then set the output value once at the - // end of the shader if we are using shader blending. - out.Write(" float4 ocol0;\n" - " float4 ocol1;\n"); + // end of the shader. + out.Write(" float4 ocol0;\n"); + } + + if (use_shader_blend) + { + out.Write(" float4 ocol1;\n"); } } else // D3D @@ -1260,6 +1258,10 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config, " real_ocol0 = ocol0;\n" " }}\n"); } + else if (use_framebuffer_fetch) + { + out.Write(" real_ocol0 = ocol0;\n"); + } out.Write("}}\n" "\n" |
