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authorspycrab <spycrab@users.noreply.github.com>2018-05-27 04:31:32 +0200
committerGitHub <noreply@github.com>2018-05-27 04:31:32 +0200
commit7b07424885fa2a71f8a08e1d86e7fb65dfb815be (patch)
tree1205defdb4d458261012b98df8ab68a02d0f5c4d /Source/Core
parent0c2538f17f49772e6573939f85118aa8384a8ac4 (diff)
parentfd651cf5e6c20b905012a9f266e90e3adace7683 (diff)
Merge pull request #6975 from JosJuice/qt-fast-gamelist
DolphinQt2: Show cached games before checking whether they exist on disk
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinQt2/GameList/GameListModel.cpp5
-rw-r--r--Source/Core/DolphinQt2/GameList/GameTracker.cpp65
-rw-r--r--Source/Core/DolphinQt2/GameList/GameTracker.h17
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp30
-rw-r--r--Source/Core/UICommon/GameFileCache.h8
5 files changed, 108 insertions, 17 deletions
diff --git a/Source/Core/DolphinQt2/GameList/GameListModel.cpp b/Source/Core/DolphinQt2/GameList/GameListModel.cpp
index e57ac80f77..7f26c87435 100644
--- a/Source/Core/DolphinQt2/GameList/GameListModel.cpp
+++ b/Source/Core/DolphinQt2/GameList/GameListModel.cpp
@@ -18,8 +18,7 @@ const QSize GAMECUBE_BANNER_SIZE(96, 32);
GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
{
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
- connect(&m_tracker, &GameTracker::GameRemoved, this,
- [this](const QString& path) { RemoveGame(path.toStdString()); });
+ connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
connect(&Settings::Instance(), &Settings::PathAdded, &m_tracker, &GameTracker::AddDirectory);
connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
connect(&Settings::Instance(), &Settings::PathReloadRequested, &m_tracker,
@@ -28,6 +27,8 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
for (const QString& dir : Settings::Instance().GetPaths())
m_tracker.AddDirectory(dir);
+ m_tracker.Start();
+
connect(&Settings::Instance(), &Settings::ThemeChanged, [this] {
// Tell the view to repaint. The signal 'dataChanged' also seems like it would work here, but
// unfortunately it won't cause a repaint until the view is focused.
diff --git a/Source/Core/DolphinQt2/GameList/GameTracker.cpp b/Source/Core/DolphinQt2/GameList/GameTracker.cpp
index 605275bf82..958236d227 100644
--- a/Source/Core/DolphinQt2/GameList/GameTracker.cpp
+++ b/Source/Core/DolphinQt2/GameList/GameTracker.cpp
@@ -30,8 +30,10 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
switch (command.type)
{
case CommandType::LoadCache:
- m_cache.Load();
+ LoadCache();
break;
+ case CommandType::Start:
+ StartInternal();
case CommandType::AddDirectory:
AddDirectoryInternal(command.path);
break;
@@ -52,6 +54,52 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
// TODO: When language changes, reload m_title_database and call m_cache.UpdateAdditionalMetadata
}
+void GameTracker::LoadCache()
+{
+ std::lock_guard<std::mutex> lk(m_mutex);
+ m_cache.Load();
+}
+
+void GameTracker::Start()
+{
+ if (m_initial_games_emitted)
+ return;
+
+ m_initial_games_emitted = true;
+
+ std::lock_guard<std::mutex> lk(m_mutex);
+
+ m_load_thread.EmplaceItem(Command{CommandType::Start, {}});
+
+ m_cache.ForEach(
+ [this](const std::shared_ptr<const UICommon::GameFile>& game) { emit GameLoaded(game); });
+}
+
+void GameTracker::StartInternal()
+{
+ if (m_started)
+ return;
+
+ m_started = true;
+
+ std::vector<std::string> paths;
+ paths.reserve(m_tracked_files.size());
+ for (const QString& path : m_tracked_files.keys())
+ paths.push_back(path.toStdString());
+
+ auto emit_game_loaded = [this](const std::shared_ptr<const UICommon::GameFile>& game) {
+ emit GameLoaded(std::move(game));
+ };
+ auto emit_game_removed = [this](const std::string& path) { emit GameRemoved(path); };
+
+ std::lock_guard<std::mutex> lk(m_mutex);
+
+ bool cache_updated = m_cache.Update(paths, emit_game_loaded, emit_game_removed);
+ cache_updated |= m_cache.UpdateAdditionalMetadata(m_title_database, emit_game_loaded);
+ if (cache_updated)
+ m_cache.Save();
+}
+
void GameTracker::AddDirectory(const QString& dir)
{
m_load_thread.EmplaceItem(Command{CommandType::AddDirectory, dir});
@@ -108,7 +156,8 @@ void GameTracker::RemoveDirectoryInternal(const QString& dir)
{
removePath(path);
m_tracked_files.remove(path);
- emit GameRemoved(path);
+ if (m_started)
+ emit GameRemoved(path.toStdString());
}
}
}
@@ -143,7 +192,8 @@ void GameTracker::UpdateDirectoryInternal(const QString& dir)
if (tracked_file.empty())
{
m_tracked_files.remove(missing);
- GameRemoved(missing);
+ if (m_started)
+ GameRemoved(missing.toStdString());
}
}
}
@@ -152,14 +202,16 @@ void GameTracker::UpdateFileInternal(const QString& file)
{
if (QFileInfo(file).exists())
{
- GameRemoved(file);
+ if (m_started)
+ GameRemoved(file.toStdString());
addPath(file);
LoadGame(file);
}
else if (removePath(file))
{
m_tracked_files.remove(file);
- emit GameRemoved(file);
+ if (m_started)
+ emit GameRemoved(file.toStdString());
}
}
@@ -187,6 +239,9 @@ QSet<QString> GameTracker::FindMissingFiles(const QString& dir)
void GameTracker::LoadGame(const QString& path)
{
+ if (!m_started)
+ return;
+
const std::string converted_path = path.toStdString();
if (!DiscIO::ShouldHideFromGameList(converted_path))
{
diff --git a/Source/Core/DolphinQt2/GameList/GameTracker.h b/Source/Core/DolphinQt2/GameList/GameTracker.h
index b6bc8835a1..cbe6c63cba 100644
--- a/Source/Core/DolphinQt2/GameList/GameTracker.h
+++ b/Source/Core/DolphinQt2/GameList/GameTracker.h
@@ -5,6 +5,8 @@
#pragma once
#include <memory>
+#include <mutex>
+#include <string>
#include <QFileSystemWatcher>
#include <QMap>
@@ -26,15 +28,23 @@ class GameTracker final : public QFileSystemWatcher
public:
explicit GameTracker(QObject* parent = nullptr);
+ // A GameTracker won't emit any signals until this function has been called.
+ // Before you call this function, make sure to call AddDirectory for all
+ // directories you want to track, otherwise games will briefly disappear
+ // until you call AddDirectory and the GameTracker finishes scanning the file system.
+ void Start();
+
void AddDirectory(const QString& dir);
void RemoveDirectory(const QString& dir);
void ReloadDirectory(const QString& dir);
signals:
void GameLoaded(std::shared_ptr<const UICommon::GameFile> game);
- void GameRemoved(const QString& path);
+ void GameRemoved(const std::string& path);
private:
+ void LoadCache();
+ void StartInternal();
void UpdateDirectory(const QString& dir);
void UpdateFile(const QString& path);
void AddDirectoryInternal(const QString& dir);
@@ -47,6 +57,7 @@ private:
enum class CommandType
{
LoadCache,
+ Start,
AddDirectory,
RemoveDirectory,
UpdateDirectory,
@@ -64,6 +75,10 @@ private:
Common::WorkQueueThread<Command> m_load_thread;
UICommon::GameFileCache m_cache;
Core::TitleDatabase m_title_database;
+ std::mutex m_mutex;
+ bool m_started = false;
+ bool m_initial_games_emitted = false;
};
Q_DECLARE_METATYPE(std::shared_ptr<const UICommon::GameFile>)
+Q_DECLARE_METATYPE(std::string)
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index 9dc25740f9..7f9b7015b2 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -73,7 +73,10 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
return result;
}
-bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
+bool GameFileCache::Update(
+ const std::vector<std::string>& all_game_paths,
+ std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache,
+ std::function<void(const std::string&)> game_removed_from_cache)
{
// Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList.
// TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
@@ -89,7 +92,7 @@ bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
bool cache_changed = false;
// Delete paths that aren't in game_paths from m_cached_files,
- // while simultaneously deleting paths that aren't in m_cached_files from game_paths.
+ // while simultaneously deleting paths that are in m_cached_files from game_paths.
// For the sake of speed, we don't care about maintaining the order of m_cached_files.
{
auto it = m_cached_files.begin();
@@ -102,21 +105,27 @@ bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
}
else
{
+ if (game_removed_from_cache)
+ game_removed_from_cache((*it)->GetFilePath());
+
cache_changed = true;
--end;
*it = std::move(*end);
+ m_cached_files.pop_back();
}
}
- m_cached_files.erase(it, m_cached_files.end());
}
// Now that the previous loop has run, game_paths only contains paths that
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
- for (const auto& path : game_paths)
+ for (const std::string& path : game_paths)
{
auto file = std::make_shared<GameFile>(path);
if (file->IsValid())
{
+ if (game_added_to_cache)
+ game_added_to_cache(file);
+
cache_changed = true;
m_cached_files.push_back(std::move(file));
}
@@ -125,12 +134,19 @@ bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
return cache_changed;
}
-bool GameFileCache::UpdateAdditionalMetadata(const Core::TitleDatabase& title_database)
+bool GameFileCache::UpdateAdditionalMetadata(
+ const Core::TitleDatabase& title_database,
+ std::function<void(const std::shared_ptr<const GameFile>&)> game_updated)
{
bool cache_changed = false;
- for (auto& file : m_cached_files)
- cache_changed |= UpdateAdditionalMetadata(&file, title_database);
+ for (std::shared_ptr<GameFile>& file : m_cached_files)
+ {
+ const bool updated = UpdateAdditionalMetadata(&file, title_database);
+ cache_changed |= updated;
+ if (game_updated && updated)
+ game_updated(file);
+ }
return cache_changed;
}
diff --git a/Source/Core/UICommon/GameFileCache.h b/Source/Core/UICommon/GameFileCache.h
index 8a13dffc41..3a23f5211b 100644
--- a/Source/Core/UICommon/GameFileCache.h
+++ b/Source/Core/UICommon/GameFileCache.h
@@ -40,8 +40,12 @@ public:
const Core::TitleDatabase& title_database);
// These functions return true if the call modified the cache.
- bool Update(const std::vector<std::string>& all_game_paths);
- bool UpdateAdditionalMetadata(const Core::TitleDatabase& title_database);
+ bool Update(const std::vector<std::string>& all_game_paths,
+ std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache = {},
+ std::function<void(const std::string&)> game_removed_from_cache = {});
+ bool UpdateAdditionalMetadata(
+ const Core::TitleDatabase& title_database,
+ std::function<void(const std::shared_ptr<const GameFile>&)> game_updated = {});
bool Load();
bool Save();