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authorLioncash <mathew1800@gmail.com>2014-05-29 20:30:03 -0400
committerLioncash <mathew1800@gmail.com>2014-05-29 22:14:50 -0400
commit7babc635cb7d2f9d1c40f016ee2623b81cc8e4d2 (patch)
tree59c4b9063f0669609ba3a67709e752065f21383b /Source/Core
parenta3ae20fc15cedbd9fc2bf06e44484bceeb2e60f7 (diff)
Compress a for loop in NetPlayServer.
Also gets rid of a redundant return from a void function.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/NetPlayServer.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp
index a84373c271..85041efb24 100644
--- a/Source/Core/Core/NetPlayServer.cpp
+++ b/Source/Core/Core/NetPlayServer.cpp
@@ -114,15 +114,8 @@ void NetPlayServer::ThreadFunc()
}
// close listening socket and client sockets
- {
- std::map<sf::SocketTCP, Client>::reverse_iterator
- i = m_players.rbegin(),
- e = m_players.rend();
- for ( ; i!=e; ++i)
- i->second.socket.Close();
- }
-
- return;
+ for (auto& player_entry : m_players)
+ player_entry.second.socket.Close();
}
// called from ---NETPLAY--- thread