diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-05-29 20:30:03 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-05-29 22:14:50 -0400 |
| commit | 7babc635cb7d2f9d1c40f016ee2623b81cc8e4d2 (patch) | |
| tree | 59c4b9063f0669609ba3a67709e752065f21383b /Source/Core | |
| parent | a3ae20fc15cedbd9fc2bf06e44484bceeb2e60f7 (diff) | |
Compress a for loop in NetPlayServer.
Also gets rid of a redundant return from a void function.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/NetPlayServer.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index a84373c271..85041efb24 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -114,15 +114,8 @@ void NetPlayServer::ThreadFunc() } // close listening socket and client sockets - { - std::map<sf::SocketTCP, Client>::reverse_iterator - i = m_players.rbegin(), - e = m_players.rend(); - for ( ; i!=e; ++i) - i->second.socket.Close(); - } - - return; + for (auto& player_entry : m_players) + player_entry.second.socket.Close(); } // called from ---NETPLAY--- thread |
