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authorJules Blok <jules.blok@gmail.com>2015-07-20 16:04:18 +0200
committerJules Blok <jules.blok@gmail.com>2015-07-20 16:04:18 +0200
commit809e480973a239778f5b2ae3cc69aba31e7d31a2 (patch)
treefaba366174997fbf167cbdcdecb3a68b4f717bd1 /Source/Core
parentad68de59bcfe8aa7c84d4d66db4abd25c4477090 (diff)
parentb5fe028e185402835b86003183e61c0a2b26b6bf (diff)
Merge branch 'stable'
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp14
-rw-r--r--Source/Core/DolphinWX/Frame.h2
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp1
3 files changed, 15 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 5a8a6cfe41..94b8062206 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -1085,6 +1085,20 @@ bool TASInputHasFocus()
return false;
}
+void CFrame::OnKeyDown(wxKeyEvent& event)
+{
+ // On OS X, we claim all keyboard events while
+ // emulation is running to avoid wxWidgets sounding
+ // the system beep for unhandled key events when
+ // receiving pad/Wiimote keypresses which take an
+ // entirely different path through the HID subsystem.
+#ifndef __APPLE__
+ // On other platforms, we leave the key event alone
+ // so it can be passed on to the windowing system.
+ event.Skip();
+#endif
+}
+
void CFrame::OnMouse(wxMouseEvent& event)
{
// next handlers are all for FreeLook, so we don't need to check them if disabled
diff --git a/Source/Core/DolphinWX/Frame.h b/Source/Core/DolphinWX/Frame.h
index 4460593497..abb712b3c1 100644
--- a/Source/Core/DolphinWX/Frame.h
+++ b/Source/Core/DolphinWX/Frame.h
@@ -320,8 +320,6 @@ private:
void OnToggleWindow(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); // Keyboard
- void OnKeyUp(wxKeyEvent& event);
-
void OnMouse(wxMouseEvent& event); // Mouse
void OnFocusChange(wxFocusEvent& event);
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index c7074df4c3..1193be6674 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -1047,6 +1047,7 @@ void CFrame::StartGame(const std::string& filename)
m_RenderParent->SetFocus();
+ wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);