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authorcomex <comexk@gmail.com>2013-09-18 23:21:30 -0400
committercomex <comexk@gmail.com>2013-09-22 16:12:16 -0400
commit80b14e80b55c2c2832ef5f38796719efebd9e7d0 (patch)
tree9747ede154fa26866fc88b1820757c3839afeee3 /Source/Core
parent229b35bb6d6741fb64488eebadcb31d4b0219d3f (diff)
Fix crash when a player leaves in NetPlay.
The player ID was being written as int and read as PlayerId (u8).
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Src/NetPlayServer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp
index f78bfe43ef..8ae560c212 100644
--- a/Source/Core/Core/Src/NetPlayServer.cpp
+++ b/Source/Core/Core/Src/NetPlayServer.cpp
@@ -241,7 +241,7 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
SendToClients(spac);
}
- int pid = m_players[socket].pid;
+ PlayerId pid = m_players[socket].pid;
sf::Packet spac;
spac << (MessageId)NP_MSG_PLAYER_LEAVE;