summaryrefslogtreecommitdiff
path: root/Source/Core
diff options
context:
space:
mode:
authorRachel Bryk <RachelBryk@gmail.com>2013-03-24 15:47:18 -0400
committerRachel Bryk <RachelBryk@gmail.com>2013-03-24 15:47:18 -0400
commit81e261eb68d709708f9a970c52638ffa49e670dd (patch)
tree178cde9323b4abf13dd125b5765b921d84eed361 /Source/Core
parentbb3ce1f8d33ef28956f6ffe9231fb2f7e7391899 (diff)
Fix description of disable fog, and move it to enhancements tab.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/Src/VideoConfigDiag.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp b/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
index 024b4b87ae..29f6ed109a 100644
--- a/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
+++ b/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
@@ -93,7 +93,7 @@ wxString efb_copy_texture_desc = wxTRANSLATE("Store EFB copies in GPU texture ob
wxString efb_copy_ram_desc = wxTRANSLATE("Accurately emulate EFB copies.\nSome games depend on this for certain graphical effects or gameplay functionality.\n\nIf unsure, check EFB to Texture instead.");
wxString stc_desc = wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the rightmost value.");
wxString wireframe_desc = wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
-wxString disable_fog_desc = wxTRANSLATE("Improves performance but causes glitches in most games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");
+wxString disable_fog_desc = wxTRANSLATE("Makes distant objects more visible by removing fog, thus increasing the overall detail.\nDisabling fog will break some games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");
wxString disable_alphapass_desc = wxTRANSLATE("Skip the destination alpha pass used in many games for various graphical effects.\n\nIf unsure, leave this unchecked.");
wxString show_fps_desc = wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation speed.\n\nIf unsure, leave this unchecked.");
wxString log_fps_to_file_desc = wxTRANSLATE("Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n\nIf unsure, leave this unchecked.");
@@ -398,11 +398,13 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_enh->Add(pixel_lighting = CreateCheckBox(page_enh, _("Per-Pixel Lighting"), wxGetTranslation(pixel_lighting_desc), vconfig.bEnablePixelLighting));
szr_enh->Add(CreateCheckBox(page_enh, _("Force Texture Filtering"), wxGetTranslation(force_filtering_desc), vconfig.bForceFiltering));
+ szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
+ szr_enh->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc), vconfig.bDisableFog));
+
// 3D Vision
_3d_vision = CreateCheckBox(page_enh, _("3D Vision"), wxGetTranslation(_3d_vision_desc), vconfig.b3DVision);
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
szr_enh->Add(_3d_vision);
- szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
// TODO: Add anaglyph 3d here
wxStaticBoxSizer* const group_enh = new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
@@ -489,7 +491,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
wxGridSizer* const szr_other = new wxGridSizer(2, 5, 5);
SettingCheckBox* hacked_buffer_upload_cb;
szr_other->Add(CreateCheckBox(page_hacks, _("Cache Display Lists"), wxGetTranslation(dlc_desc), vconfig.bDlistCachingEnable));
- szr_other->Add(CreateCheckBox(page_hacks, _("Disable Fog"), wxGetTranslation(disable_fog_desc), vconfig.bDisableFog));
szr_other->Add(CreateCheckBox(page_hacks, _("Skip Dest. Alpha Pass"), wxGetTranslation(disable_alphapass_desc), vconfig.bDstAlphaPass));
szr_other->Add(CreateCheckBox(page_hacks, _("OpenCL Texture Decoder"), wxGetTranslation(opencl_desc), vconfig.bEnableOpenCL));
szr_other->Add(CreateCheckBox(page_hacks, _("OpenMP Texture Decoder"), wxGetTranslation(omp_desc), vconfig.bOMPDecoder));