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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-04-23 19:08:33 -0700
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-06-03 16:54:00 -0700
commit87a467fe4246d3cf40ea7f569448b158b3755a6f (patch)
tree336309cdaa18370405b171039ca4897bae579836 /Source/Core
parenta4508e85e8b63e085eac9dca877fae9f7d65e09a (diff)
AudioCommon: extract AudioStretcher class for time-stretching
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/AudioCommon/AudioCommon.vcxproj2
-rw-r--r--Source/Core/AudioCommon/AudioCommon.vcxproj.filters2
-rw-r--r--Source/Core/AudioCommon/AudioStretcher.cpp85
-rw-r--r--Source/Core/AudioCommon/AudioStretcher.h27
-rw-r--r--Source/Core/AudioCommon/CMakeLists.txt1
-rw-r--r--Source/Core/AudioCommon/Mixer.cpp71
-rw-r--r--Source/Core/AudioCommon/Mixer.h10
7 files changed, 123 insertions, 75 deletions
diff --git a/Source/Core/AudioCommon/AudioCommon.vcxproj b/Source/Core/AudioCommon/AudioCommon.vcxproj
index 6ab07e55f4..dad6e891ed 100644
--- a/Source/Core/AudioCommon/AudioCommon.vcxproj
+++ b/Source/Core/AudioCommon/AudioCommon.vcxproj
@@ -38,6 +38,7 @@
<ItemGroup>
<ClCompile Include="aldlist.cpp" />
<ClCompile Include="AudioCommon.cpp" />
+ <ClCompile Include="AudioStretcher.cpp" />
<ClCompile Include="CubebStream.cpp" />
<ClCompile Include="CubebUtils.cpp" />
<ClCompile Include="DPL2Decoder.cpp" />
@@ -54,6 +55,7 @@
<ClInclude Include="aldlist.h" />
<ClInclude Include="AlsaSoundStream.h" />
<ClInclude Include="AudioCommon.h" />
+ <ClInclude Include="AudioStretcher.h" />
<ClInclude Include="CoreAudioSoundStream.h" />
<ClInclude Include="CubebStream.h" />
<ClInclude Include="CubebUtils.h" />
diff --git a/Source/Core/AudioCommon/AudioCommon.vcxproj.filters b/Source/Core/AudioCommon/AudioCommon.vcxproj.filters
index 7c3fe389ee..db1bcf64b3 100644
--- a/Source/Core/AudioCommon/AudioCommon.vcxproj.filters
+++ b/Source/Core/AudioCommon/AudioCommon.vcxproj.filters
@@ -8,6 +8,7 @@
<ItemGroup>
<ClCompile Include="aldlist.cpp" />
<ClCompile Include="AudioCommon.cpp" />
+ <ClCompile Include="AudioStretcher.cpp" />
<ClCompile Include="CubebUtils.cpp" />
<ClCompile Include="DPL2Decoder.cpp" />
<ClCompile Include="Mixer.cpp" />
@@ -31,6 +32,7 @@
<ItemGroup>
<ClInclude Include="aldlist.h" />
<ClInclude Include="AudioCommon.h" />
+ <ClInclude Include="AudioStretcher.h" />
<ClInclude Include="CubebUtils.h" />
<ClInclude Include="DPL2Decoder.h" />
<ClInclude Include="Mixer.h" />
diff --git a/Source/Core/AudioCommon/AudioStretcher.cpp b/Source/Core/AudioCommon/AudioStretcher.cpp
new file mode 100644
index 0000000000..3414934a81
--- /dev/null
+++ b/Source/Core/AudioCommon/AudioStretcher.cpp
@@ -0,0 +1,85 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cmath>
+
+#include "AudioCommon/AudioStretcher.h"
+#include "Common/Logging/Log.h"
+#include "Core/ConfigManager.h"
+
+namespace AudioCommon
+{
+AudioStretcher::AudioStretcher(unsigned int sample_rate) : m_sample_rate(sample_rate)
+{
+ m_sound_touch.setChannels(2);
+ m_sound_touch.setSampleRate(sample_rate);
+ m_sound_touch.setPitch(1.0);
+ m_sound_touch.setTempo(1.0);
+ m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0);
+ m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62);
+ m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28);
+ m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8);
+}
+
+void AudioStretcher::Clear()
+{
+ m_sound_touch.clear();
+}
+
+void AudioStretcher::StretchAudio(const short* in, unsigned int num_in, short* out,
+ unsigned int num_out)
+{
+ const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
+
+ // We were given actual_samples number of samples, and num_samples were requested from us.
+ double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
+
+ const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
+ const double max_backlog = m_sample_rate * max_latency / 1000.0 / m_stretch_ratio;
+ const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
+ if (backlog_fullness > 5.0)
+ {
+ // Too many samples in backlog: Don't push anymore on
+ num_in = 0;
+ }
+
+ // We ideally want the backlog to be about 50% full.
+ // This gives some headroom both ways to prevent underflow and overflow.
+ // We tweak current_ratio to encourage this.
+ constexpr double tweak_time_scale = 0.5; // seconds
+ current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
+
+ // This low-pass filter smoothes out variance in the calculated stretch ratio.
+ // The time-scale determines how responsive this filter is.
+ constexpr double lpf_time_scale = 1.0; // seconds
+ const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
+ m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
+
+ // Place a lower limit of 10% speed. When a game boots up, there will be
+ // many silence samples. These do not need to be timestretched.
+ m_stretch_ratio = std::max(m_stretch_ratio, 0.1);
+ m_sound_touch.setTempo(m_stretch_ratio);
+
+ DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
+ m_stretch_ratio, backlog_fullness, lpf_gain);
+
+ m_sound_touch.putSamples(in, num_in);
+
+ const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
+
+ if (samples_received != 0)
+ {
+ m_last_stretched_sample[0] = out[samples_received * 2 - 2];
+ m_last_stretched_sample[1] = out[samples_received * 2 - 1];
+ }
+
+ // Perform padding if we've run out of samples.
+ for (size_t i = samples_received; i < num_out; i++)
+ {
+ out[i * 2 + 0] = m_last_stretched_sample[0];
+ out[i * 2 + 1] = m_last_stretched_sample[1];
+ }
+}
+
+} // namespace AudioCommon
diff --git a/Source/Core/AudioCommon/AudioStretcher.h b/Source/Core/AudioCommon/AudioStretcher.h
new file mode 100644
index 0000000000..0fdc2f09f5
--- /dev/null
+++ b/Source/Core/AudioCommon/AudioStretcher.h
@@ -0,0 +1,27 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include <soundtouch/SoundTouch.h>
+
+namespace AudioCommon
+{
+class AudioStretcher
+{
+public:
+ AudioStretcher(unsigned int sample_rate);
+ void StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out);
+ void Clear();
+
+private:
+ unsigned int m_sample_rate;
+ std::array<short, 2> m_last_stretched_sample = {};
+ soundtouch::SoundTouch m_sound_touch;
+ double m_stretch_ratio = 1.0;
+};
+
+} // AudioCommon
diff --git a/Source/Core/AudioCommon/CMakeLists.txt b/Source/Core/AudioCommon/CMakeLists.txt
index 94eb45c9ed..7ede29eb41 100644
--- a/Source/Core/AudioCommon/CMakeLists.txt
+++ b/Source/Core/AudioCommon/CMakeLists.txt
@@ -1,5 +1,6 @@
set(SRCS
AudioCommon.cpp
+ AudioStretcher.cpp
CubebStream.cpp
CubebUtils.cpp
DPL2Decoder.cpp
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp
index 2454042fe2..8d4ef3bc81 100644
--- a/Source/Core/AudioCommon/Mixer.cpp
+++ b/Source/Core/AudioCommon/Mixer.cpp
@@ -14,19 +14,10 @@
#include "Common/Swap.h"
#include "Core/ConfigManager.h"
-CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate)
+CMixer::CMixer(unsigned int BackendSampleRate)
+ : m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate)
{
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
-
- m_sound_touch.setChannels(2);
- m_sound_touch.setSampleRate(BackendSampleRate);
- m_sound_touch.setPitch(1.0);
- m_sound_touch.setTempo(1.0);
- m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0);
- m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62);
- m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28);
- m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8);
-
DPL2Reset();
}
@@ -146,10 +137,10 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
if (!m_is_stretching)
{
- m_sound_touch.clear();
+ m_stretcher.Clear();
m_is_stretching = true;
}
- StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples);
+ m_stretcher.StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples);
}
else
{
@@ -181,60 +172,6 @@ unsigned int CMixer::MixSurround(float* samples, unsigned int num_samples)
return available_samples;
}
-void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out)
-{
- const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds
-
- // We were given actual_samples number of samples, and num_samples were requested from us.
- double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
-
- const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
- const double max_backlog = m_sampleRate * max_latency / 1000.0 / m_stretch_ratio;
- const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
- if (backlog_fullness > 5.0)
- {
- // Too many samples in backlog: Don't push anymore on
- num_in = 0;
- }
-
- // We ideally want the backlog to be about 50% full.
- // This gives some headroom both ways to prevent underflow and overflow.
- // We tweak current_ratio to encourage this.
- constexpr double tweak_time_scale = 0.5; // seconds
- current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
-
- // This low-pass filter smoothes out variance in the calculated stretch ratio.
- // The time-scale determines how responsive this filter is.
- constexpr double lpf_time_scale = 1.0; // seconds
- const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
- m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
-
- // Place a lower limit of 10% speed. When a game boots up, there will be
- // many silence samples. These do not need to be timestretched.
- m_stretch_ratio = std::max(m_stretch_ratio, 0.1);
- m_sound_touch.setTempo(m_stretch_ratio);
-
- DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
- m_stretch_ratio, backlog_fullness, m_lpf_gain);
-
- m_sound_touch.putSamples(in, num_in);
-
- const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
-
- if (samples_received != 0)
- {
- m_last_stretched_sample[0] = out[samples_received * 2 - 2];
- m_last_stretched_sample[1] = out[samples_received * 2 - 1];
- }
-
- // Preform padding if we've run out of samples.
- for (size_t i = samples_received; i < num_out; i++)
- {
- out[i * 2 + 0] = m_last_stretched_sample[0];
- out[i * 2 + 1] = m_last_stretched_sample[1];
- }
-}
-
void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)
{
// Cache access in non-volatile variable
diff --git a/Source/Core/AudioCommon/Mixer.h b/Source/Core/AudioCommon/Mixer.h
index 3afc39b682..813268c903 100644
--- a/Source/Core/AudioCommon/Mixer.h
+++ b/Source/Core/AudioCommon/Mixer.h
@@ -7,12 +7,10 @@
#include <array>
#include <atomic>
+#include "AudioCommon/AudioStretcher.h"
#include "AudioCommon/WaveFile.h"
#include "Common/CommonTypes.h"
-#include <soundtouch/STTypes.h>
-#include <soundtouch/SoundTouch.h>
-
class CMixer final
{
public:
@@ -76,17 +74,13 @@ private:
u32 m_frac = 0;
};
- void StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out);
-
MixerFifo m_dma_mixer{this, 32000};
MixerFifo m_streaming_mixer{this, 48000};
MixerFifo m_wiimote_speaker_mixer{this, 3000};
unsigned int m_sampleRate;
bool m_is_stretching = false;
- soundtouch::SoundTouch m_sound_touch;
- double m_stretch_ratio = 1.0;
- std::array<short, 2> m_last_stretched_sample = {};
+ AudioCommon::AudioStretcher m_stretcher;
std::array<short, MAX_SAMPLES * 2> m_stretch_buffer;
std::array<float, MAX_SAMPLES * 2> m_float_conversion_buffer;