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authorRachel Bryk <RachelBryk@gmail.com>2013-08-18 05:17:06 -0400
committerRachel Bryk <RachelBryk@gmail.com>2013-08-18 05:17:06 -0400
commit894e29b80929dd9ae1e837eeae8e327e6e499368 (patch)
tree8a88f6e3dd73e5d1993200d5682434c2bcef49cc /Source/Core
parentc7025989f8cbd1e20505a17515cf6d99ec96d2c9 (diff)
Fix comments, and send wiimote mapping to new users.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Src/NetPlayServer.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp
index c5d77c0f23..29dc86411d 100644
--- a/Source/Core/Core/Src/NetPlayServer.cpp
+++ b/Source/Core/Core/Src/NetPlayServer.cpp
@@ -193,7 +193,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
{
bool is_mapped[4] = {false,false,false,false};
- for ( unsigned int m = 0; m<4; ++m)
+ for (unsigned int m = 0; m<4; ++m)
{
for (i = m_players.begin(); i!=e; ++i)
{
@@ -202,7 +202,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
}
}
- for ( unsigned int m = 0; m<4; ++m)
+ for (unsigned int m = 0; m<4; ++m)
if (false == is_mapped[m])
{
player.pad_map[0] = m;
@@ -252,6 +252,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
m_players[socket] = player;
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
UpdatePadMapping(); // sync pad mappings with everyone
+ UpdateWiimoteMapping();
}
@@ -329,7 +330,7 @@ bool NetPlayServer::GetWiimoteMapping(const int pid, int map[])
if (i == e)
return false;
- // get pad mapping
+ // get wiimote mapping
for (unsigned int m = 0; m<4; ++m)
map[m] = i->second.wiimote_map[m];
@@ -397,7 +398,7 @@ bool NetPlayServer::SetWiimoteMapping(const int pid, const int map[])
Client& player = i->second;
- // set pad mapping
+ // set wiimote mapping
for (unsigned int m = 0; m<4; ++m)
{
player.wiimote_map[m] = (PadMapping)map[m];
@@ -411,7 +412,7 @@ bool NetPlayServer::SetWiimoteMapping(const int pid, const int map[])
}
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
- UpdateWiimoteMapping(); // sync pad mappings with everyone
+ UpdateWiimoteMapping(); // sync wiimote mappings with everyone
return true;
}
@@ -534,7 +535,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
case NP_MSG_WIIMOTE_DATA :
{
- // if this is pad data from the last game still being received, ignore it
+ // if this is wiimote data from the last game still being received, ignore it
if (player.current_game != m_current_game)
break;
@@ -545,14 +546,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
for (unsigned int i = 0; i < size; ++i)
packet >> data[i];
- // check if client's pad indeed maps in game
+ // check if client's wiimote indeed maps in game
if (map >= 0 && map < 4)
map = player.wiimote_map[(unsigned)map];
else
map = -1;
// if not, they are hacking, so disconnect them
- // this could happen right after a pad map change, but that isn't implemented yet
+ // this could happen right after a wiimote map change, but that isn't implemented yet
if (map < 0)
return 1;