diff options
| author | Glenn Rice <glennricster@gmail.com> | 2011-01-14 18:25:25 +0000 |
|---|---|---|
| committer | Glenn Rice <glennricster@gmail.com> | 2011-01-14 18:25:25 +0000 |
| commit | 8ad402cddeca91aa2db4fe587f27b041b569f433 (patch) | |
| tree | c878332edc698b124a0c17141d6ef3ca4e719d20 /Source/Core | |
| parent | fb1ebd80225fefc591583b8c70ac45f01bab3142 (diff) | |
Mark wiimote extension strings for translation.
Update French, Polish, and Korean languages thanks to Pascal, Baszta, and Siegfried, resp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6849 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core')
7 files changed, 59 insertions, 60 deletions
diff --git a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp index 9e0004bddc..f15d6b6e93 100644 --- a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp +++ b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp @@ -49,7 +49,7 @@ static const u16 classic_dpad_bitmasks[] = Classic::PAD_UP, Classic::PAD_DOWN, Classic::PAD_LEFT, Classic::PAD_RIGHT }; -Classic::Classic() : Attachment( "Classic" ) +Classic::Classic() : Attachment( _trans("Classic") ) { // buttons groups.push_back( m_buttons = new Buttons( "Buttons" ) ); diff --git a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp index c82084754a..9dfb874791 100644 --- a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp +++ b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp @@ -18,7 +18,8 @@ static const u16 drum_pad_bitmasks[] = static const char* const drum_pad_names[] = { - "Red","Yellow","Blue","Green","Orange","Bass" + _trans("Red"), _trans("Yellow"), _trans("Blue"), + _trans("Green"), _trans("Orange"), _trans("Bass") }; static const u16 drum_button_bitmasks[] = @@ -27,24 +28,24 @@ static const u16 drum_button_bitmasks[] = Drums::BUTTON_PLUS, }; -Drums::Drums() : Attachment( "Drums" ) +Drums::Drums() : Attachment(_trans("Drums")) { // pads - groups.push_back( m_pads = new Buttons( "Pads" ) ); - for ( unsigned int i = 0; i < sizeof(drum_pad_names)/sizeof(*drum_pad_names); ++i ) - m_pads->controls.push_back( new ControlGroup::Input( drum_pad_names[i] ) ); + groups.push_back(m_pads = new Buttons(_trans("Pads"))); + for (unsigned int i = 0; i < sizeof(drum_pad_names)/sizeof(*drum_pad_names); ++i) + m_pads->controls.push_back(new ControlGroup::Input(drum_pad_names[i])); // stick - groups.push_back( m_stick = new AnalogStick( "Stick" ) ); + groups.push_back(m_stick = new AnalogStick("Stick")); // buttons - groups.push_back( m_buttons = new Buttons( "Buttons" ) ); - m_buttons->controls.push_back( new ControlGroup::Input("-") ); - m_buttons->controls.push_back( new ControlGroup::Input("+") ); + groups.push_back(m_buttons = new Buttons("Buttons")); + m_buttons->controls.push_back(new ControlGroup::Input("-")); + m_buttons->controls.push_back(new ControlGroup::Input("+")); // set up register // id - memcpy( ®[0xfa], drums_id, sizeof(drums_id) ); + memcpy(®[0xfa], drums_id, sizeof(drums_id)); } void Drums::GetState(u8* const data, const bool focus) @@ -57,7 +58,7 @@ void Drums::GetState(u8* const data, const bool focus) // stick { u8 x, y; - m_stick->GetState( &x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0 ); + m_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0); ddata->sx = x; ddata->sy = y; @@ -70,9 +71,9 @@ void Drums::GetState(u8* const data, const bool focus) if (focus) { // buttons - m_buttons->GetState( &ddata->bt, drum_button_bitmasks ); + m_buttons->GetState(&ddata->bt, drum_button_bitmasks); // pads - m_pads->GetState( &ddata->bt, drum_pad_bitmasks ); + m_pads->GetState(&ddata->bt, drum_pad_bitmasks); } // flip button bits diff --git a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp index 5dc1ba1e37..b3871701cb 100644 --- a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp +++ b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp @@ -32,33 +32,33 @@ static const u16 guitar_strum_bitmasks[] = Guitar::BAR_DOWN, }; -Guitar::Guitar() : Attachment( "Guitar" ) +Guitar::Guitar() : Attachment(_trans("Guitar")) { // frets - groups.push_back( m_frets = new Buttons( "Frets" ) ); - for ( unsigned int i = 0; i < sizeof(guitar_fret_names)/sizeof(*guitar_fret_names); ++i ) - m_frets->controls.push_back( new ControlGroup::Input( guitar_fret_names[i] ) ); + groups.push_back(m_frets = new Buttons(_trans("Frets"))); + for (unsigned int i = 0; i < sizeof(guitar_fret_names)/sizeof(*guitar_fret_names); ++i) + m_frets->controls.push_back(new ControlGroup::Input(guitar_fret_names[i])); // strum - groups.push_back( m_strum = new Buttons( "Strum" ) ); - m_strum->controls.push_back( new ControlGroup::Input("Up") ); - m_strum->controls.push_back( new ControlGroup::Input("Down") ); + groups.push_back(m_strum = new Buttons(_trans("Strum"))); + m_strum->controls.push_back(new ControlGroup::Input("Up")); + m_strum->controls.push_back(new ControlGroup::Input("Down")); // buttons - groups.push_back( m_buttons = new Buttons( "Buttons" ) ); - m_buttons->controls.push_back( new ControlGroup::Input("-") ); - m_buttons->controls.push_back( new ControlGroup::Input("+") ); + groups.push_back(m_buttons = new Buttons("Buttons")); + m_buttons->controls.push_back(new ControlGroup::Input("-")); + m_buttons->controls.push_back(new ControlGroup::Input("+")); // stick - groups.push_back( m_stick = new AnalogStick( "Stick" ) ); + groups.push_back(m_stick = new AnalogStick(_trans("Stick"))); // whammy - groups.push_back( m_whammy = new Triggers( "Whammy" ) ); - m_whammy->controls.push_back( new ControlGroup::Input("Bar") ); + groups.push_back(m_whammy = new Triggers(_trans("Whammy"))); + m_whammy->controls.push_back(new ControlGroup::Input(_trans("Bar"))); // set up register // id - memcpy( ®[0xfa], guitar_id, sizeof(guitar_id) ); + memcpy(®[0xfa], guitar_id, sizeof(guitar_id)); } void Guitar::GetState(u8* const data, const bool focus) @@ -71,7 +71,7 @@ void Guitar::GetState(u8* const data, const bool focus) // stick { u8 x, y; - m_stick->GetState( &x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0 ); + m_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0); gdata->sx = x; gdata->sy = y; @@ -82,17 +82,17 @@ void Guitar::GetState(u8* const data, const bool focus) // whammy bar u8 whammy; - m_whammy->GetState( &whammy, 0x1F ); + m_whammy->GetState(&whammy, 0x1F); gdata->whammy = whammy; if (focus) { // buttons - m_buttons->GetState( &gdata->bt, guitar_button_bitmasks ); + m_buttons->GetState(&gdata->bt, guitar_button_bitmasks); // frets - m_frets->GetState( &gdata->bt, guitar_fret_bitmasks ); + m_frets->GetState(&gdata->bt, guitar_fret_bitmasks); // strum - m_strum->GetState( &gdata->bt, guitar_strum_bitmasks ); + m_strum->GetState(&gdata->bt, guitar_strum_bitmasks); } // flip button bits diff --git a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp index c9d9ed717f..312b084c45 100644 --- a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp +++ b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp @@ -27,7 +27,7 @@ static const u8 nunchuk_button_bitmasks[] = Nunchuk::BUTTON_Z, }; -Nunchuk::Nunchuk(UDPWrapper *wrp) : Attachment("Nunchuk") , m_udpWrap(wrp) +Nunchuk::Nunchuk(UDPWrapper *wrp) : Attachment(_trans("Nunchuk")) , m_udpWrap(wrp) { // buttons groups.push_back(m_buttons = new Buttons("Buttons")); diff --git a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp index eacfd194fe..292d9c5a86 100644 --- a/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp +++ b/Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp @@ -21,31 +21,31 @@ static const u16 turntable_button_bitmasks[] = static const char* const turntable_button_names[] = { - "Green Left", "Red Left", "Blue Left", - "Green Right", "Red Right", "Blue Right", - "-", "+", "Euphoria", + _trans("Green Left"), _trans("Red Left"), _trans("Blue Left"), + _trans("Green Right"), _trans("Red Right"), _trans("Blue Right"), + "-", "+", _trans("Euphoria"), }; -Turntable::Turntable() : Attachment("Turntable") +Turntable::Turntable() : Attachment(_trans("Turntable")) { // buttons groups.push_back(m_buttons = new Buttons("Buttons")); for (unsigned int i = 0; i < sizeof(turntable_button_names)/sizeof(*turntable_button_names); ++i) - m_buttons->controls.push_back(new ControlGroup::Input( turntable_button_names[i])); + m_buttons->controls.push_back(new ControlGroup::Input(turntable_button_names[i])); // turntables - groups.push_back(m_left_table = new Slider("Table Left")); - groups.push_back(m_right_table = new Slider("Table Right")); + groups.push_back(m_left_table = new Slider(_trans("Table Left"))); + groups.push_back(m_right_table = new Slider(_trans("Table Right"))); // stick groups.push_back(m_stick = new AnalogStick("Stick")); // effect dial - groups.push_back(m_effect_dial = new Triggers("Effect")); - m_effect_dial->controls.push_back(new ControlGroup::Input("Dial")); + groups.push_back(m_effect_dial = new Triggers(_trans("Effect"))); + m_effect_dial->controls.push_back(new ControlGroup::Input(_trans("Dial"))); // crossfade - groups.push_back(m_crossfade = new Slider("Crossfade")); + groups.push_back(m_crossfade = new Slider(_trans("Crossfade"))); // set up register // id diff --git a/Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp index ddaf15c5c3..4c3fe0e685 100644 --- a/Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp +++ b/Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp @@ -238,25 +238,25 @@ Wiimote::Wiimote( const unsigned int index ) m_buttons->controls.push_back(new ControlGroup::Input( named_buttons[i])); // ir - groups.push_back(m_ir = new Cursor("IR")); + groups.push_back(m_ir = new Cursor(_trans("IR"))); // swing - groups.push_back(m_swing = new Force("Swing")); + groups.push_back(m_swing = new Force(_trans("Swing"))); // tilt - groups.push_back(m_tilt = new Tilt("Tilt")); + groups.push_back(m_tilt = new Tilt(_trans("Tilt"))); // udp - groups.push_back(m_udp = new UDPWrapper(m_index, "UDP Wiimote")); + groups.push_back(m_udp = new UDPWrapper(m_index, _trans("UDP Wiimote"))); // shake - groups.push_back(m_shake = new Buttons("Shake")); + groups.push_back(m_shake = new Buttons(_trans("Shake"))); m_shake->controls.push_back(new ControlGroup::Input("X")); m_shake->controls.push_back(new ControlGroup::Input("Y")); m_shake->controls.push_back(new ControlGroup::Input("Z")); // extension - groups.push_back(m_extension = new Extension("Extension")); + groups.push_back(m_extension = new Extension(_trans("Extension"))); m_extension->attachments.push_back(new WiimoteEmu::None()); m_extension->attachments.push_back(new WiimoteEmu::Nunchuk(m_udp)); m_extension->attachments.push_back(new WiimoteEmu::Classic()); @@ -264,11 +264,11 @@ Wiimote::Wiimote( const unsigned int index ) m_extension->attachments.push_back(new WiimoteEmu::Drums()); m_extension->attachments.push_back(new WiimoteEmu::Turntable()); - m_extension->settings.push_back(new ControlGroup::Setting("Motion Plus", 0, 0, 1)); + m_extension->settings.push_back(new ControlGroup::Setting(_trans("Motion Plus"), 0, 0, 1)); // rumble - groups.push_back(m_rumble = new ControlGroup("Rumble")); - m_rumble->controls.push_back(new ControlGroup::Output("Motor")); + groups.push_back(m_rumble = new ControlGroup(_trans("Rumble"))); + m_rumble->controls.push_back(new ControlGroup::Output(_trans("Motor"))); // dpad groups.push_back(m_dpad = new Buttons("D-Pad")); @@ -276,10 +276,10 @@ Wiimote::Wiimote( const unsigned int index ) m_dpad->controls.push_back(new ControlGroup::Input(named_directions[i])); // options - groups.push_back( m_options = new ControlGroup("Options")); - m_options->settings.push_back(new ControlGroup::Setting("Background Input", false)); - m_options->settings.push_back(new ControlGroup::Setting("Sideways Wiimote", false)); - m_options->settings.push_back(new ControlGroup::Setting("Upright Wiimote", false)); + groups.push_back( m_options = new ControlGroup(_trans("Options"))); + m_options->settings.push_back(new ControlGroup::Setting(_trans("Background Input"), false)); + m_options->settings.push_back(new ControlGroup::Setting(_trans("Sideways Wiimote"), false)); + m_options->settings.push_back(new ControlGroup::Setting(_trans("Upright Wiimote"), false)); #ifdef USE_WIIMOTE_EMU_SPEAKER // set up speaker stuff diff --git a/Source/Core/DolphinWX/Src/InputConfigDiag.cpp b/Source/Core/DolphinWX/Src/InputConfigDiag.cpp index 0c3cbcc75d..65548237ac 100644 --- a/Source/Core/DolphinWX/Src/InputConfigDiag.cpp +++ b/Source/Core/DolphinWX/Src/InputConfigDiag.cpp @@ -71,7 +71,7 @@ PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu:: e = extension->attachments.end(); for (; i!=e; ++i) - ((wxChoice*)wxcontrol)->Append(WXSTR_FROM_STR((*i)->GetName())); + ((wxChoice*)wxcontrol)->Append(WXTSTR_FROM_CSTR((*i)->GetName().c_str())); UpdateGUI(); } @@ -1015,8 +1015,6 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin m_update_timer = new wxTimer(this, -1); Connect(wxID_ANY, wxEVT_TIMER, wxTimerEventHandler(InputConfigDialog::UpdateBitmaps), (wxObject*)0, this); m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); - - } bool InputConfigDialog::Destroy() |
