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authorPokechu22 <Pokechu022@gmail.com>2023-03-05 22:03:26 -0800
committerPokechu22 <Pokechu022@gmail.com>2023-04-08 15:32:27 -0700
commit8b0bd31e72beaacff3be2dbd9cb44208fc4b0442 (patch)
tree12a22dc312667a92c39890f23e37a1a38afdde35 /Source/Core
parent3f143d1bc979421afadcee9debe7988c887a1970 (diff)
OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
See https://bugs.dolphin-emu.org/issues/13198
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLConfig.cpp8
-rw-r--r--Source/Core/VideoBackends/OGL/OGLConfig.h8
-rw-r--r--Source/Core/VideoBackends/OGL/OGLTexture.cpp8
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp15
4 files changed, 36 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
index 575993c8bf..e5e1bff83f 100644
--- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
@@ -333,6 +333,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
g_ogl_config.bSupportsDebug =
GLExtensions::Supports("GL_KHR_debug") || GLExtensions::Supports("GL_ARB_debug_output");
g_ogl_config.bSupportsTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage");
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageNone;
g_ogl_config.bSupportsImageLoadStore = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
@@ -412,6 +413,8 @@ bool PopulateConfig(GLContext* m_main_gl_context)
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
g_ogl_config.bSupportsMSAA = true;
g_ogl_config.bSupportsTextureStorage = true;
+ if (GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array"))
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageOes;
g_Config.backend_info.bSupportsBitfield = true;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP;
}
@@ -433,6 +436,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
g_ogl_config.bSupportsDebug = true;
g_ogl_config.bSupportsMSAA = true;
g_ogl_config.bSupportsTextureStorage = true;
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
g_Config.backend_info.bSupportsBitfield = true;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
@@ -440,6 +444,9 @@ bool PopulateConfig(GLContext* m_main_gl_context)
}
else
{
+ if (GLExtensions::Supports("GL_ARB_texture_storage_multisample"))
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
+
if (GLExtensions::Version() < 300)
{
PanicAlertFmtT("GPU: OGL ERROR: Need at least GLSL 1.30\n"
@@ -486,6 +493,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
g_ogl_config.eSupportedGLSLVersion = Glsl430;
}
g_ogl_config.bSupportsTextureStorage = true;
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
g_ogl_config.bSupportsImageLoadStore = true;
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.h b/Source/Core/VideoBackends/OGL/OGLConfig.h
index 8ee717f0b3..4929901b09 100644
--- a/Source/Core/VideoBackends/OGL/OGLConfig.h
+++ b/Source/Core/VideoBackends/OGL/OGLConfig.h
@@ -45,6 +45,13 @@ enum class EsFbFetchType
FbFetchArm,
};
+enum class MultisampleTexStorageType
+{
+ TexStorageNone,
+ TexStorageCore,
+ TexStorageOes,
+};
+
// ogl-only config, so not in VideoConfig.h
struct VideoConfig
{
@@ -62,6 +69,7 @@ struct VideoConfig
EsPointSizeType SupportedESPointSize;
EsTexbufType SupportedESTextureBuffer;
bool bSupportsTextureStorage;
+ MultisampleTexStorageType SupportedMultisampleTexStorage;
bool bSupportsConservativeDepth;
bool bSupportsImageLoadStore;
bool bSupportsAniso;
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
index ad0e32bb39..f2b0081d86 100644
--- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
@@ -130,12 +130,18 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
if (tex_config.IsMultisampled())
{
- if (g_ogl_config.bSupportsTextureStorage)
+ ASSERT(g_ogl_config.bSupportsMSAA);
+ if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
+ {
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
+ }
else
+ {
+ ASSERT(!g_ogl_config.bIsES);
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
+ }
}
else if (g_ogl_config.bSupportsTextureStorage)
{
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index f13ca7eb8e..a149c9fad0 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -722,8 +722,12 @@ void ProgramShaderCache::CreateHeader()
break;
}
- // The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2.
- const bool use_multisample_2d_array_precision = v >= GlslEs320;
+ // The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2 and
+ // with GL_OES_texture_storage_multisample_2d_array for 3.1.
+ // See https://bugs.dolphin-emu.org/issues/13198.
+ const bool use_multisample_2d_array_precision =
+ v >= GlslEs320 ||
+ g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone;
std::string shader_shuffle_string;
if (g_ogl_config.bSupportsKHRShaderSubgroup)
@@ -762,6 +766,7 @@ void ProgramShaderCache::CreateHeader()
"{}\n" // shader thread shuffle
"{}\n" // derivative control
"{}\n" // query levels
+ "{}\n" // OES multisample texture storage
// Precision defines for GLSL ES
"{}\n"
@@ -847,6 +852,12 @@ void ProgramShaderCache::CreateHeader()
g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ?
"#extension GL_ARB_texture_query_levels : enable" :
"",
+ // Note: GL_ARB_texture_storage_multisample doesn't have an #extension, as it doesn't
+ // need to change GLSL, but on GLES 3.1 sampler2DMSArray is a reserved keyword unless
+ // the extension is enabled. Thus, we don't need to check TexStorageCore/have an ARB version.
+ g_ogl_config.SupportedMultisampleTexStorage == MultisampleTexStorageType::TexStorageOes ?
+ "#extension GL_OES_texture_storage_multisample_2d_array : enable" :
+ "",
is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "",
is_glsles ? "precision highp sampler2DArray;" : "",
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?