diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2015-08-09 21:38:57 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2015-08-14 16:01:36 +0200 |
| commit | 9105a76eb196623c74858f216ffef179052a930b (patch) | |
| tree | da1847dca08d8942dbda673fd469c606e91d970e /Source/Core | |
| parent | fcbed7483d709ec0c36f6a2cb7559344a38afd3e (diff) | |
ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 122713d592..ace118b2f9 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -78,6 +78,9 @@ static const std::map<u32, u32> UCODE_FLAGS = { { 0x2FCDF1EC, MAKE_DOLBY_LOUDER }, // The Legend of Zelda: Twilight Princess / GC. // Donkey Kong Jungle Beat. + // + // TODO: These do additional filtering at frame rendering time. We don't + // implement this yet. { 0x6CA33A6D, MAKE_DOLBY_LOUDER }, // The Legend of Zelda: Twilight Princess / Wii. { 0x6C3F6F94, NO_ARAM | MAKE_DOLBY_LOUDER }, |
