summaryrefslogtreecommitdiff
path: root/Source/Core
diff options
context:
space:
mode:
authorPierre Bourdon <delroth@gmail.com>2015-08-09 21:38:57 +0200
committerPierre Bourdon <delroth@gmail.com>2015-08-14 16:01:36 +0200
commit9105a76eb196623c74858f216ffef179052a930b (patch)
treeda1847dca08d8942dbda673fd469c606e91d970e /Source/Core
parentfcbed7483d709ec0c36f6a2cb7559344a38afd3e (diff)
ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
index 122713d592..ace118b2f9 100644
--- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
+++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp
@@ -78,6 +78,9 @@ static const std::map<u32, u32> UCODE_FLAGS = {
{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
// The Legend of Zelda: Twilight Princess / GC.
// Donkey Kong Jungle Beat.
+ //
+ // TODO: These do additional filtering at frame rendering time. We don't
+ // implement this yet.
{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
// The Legend of Zelda: Twilight Princess / Wii.
{ 0x6C3F6F94, NO_ARAM | MAKE_DOLBY_LOUDER },