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authorskidau <skidau@gmail.com>2016-01-02 09:08:06 +1100
committerskidau <skidau@gmail.com>2016-01-02 09:08:06 +1100
commit96d8ea55373c3d8624ca3c6b5c51d8a5331d81df (patch)
tree7fa99735ff779e025d8713e6c6395c8af61c8630 /Source/Core
parent988f62dfb1d7ce3c86d79e8aa1dcb4fae55852fb (diff)
parentd2ef903d1af4a82d2a129809a55540300c108a85 (diff)
Merge pull request #3415 from rabbott99/movie-end-pause
Movie: Fix "Pause at End of Movie" for wii games
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Core/Movie.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/Core/Movie.cpp b/Source/Core/Core/Movie.cpp
index 4d0c806aa5..06024e0eb2 100644
--- a/Source/Core/Core/Movie.cpp
+++ b/Source/Core/Core/Movie.cpp
@@ -228,9 +228,6 @@ void InputUpdate()
s_totalTickCount += CoreTiming::GetTicks() - s_tickCountAtLastInput;
s_tickCountAtLastInput = CoreTiming::GetTicks();
}
-
- if (IsPlayingInput() && g_currentInputCount == (g_totalInputCount - 1) && SConfig::GetInstance().m_PauseMovie)
- Core::SetState(Core::CORE_PAUSE);
}
void SetFrameSkipping(unsigned int framesToSkip)
@@ -1205,6 +1202,9 @@ void EndPlayInput(bool cont)
//g_totalFrames = s_totalBytes = 0;
//delete tmpInput;
//tmpInput = nullptr;
+
+ if (SConfig::GetInstance().m_PauseMovie)
+ Core::SetState(Core::CORE_PAUSE);
}
}