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authorcomex <comexk@gmail.com>2014-11-15 15:46:40 -0500
committercomex <comexk@gmail.com>2015-05-28 19:14:42 -0400
commita225426510fc25316b3868e8764893dff284e77e (patch)
tree675c90e5057f2bbd5d2758d560845531e4dff303 /Source/Core
parent6ff3fcee597663066c966a54ee51aab7fa166cd9 (diff)
Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob into a regex on all platforms rather than relying on native Windows pattern matching on there and a complete hack elsewhere. It now supports recursion out of the box rather than manually expanding into a full list of directories in multiple call sites. - This adds a GCC >= 4.9 dependency due to older versions having outright broken <regex>. MSVC is fine with it. - ScanDirectoryTree returns the parent entry rather than filling parts of it in via reference. The count is now stored in the entry like it was for subdirectories. - .glsl file search is now done with DoFileSearch. - IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the results after replacements for better determinism.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/Common/FileSearch.cpp121
-rw-r--r--Source/Core/Common/FileSearch.h17
-rw-r--r--Source/Core/Common/FileUtil.cpp75
-rw-r--r--Source/Core/Common/FileUtil.h5
-rw-r--r--Source/Core/Core/HW/GCMemcardDirectory.cpp13
-rw-r--r--Source/Core/Core/HW/WiiSaveCrypted.cpp6
-rw-r--r--Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_fs.cpp48
-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp14
-rw-r--r--Source/Core/DiscIO/VolumeDirectory.h4
-rw-r--r--Source/Core/DolphinQt/GameList/GameTracker.cpp45
-rw-r--r--Source/Core/DolphinQt/GameList/GameTracker.h2
-rw-r--r--Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp10
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp10
-rw-r--r--Source/Core/DolphinWX/GameListCtrl.cpp33
-rw-r--r--Source/Core/DolphinWX/InputConfigDiag.cpp14
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp45
-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp42
17 files changed, 156 insertions, 348 deletions
diff --git a/Source/Core/Common/FileSearch.cpp b/Source/Core/Common/FileSearch.cpp
index 6170d3de2b..32bffa8ed7 100644
--- a/Source/Core/Common/FileSearch.cpp
+++ b/Source/Core/Common/FileSearch.cpp
@@ -2,101 +2,60 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#if !__clang__ && __GNUC__ == 4 && __GNUC_MINOR__ < 9
+#error <regex> is broken in GCC < 4.9; please upgrade
+#endif
+
#include <algorithm>
-#include <cstring>
+#include <functional>
+#include <regex>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
-#include "Common/StringUtil.h"
-
-#ifndef _WIN32
-#include <dirent.h>
-#else
-#include <windows.h>
-#endif
-
+#include "Common/FileUtil.h"
-CFileSearch::CFileSearch(const CFileSearch::XStringVector& _rSearchStrings, const CFileSearch::XStringVector& _rDirectories)
+static std::vector<std::string> FileSearchWithTest(const std::vector<std::string>& directories, bool recursive, std::function<bool(const File::FSTEntry &)> callback)
{
- // Reverse the loop order for speed?
- for (auto& _rSearchString : _rSearchStrings)
+ std::vector<std::string> result;
+ for (const std::string& directory : directories)
{
- for (auto& _rDirectory : _rDirectories)
- {
- FindFiles(_rSearchString, _rDirectory);
- }
+ File::FSTEntry top = File::ScanDirectoryTree(directory, recursive);
+
+ std::function<void(File::FSTEntry&)> DoEntry;
+ DoEntry = [&](File::FSTEntry& entry) {
+ if (callback(entry))
+ result.push_back(entry.physicalName);
+ for (auto& child : entry.children)
+ DoEntry(child);
+ };
+ DoEntry(top);
}
+ // remove duplicates
+ std::sort(result.begin(), result.end());
+ result.erase(std::unique(result.begin(), result.end()), result.end());
+ return result;
}
-
-void CFileSearch::FindFiles(const std::string& _searchString, const std::string& _strPath)
+std::vector<std::string> DoFileSearch(const std::vector<std::string>& globs, const std::vector<std::string>& directories, bool recursive)
{
- std::string GCMSearchPath;
- BuildCompleteFilename(GCMSearchPath, _strPath, _searchString);
-#ifdef _WIN32
- WIN32_FIND_DATA findData;
- HANDLE FindFirst = FindFirstFile(UTF8ToTStr(GCMSearchPath).c_str(), &findData);
-
- if (FindFirst != INVALID_HANDLE_VALUE)
+ std::string regex_str = "^(";
+ for (const auto& str : globs)
{
- bool bkeepLooping = true;
-
- while (bkeepLooping)
- {
- if (findData.cFileName[0] != '.')
- {
- std::string strFilename;
- BuildCompleteFilename(strFilename, _strPath, TStrToUTF8(findData.cFileName));
- m_FileNames.push_back(strFilename);
- }
-
- bkeepLooping = FindNextFile(FindFirst, &findData) ? true : false;
- }
+ if (regex_str.size() != 2)
+ regex_str += "|";
+ // convert glob to regex
+ regex_str += std::regex_replace(std::regex_replace(str, std::regex("\\."), "\\."), std::regex("\\*"), ".*");
}
- FindClose(FindFirst);
-
-
-#else
- // TODO: super lame/broken
-
- auto end_match(_searchString);
-
- // assuming we have a "*.blah"-like pattern
- if (!end_match.empty() && end_match[0] == '*')
- end_match.erase(0, 1);
-
- // ugly
- if (end_match == ".*")
- end_match.clear();
-
- DIR* dir = opendir(_strPath.c_str());
-
- if (!dir)
- return;
-
- while (auto const dp = readdir(dir))
- {
- std::string found(dp->d_name);
-
- if ((found != ".") && (found != "..") &&
- (found.size() >= end_match.size()) &&
- std::equal(end_match.rbegin(), end_match.rend(), found.rbegin()))
- {
- std::string full_name;
- if (_strPath.c_str()[_strPath.size() - 1] == DIR_SEP_CHR)
- full_name = _strPath + found;
- else
- full_name = _strPath + DIR_SEP + found;
-
- m_FileNames.push_back(full_name);
- }
- }
-
- closedir(dir);
-#endif
+ regex_str += ")$";
+ std::regex regex(regex_str);
+ return FileSearchWithTest(directories, recursive, [&](const File::FSTEntry& entry) {
+ return std::regex_match(entry.virtualName, regex);
+ });
}
-const CFileSearch::XStringVector& CFileSearch::GetFileNames() const
+std::vector<std::string> FindSubdirectories(const std::vector<std::string>& directories, bool recursive)
{
- return m_FileNames;
+ return FileSearchWithTest(directories, true, [&](const File::FSTEntry& entry) {
+ return entry.isDirectory;
+ });
}
diff --git a/Source/Core/Common/FileSearch.h b/Source/Core/Common/FileSearch.h
index 9820f1db05..cb15f84799 100644
--- a/Source/Core/Common/FileSearch.h
+++ b/Source/Core/Common/FileSearch.h
@@ -7,18 +7,5 @@
#include <string>
#include <vector>
-class CFileSearch
-{
-public:
- typedef std::vector<std::string>XStringVector;
-
- CFileSearch(const XStringVector& _rSearchStrings, const XStringVector& _rDirectories);
- const XStringVector& GetFileNames() const;
-
-private:
-
- void FindFiles(const std::string& _searchString, const std::string& _strPath);
-
- XStringVector m_FileNames;
-};
-
+std::vector<std::string> DoFileSearch(const std::vector<std::string>& globs, const std::vector<std::string>& directories, bool recursive = false);
+std::vector<std::string> FindSubdirectories(const std::vector<std::string>& directories, bool recursive);
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp
index 6e721b9766..980821e010 100644
--- a/Source/Core/Common/FileUtil.cpp
+++ b/Source/Core/Common/FileUtil.cpp
@@ -453,11 +453,14 @@ bool CreateEmptyFile(const std::string &filename)
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
-u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
+FSTEntry ScanDirectoryTree(const std::string &directory, bool recursive)
{
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
// How many files + directories we found
- u32 foundEntries = 0;
+ FSTEntry parent_entry;
+ parent_entry.physicalName = directory;
+ parent_entry.isDirectory = true;
+ parent_entry.size = 0;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
@@ -466,59 +469,55 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
- return foundEntries;
+ return parent_entry;
}
// Windows loop
do
{
- FSTEntry entry;
- const std::string virtualName(TStrToUTF8(ffd.cFileName));
+ const std::string virtual_name(TStrToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = nullptr;
DIR *dirp = opendir(directory.c_str());
if (!dirp)
- return 0;
-
- // non Windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- FSTEntry entry;
- const std::string virtualName(result->d_name);
-#endif
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
- continue;
- entry.virtualName = virtualName;
- entry.physicalName = directory;
- entry.physicalName += DIR_SEP + entry.virtualName;
+ return parent_entry;
- if (IsDirectory(entry.physicalName))
+ // non Windows loop
+ while (!readdir_r(dirp, &dirent, &result) && result)
{
- entry.isDirectory = true;
- // is a directory, lets go inside
- entry.size = ScanDirectoryTree(entry.physicalName, entry);
- foundEntries += (u32)entry.size;
- }
- else
- { // is a file
- entry.isDirectory = false;
- entry.size = GetSize(entry.physicalName.c_str());
- }
- ++foundEntries;
- // Push into the tree
- parentEntry.children.push_back(entry);
-#ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
+ const std::string virtual_name(result->d_name);
+ #endif
+ if (virtual_name == "." || virtual_name == "..")
+ continue;
+ auto physical_name = directory + DIR_SEP + virtual_name;
+ FSTEntry entry;
+ entry.isDirectory = IsDirectory(physical_name);
+ if (entry.isDirectory)
+ {
+ if (recursive)
+ entry = ScanDirectoryTree(physical_name, true);
+ else
+ entry.size = 0;
+ }
+ else
+ {
+ entry.size = GetSize(physical_name);
+ }
+ entry.virtualName = virtual_name;
+ entry.physicalName = physical_name;
+
+ ++parent_entry.size;
+ // Push into the tree
+ parent_entry.children.push_back(entry);
+ #ifdef _WIN32
+ } while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
// Return number of entries found.
- return foundEntries;
+ return parent_entry;
}
diff --git a/Source/Core/Common/FileUtil.h b/Source/Core/Common/FileUtil.h
index 2416c0ae6f..3ad7b08d5b 100644
--- a/Source/Core/Common/FileUtil.h
+++ b/Source/Core/Common/FileUtil.h
@@ -107,9 +107,8 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
-// Scans the directory tree gets, starting from _Directory and adds the
-// results into parentEntry. Returns the number of files+directories found
-u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
+// Recursive or non-recursive list of files under directory.
+FSTEntry ScanDirectoryTree(const std::string &directory, bool recursive);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory);
diff --git a/Source/Core/Core/HW/GCMemcardDirectory.cpp b/Source/Core/Core/HW/GCMemcardDirectory.cpp
index 5b89e45926..f87fd3eede 100644
--- a/Source/Core/Core/HW/GCMemcardDirectory.cpp
+++ b/Source/Core/Core/HW/GCMemcardDirectory.cpp
@@ -151,16 +151,7 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u
hdrfile.ReadBytes(&m_hdr, BLOCK_SIZE);
}
- File::FSTEntry FST_Temp;
- File::ScanDirectoryTree(m_SaveDirectory, FST_Temp);
-
- CFileSearch::XStringVector Directory;
- Directory.push_back(m_SaveDirectory);
- CFileSearch::XStringVector Extensions;
- Extensions.push_back("*.gci");
-
- CFileSearch FileSearch(Extensions, Directory);
- const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+ std::vector<std::string> rFilenames = DoFileSearch({"*.gci"}, {m_SaveDirectory});
if (rFilenames.size() > 112)
{
@@ -170,7 +161,7 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u
4000);
}
- for (auto gciFile : rFilenames)
+ for (const std::string& gciFile : rFilenames)
{
if (m_saves.size() == DIRLEN)
{
diff --git a/Source/Core/Core/HW/WiiSaveCrypted.cpp b/Source/Core/Core/HW/WiiSaveCrypted.cpp
index 08ad867872..4d50fcaa21 100644
--- a/Source/Core/Core/HW/WiiSaveCrypted.cpp
+++ b/Source/Core/Core/HW/WiiSaveCrypted.cpp
@@ -67,9 +67,8 @@ void CWiiSaveCrypted::ExportAllSaves()
const u32 path_mask = 0x00010000;
for (int i = 0; i < 8; ++i)
{
- File::FSTEntry fst_tmp;
std::string folder = StringFromFormat("%s/%08x/", title_folder.c_str(), path_mask | i);
- File::ScanDirectoryTree(folder, fst_tmp);
+ File::FSTEntry fst_tmp = File::ScanDirectoryTree(folder, false);
for (const File::FSTEntry& entry : fst_tmp.children)
{
@@ -627,8 +626,7 @@ void CWiiSaveCrypted::ScanForFiles(const std::string& save_directory, std::vecto
file_list.push_back(directories[i]);
}
- File::FSTEntry fst_tmp;
- File::ScanDirectoryTree(directories[i], fst_tmp);
+ File::FSTEntry fst_tmp = File::ScanDirectoryTree(directories[i], false);
for (const File::FSTEntry& elem : fst_tmp.children)
{
if (elem.virtualName != "banner.bin")
diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_fs.cpp b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_fs.cpp
index 89ffb3c4b6..70368267f8 100644
--- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_fs.cpp
+++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_fs.cpp
@@ -5,7 +5,6 @@
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
-#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
@@ -106,25 +105,28 @@ IPCCommandResult CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
break;
}
- // make a file search
- CFileSearch::XStringVector Directories;
- Directories.push_back(DirName);
-
- CFileSearch::XStringVector Extensions;
- Extensions.push_back("*.*");
-
- CFileSearch FileSearch(Extensions, Directories);
+ File::FSTEntry entry = File::ScanDirectoryTree(DirName, false);
// it is one
if ((CommandBuffer.InBuffer.size() == 1) && (CommandBuffer.PayloadBuffer.size() == 1))
{
- size_t numFile = FileSearch.GetFileNames().size();
+ size_t numFile = entry.children.size();
INFO_LOG(WII_IPC_FILEIO, "\t%lu files found", (unsigned long)numFile);
Memory::Write_U32((u32)numFile, CommandBuffer.PayloadBuffer[0].m_Address);
}
else
{
+ for (File::FSTEntry& child : entry.children)
+ {
+ // Decode entities of invalid file system characters so that
+ // games (such as HP:HBP) will be able to find what they expect.
+ for (const Common::replace_t& r : replacements)
+ child.virtualName = ReplaceAll(child.virtualName, r.second, {r.first});
+ }
+
+ std::sort(entry.children.begin(), entry.children.end(), [](const File::FSTEntry& one, const File::FSTEntry& two) { return one.virtualName < two.virtualName; });
+
u32 MaxEntries = Memory::Read_U32(CommandBuffer.InBuffer[0].m_Address);
memset(Memory::GetPointer(CommandBuffer.PayloadBuffer[0].m_Address), 0, CommandBuffer.PayloadBuffer[0].m_Size);
@@ -132,22 +134,10 @@ IPCCommandResult CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
size_t numFiles = 0;
char* pFilename = (char*)Memory::GetPointer((u32)(CommandBuffer.PayloadBuffer[0].m_Address));
- for (size_t i=0; i<FileSearch.GetFileNames().size(); i++)
+ for (size_t i=0; i < entry.children.size() && i < MaxEntries; i++)
{
- if (i >= MaxEntries)
- break;
-
- std::string name, ext;
- SplitPath(FileSearch.GetFileNames()[i], nullptr, &name, &ext);
- std::string FileName = name + ext;
+ const std::string& FileName = entry.children[i].virtualName;
- // Decode entities of invalid file system characters so that
- // games (such as HP:HBP) will be able to find what they expect.
- for (const Common::replace_t& r : replacements)
- {
- for (size_t j = 0; (j = FileName.find(r.second, j)) != FileName.npos; ++j)
- FileName.replace(j, r.second.length(), 1, r.first);
- }
strcpy(pFilename, FileName.c_str());
pFilename += FileName.length();
@@ -192,10 +182,9 @@ IPCCommandResult CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
}
else
{
- File::FSTEntry parentDir;
- // add one for the folder itself, allows some games to create their save files
- // R8XE52 (Jurassic: The Hunted), STEETR (Tetris Party Deluxe) now create their saves with this change
- iNodes = 1 + File::ScanDirectoryTree(path, parentDir);
+ File::FSTEntry parentDir = File::ScanDirectoryTree(path, true);
+ // add one for the folder itself
+ iNodes = 1 + (u32)parentDir.size;
u64 totalSize = ComputeTotalFileSize(parentDir); // "Real" size, to be converted to nand blocks
@@ -542,8 +531,7 @@ void CWII_IPC_HLE_Device_fs::DoState(PointerWrap& p)
{
//recurse through tmp and save dirs and files
- File::FSTEntry parentEntry;
- File::ScanDirectoryTree(Path, parentEntry);
+ File::FSTEntry parentEntry = File::ScanDirectoryTree(Path, true);
std::deque<File::FSTEntry> todo;
todo.insert(todo.end(), parentEntry.children.begin(),
parentEntry.children.end());
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
index fb60dd1535..b7fe30aed5 100644
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ b/Source/Core/DiscIO/VolumeDirectory.cpp
@@ -339,7 +339,7 @@ void CVolumeDirectory::BuildFST()
File::FSTEntry rootEntry;
// read data from physical disk to rootEntry
- u32 totalEntries = AddDirectoryEntries(m_rootDirectory, rootEntry) + 1;
+ u64 totalEntries = AddDirectoryEntries(m_rootDirectory, rootEntry) + 1;
m_fstNameOffset = totalEntries * ENTRY_SIZE; // offset in FST nameTable
m_FSTData.resize(m_fstNameOffset + m_totalNameSize);
@@ -423,7 +423,7 @@ void CVolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buff
(*buffer)[offset] = (data) & 0xff;
}
-void CVolumeDirectory::WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u32 length)
+void CVolumeDirectory::WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u64 length)
{
m_FSTData[entryOffset++] = type;
@@ -451,7 +451,7 @@ void CVolumeDirectory::WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u
{
u32 myOffset = fstOffset;
u32 myEntryNum = myOffset / ENTRY_SIZE;
- WriteEntryData(fstOffset, DIRECTORY_ENTRY, nameOffset, parentEntryNum, (u32)(myEntryNum + entry.size + 1));
+ WriteEntryData(fstOffset, DIRECTORY_ENTRY, nameOffset, parentEntryNum, myEntryNum + entry.size + 1);
WriteEntryName(nameOffset, entry.virtualName);
for (const auto& child : entry.children)
@@ -462,7 +462,7 @@ void CVolumeDirectory::WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u
else
{
// put entry in FST
- WriteEntryData(fstOffset, FILE_ENTRY, nameOffset, dataOffset, (u32)entry.size);
+ WriteEntryData(fstOffset, FILE_ENTRY, nameOffset, dataOffset, entry.size);
WriteEntryName(nameOffset, entry.virtualName);
// write entry to virtual disk
@@ -490,11 +490,11 @@ static u32 ComputeNameSize(const File::FSTEntry& parentEntry)
return nameSize;
}
-u32 CVolumeDirectory::AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry)
+u64 CVolumeDirectory::AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry)
{
- u32 foundEntries = ScanDirectoryTree(_Directory, parentEntry);
+ parentEntry = File::ScanDirectoryTree(_Directory, true);
m_totalNameSize += ComputeNameSize(parentEntry);
- return foundEntries;
+ return parentEntry.size;
}
} // namespace
diff --git a/Source/Core/DiscIO/VolumeDirectory.h b/Source/Core/DiscIO/VolumeDirectory.h
index 893e10e08c..9ac3be7a89 100644
--- a/Source/Core/DiscIO/VolumeDirectory.h
+++ b/Source/Core/DiscIO/VolumeDirectory.h
@@ -75,12 +75,12 @@ private:
void Write32(u32 data, u32 offset, std::vector<u8>* const buffer);
// FST creation
- void WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u32 length);
+ void WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u64 length);
void WriteEntryName(u32& nameOffset, const std::string& name);
void WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u32& nameOffset, u64& dataOffset, u32 parentEntryNum);
// returns number of entries found in _Directory
- u32 AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry);
+ u64 AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry);
std::string m_rootDirectory;
diff --git a/Source/Core/DolphinQt/GameList/GameTracker.cpp b/Source/Core/DolphinQt/GameList/GameTracker.cpp
index 4673abf8ee..8bb41c39aa 100644
--- a/Source/Core/DolphinQt/GameList/GameTracker.cpp
+++ b/Source/Core/DolphinQt/GameList/GameTracker.cpp
@@ -25,9 +25,9 @@ void AbstractGameList::RemoveGames(QList<GameFile*> items)
DGameTracker::DGameTracker(QWidget* parent_widget)
: QStackedWidget(parent_widget),
- m_watcher(this)
+ m_watcher(new QFileSystemWatcher(this))
{
- connect(&m_watcher, SIGNAL(directoryChanged(QString)), this, SLOT(ScanForGames()));
+ connect(m_watcher, SIGNAL(directoryChanged(QString)), this, SLOT(ScanForGames()));
m_tree_widget = new DGameTree(this);
addWidget(m_tree_widget);
@@ -78,38 +78,20 @@ void DGameTracker::ScanForGames()
{
setDisabled(true);
- CFileSearch::XStringVector dirs(SConfig::GetInstance().m_ISOFolder);
-
+ delete m_watcher;
+ m_watcher = new QFileSystemWatcher(this);
if (SConfig::GetInstance().m_RecursiveISOFolder)
{
- for (u32 i = 0; i < dirs.size(); i++)
- {
- File::FSTEntry FST_Temp;
- File::ScanDirectoryTree(dirs[i], FST_Temp);
- for (auto& entry : FST_Temp.children)
- {
- if (entry.isDirectory)
- {
- bool duplicate = false;
- for (auto& dir : dirs)
- {
- if (dir == entry.physicalName)
- {
- duplicate = true;
- break;
- }
- }
- if (!duplicate)
- dirs.push_back(entry.physicalName);
- }
- }
- }
+ for (std::string dir : FindSubdirectories(SConfig::GetInstance().m_ISOFolder, /*recursive*/ true))
+ m_watcher->addPath(QString::fromStdString(dir));
+ }
+ else
+ {
+ for (std::string dir : SConfig::GetInstance().m_ISOFolder)
+ m_watcher->addPath(QString::fromStdString(dir));
}
- for (std::string& dir : dirs)
- m_watcher.addPath(QString::fromStdString(dir));
-
- CFileSearch::XStringVector exts;
+ std::vector<std::string> exts;
if (SConfig::GetInstance().m_ListGC)
{
exts.push_back("*.gcm");
@@ -124,8 +106,7 @@ void DGameTracker::ScanForGames()
if (SConfig::GetInstance().m_ListWad)
exts.push_back("*.wad");
- CFileSearch FileSearch(exts, dirs);
- const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+ auto rFilenames = DoFileSearch(exts, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
QList<GameFile*> newItems;
QStringList allItems;
diff --git a/Source/Core/DolphinQt/GameList/GameTracker.h b/Source/Core/DolphinQt/GameList/GameTracker.h
index d51cdd20bf..7501874613 100644
--- a/Source/Core/DolphinQt/GameList/GameTracker.h
+++ b/Source/Core/DolphinQt/GameList/GameTracker.h
@@ -60,7 +60,7 @@ public slots:
private:
QMap<QString, GameFile*> m_games;
- QFileSystemWatcher m_watcher;
+ QFileSystemWatcher* m_watcher;
GameListStyle m_current_style;
DGameGrid* m_grid_widget = nullptr;
diff --git a/Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp b/Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp
index 935ea03fee..a57774a8cd 100644
--- a/Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp
+++ b/Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp
@@ -162,12 +162,10 @@ void InterfaceConfigPane::LoadGUIValues()
void InterfaceConfigPane::LoadThemes()
{
- CFileSearch::XStringVector theme_dirs;
- theme_dirs.push_back(File::GetUserPath(D_THEMES_IDX));
- theme_dirs.push_back(File::GetSysDirectory() + THEMES_DIR);
-
- CFileSearch cfs(CFileSearch::XStringVector(1, "*"), theme_dirs);
- auto const& sv = cfs.GetFileNames();
+ auto sv = DoFileSearch({"*"}, {
+ File::GetUserPath(D_THEMES_IDX),
+ File::GetSysDirectory() + THEMES_DIR
+ }, /*recursive*/ false);
for (const std::string& filename : sv)
{
std::string name, ext;
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 47aecfef4b..04e31fbfaf 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -1966,15 +1966,9 @@ void CFrame::GameListChanged(wxCommandEvent& event)
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_CACHE:
- CFileSearch::XStringVector Directories;
- Directories.push_back(File::GetUserPath(D_CACHE_IDX));
- CFileSearch::XStringVector Extensions;
- Extensions.push_back("*.cache");
+ std::vector<std::string> rFilenames = DoFileSearch({"*.cache"}, {File::GetUserPath(D_CACHE_IDX)});
- CFileSearch FileSearch(Extensions, Directories);
- const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
-
- for (auto& rFilename : rFilenames)
+ for (const std::string& rFilename : rFilenames)
{
File::Delete(rFilename);
}
diff --git a/Source/Core/DolphinWX/GameListCtrl.cpp b/Source/Core/DolphinWX/GameListCtrl.cpp
index f0e8667a7a..afcadacaef 100644
--- a/Source/Core/DolphinWX/GameListCtrl.cpp
+++ b/Source/Core/DolphinWX/GameListCtrl.cpp
@@ -466,35 +466,7 @@ void CGameListCtrl::ScanForISOs()
{
ClearIsoFiles();
- CFileSearch::XStringVector Directories(SConfig::GetInstance().m_ISOFolder);
-
- if (SConfig::GetInstance().m_RecursiveISOFolder)
- {
- for (u32 i = 0; i < Directories.size(); i++)
- {
- File::FSTEntry FST_Temp;
- File::ScanDirectoryTree(Directories[i], FST_Temp);
- for (auto& Entry : FST_Temp.children)
- {
- if (Entry.isDirectory)
- {
- bool duplicate = false;
- for (auto& Directory : Directories)
- {
- if (Directory == Entry.physicalName)
- {
- duplicate = true;
- break;
- }
- }
- if (!duplicate)
- Directories.push_back(Entry.physicalName);
- }
- }
- }
- }
-
- CFileSearch::XStringVector Extensions;
+ std::vector<std::string> Extensions;
if (SConfig::GetInstance().m_ListGC)
Extensions.push_back("*.gcm");
@@ -508,8 +480,7 @@ void CGameListCtrl::ScanForISOs()
if (SConfig::GetInstance().m_ListWad)
Extensions.push_back("*.wad");
- CFileSearch FileSearch(Extensions, Directories);
- const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+ auto rFilenames = DoFileSearch(Extensions, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
if (rFilenames.size() > 0)
{
diff --git a/Source/Core/DolphinWX/InputConfigDiag.cpp b/Source/Core/DolphinWX/InputConfigDiag.cpp
index 54efaad3d2..4101dcdbf5 100644
--- a/Source/Core/DolphinWX/InputConfigDiag.cpp
+++ b/Source/Core/DolphinWX/InputConfigDiag.cpp
@@ -172,18 +172,14 @@ void InputConfigDialog::UpdateProfileComboBox()
pname += PROFILES_PATH;
pname += m_config.profile_name;
- CFileSearch::XStringVector exts;
- exts.push_back("*.ini");
- CFileSearch::XStringVector dirs;
- dirs.push_back(pname);
- CFileSearch cfs(exts, dirs);
- const CFileSearch::XStringVector& sv = cfs.GetFileNames();
+ std::vector<std::string> sv = DoFileSearch({"*.ini"}, {pname});
wxArrayString strs;
- for (auto si = sv.cbegin(); si != sv.cend(); ++si)
+ for (const std::string& filename : sv)
{
- std::string str(si->begin() + si->find_last_of('/') + 1 , si->end() - 4) ;
- strs.push_back(StrToWxStr(str));
+ std::string base;
+ SplitPath(filename, nullptr, &base, nullptr);
+ strs.push_back(StrToWxStr(base));
}
for (GamepadPage* page : m_padpages)
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index c1a8b59280..464064ebac 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -38,9 +38,11 @@ Make AA apply instantly during gameplay if possible
#include <algorithm>
#include <cstdarg>
+#include <regex>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
+#include "Common/FileSearch.h"
#include "Common/Thread.h"
#include "Common/Logging/LogManager.h"
@@ -95,39 +97,16 @@ std::string VideoBackend::GetDisplayName() const
return "OpenGL";
}
-static void GetShaders(std::vector<std::string> &shaders, const std::string &sub_dir = "")
+static std::vector<std::string> GetShaders(const std::string &sub_dir = "")
{
- std::set<std::string> already_found;
-
- shaders.clear();
- const std::string directories[] = {
+ std::vector<std::string> paths = DoFileSearch({"*.glsl"}, {
File::GetUserPath(D_SHADERS_IDX) + sub_dir,
- File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir,
- };
- for (auto& directory : directories)
- {
- if (!File::IsDirectory(directory))
- continue;
-
- File::FSTEntry entry;
- File::ScanDirectoryTree(directory, entry);
- for (auto& file : entry.children)
- {
- std::string name = file.virtualName;
- if (name.size() < 5)
- continue;
- if (strcasecmp(name.substr(name.size() - 5).c_str(), ".glsl"))
- continue;
-
- name = name.substr(0, name.size() - 5);
- if (already_found.find(name) != already_found.end())
- continue;
-
- already_found.insert(name);
- shaders.push_back(name);
- }
- }
- std::sort(shaders.begin(), shaders.end());
+ File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir
+ });
+ std::vector<std::string> result;
+ for (std::string path : paths)
+ result.push_back(std::regex_replace(path, std::regex("^.*/(.*)\\.glsl$"), "$1"));
+ return result;
}
static void InitBackendInfo()
@@ -146,8 +125,8 @@ static void InitBackendInfo()
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
// pp shaders
- GetShaders(g_Config.backend_info.PPShaders);
- GetShaders(g_Config.backend_info.AnaglyphShaders, std::string(ANAGLYPH_DIR DIR_SEP));
+ g_Config.backend_info.PPShaders = GetShaders("");
+ g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
}
void VideoBackend::ShowConfig(void *_hParent)
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index ac764fcd4f..9c7e9f3084 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -79,38 +79,12 @@ void HiresTexture::Update()
s_textureCache.clear();
}
- CFileSearch::XStringVector Directories;
+ std::vector<std::string> Directories;
const std::string& gameCode = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str());
- Directories.push_back(szDir);
- for (u32 i = 0; i < Directories.size(); i++)
- {
- File::FSTEntry FST_Temp;
- File::ScanDirectoryTree(Directories[i], FST_Temp);
- for (auto& entry : FST_Temp.children)
- {
- if (entry.isDirectory)
- {
- bool duplicate = false;
-
- for (auto& Directory : Directories)
- {
- if (Directory == entry.physicalName)
- {
- duplicate = true;
- break;
- }
- }
-
- if (!duplicate)
- Directories.push_back(entry.physicalName);
- }
- }
- }
-
- CFileSearch::XStringVector Extensions = {
+ std::vector<std::string> Extensions {
"*.png",
"*.bmp",
"*.tga",
@@ -118,8 +92,7 @@ void HiresTexture::Update()
"*.jpg" // Why not? Could be useful for large photo-like textures
};
- CFileSearch FileSearch(Extensions, Directories);
- const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+ auto rFilenames = DoFileSearch(Extensions, {szDir}, /*recursive*/ true);
const std::string code = StringFromFormat("%s_", gameCode.c_str());
const std::string code2 = "";
@@ -129,13 +102,8 @@ void HiresTexture::Update()
std::string FileName;
SplitPath(rFilename, nullptr, &FileName, nullptr);
- if (FileName.substr(0, code.length()) == code)
- {
- s_textureMap[FileName] = rFilename;
- s_check_native_format = true;
- }
-
- if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
+ if (FileName.substr(0, code.length()) == code ||
+ FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
{
s_textureMap[FileName] = rFilename;
s_check_new_format = true;